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==Ferrum Infernus Dreadnought== [[File:Black_Legion_Dreadnought.jpg|250px|right|thumb|I CAN'T FEEL ANYTHING! FUUUUUUU-]] Introduced with Imperial Armour 13, this particular variant of the old Boxnought is what happens when the Chaos Marines take to the old corpsefucker axiom ''"EVEN IN DEATH I STILL SERVE"''. These are the people who embrace their evilness as giant walking boxes and continue their bloody warpath as they seek daemonhood instead of wussing out at losing the ability to feel everything and turning into fleshmetal abominations like the Helbrutes. Like their loyalist counterparts, the Ferrum Infernus carry weapons that can be found on your traditional walking metal box. This includes a twin-linked [[Heavy Bolter]]s, twin-linked [[Lascannon]]s, a [[Plasma Cannon]], a [[Cyclone Missile Launcher]] and a [[Multi-Melta]] for range. One key difference between its loyalist counterparts is that when it comes to CQC, ALL Ferrum Infernus wield a [[Chain Weapon#Chaos Dreadnought Chainfist|Chaos Dreadnought Chainfist]], no exceptions! For about 10 points more than a Loyalist Ven Dread, you get a dread of equal stats with a vast selection of weapons for both melee and ranged combat, with the ability to go full melee (and gaining a bonus attack). He can also boost his bolters to gain rending using Malefic ammo. Since these guys still have their sanity, they can also grab Dedications to Chaos (Sorta like Marks, but with different boosts), allowing for some extra help in a certain field. And for an extra punch, you can purchase one of three rules for more fun: *'''Lord of the [[Long War]]''': Gives the dread back a variant of Champions of Chaos. He can issue and accept challenges like a character (But he can deny them, thanks FW!). If he ever explodes (and only when he explodes), he has to roll a d6, with a 33% chance of either mutating into a [[Chaos Spawn|gribbly thing]], re-rolling the damage result and pretty much fighting (and dying) like normal, or becoming a [[Daemon Prince]] of fuckawesome metal. *'''Destroyer of Cities''': Meant for more urban terrain (or Cities of Death), this gives the dread a [[Flamestorm Cannon]] and an Sx2 AP2 Armourbane Drill that has a [[Heavy Flamer]] that can damage units inside of buildings and transports on a Pen. Issue with this is that you can't take any other weapons. Really, take this for cracking open mech armies. *'''Host of Daemonic Iron''': The dread gets to ignore Shaken/Stunned results instead of the Ven's re-roll to Pen. Additionally, anyone who shaves a HP off him takes an automatic S4 AP3 hit for every HP lost, making him more threatening up close. At range, he'll last a bit longer, but it won't help him survive. ===[[Emperor's Children]] [[Sonic Weaponry|Sonic]] Dreadnought=== [[Image:Sonic_dread.jpg|450px|right|thumb|Little known fact: the Sonic Dreadnought can also be used as a stereo system.]] A variant of the Mk.IV Castra-Ferrum Dread, these are dreads toting sonic weaponry and dedicated to [[Slaanesh]]. The job isn't taken lightly, however: Slaaneshi marines live off all sensation, and being stuck in a METAHL BAWKS pretty much denies the user of all feeling, which would drive them even more [[Rage|batshit insane.]] For this reason, [[Emperor's Children]] [[Grimdark|put their members to dreadnoughts as a punishment]], for example: if they failed their duties, opposed the Chaos Lord, or out of cruelty. It is rare (read; almost never) when a Slaaneshi Chaos Lord, Champion etc. willingly requests to be put into a dreadnought. And if they actually did this, they would be put into Helbrutes for lulz. The fact that this has remained a mainstay in the [[Forge World]] catalog despite the terrible outdating is proof on how awesome noise guns are. They're a good deal more expensive than a regular Ven Dread for a similar statline, but that price also comes with Dedication to Slaanesh (giving the dread free grenades) and a [[Sonic Blaster]] and [[Doom Siren]]. While he can take most of the normal weapons available to dreads, doing this would be a disservice as only Sonic Weapons can be fired in Overdrive, granting the weapons Rending and Gets Hot. Instead, grab the [[Blastmaster]] if you need a new gun. If you want to replace your [[Chain Weapon#Chaos Dreadnought Chainfist|Chaos Dreadnought chainfist]] or [[Chain Weapon#Chaos Dreadnought Pincer Claw|Chaos Dreadnought Pincer Claw]] with a [[Havoc Missile Launcher]], then that's cool too, since you're already here to shoot shit up. The last (and probably best) upgrade available is the Warp Amp, which allows you to double your firing rate if you don't move. Yeah, 6 S4 AP5 Cover-Ignoring Sonic Blasts, 4 S5 AP4 Cover-Ignoring Pinning shots, or 2 S8 AP3 Pinning Cover-Ignoring pieplates of sonic doom. TAKE. [[Tl;dr]], think of them as the eviler and spikier counterparts to the [[Dark Angels]] [[Mortis Dreadnought]] as both are reliant on brain-shattering amounts of [[Dakka]] and loud noises to both make their enemies to shit themselves disorientated. ===[[World Eaters]] [[Khorne Berzerkers|Berserker]] Dreadnought=== [[File:Berserker_dreadnought1.jpg|270px|right|thumb|[[RAGE|FUCK YOU! FUCK YOU! FUCK EVERYONE! FFFFFFUUUUUUUUUUUU-]]]] Wooo boy. The [[RIP AND TEAR]] version to the Sonic Dreadnought's Rock 'n' Roll. The Berserker Dreadnought is another variant of the Castra-Ferrum Dread that is aligned with [[Khorne]] and its designed in tearing several new orifices in whichever unfortunate victim who just so happens to be in its way. These infernal machines first appeared among the Contemptor Dreadnoughts of the World Eaters Legion during the [[Horus Heresy]]. To give you a better perspective on how much these guys can rip apart army formations like a bloody pinata, imagine a Berserker. Now we should all know how much of a pain train a Khornate Berserker is when in CQC. Now place these insane murder fetishist inside a giant METHUL BAWKS with even BIGGER weapons and then make it so that the raging murdermachines can't feel anything, causing them to [[RAGE|rage even harder to the point of bursting a vein.]] And voila! You just have the Chaos' answer to the [[Blood Angels]] [[Death Company Dreadnought]]. Enjoy your session of metaphorically [[rape|raping]] your friend in the ass. These dreadnoughts are optimized for close combat assaults and as line breakers, modified from standard patterns to be larger and swifter than their more common counterparts. They were frequently used in near suicidal charges into the heart of an enemy line. Their use by the World Eaters may have even pre-dated the Heresy, further contributing to their savage reputation. Berserker Dreadnoughts are all armed with gigantic Chain weapons for extra efficiency such as a [[Chain Weapon#Chaos Dreadnought Chainfist|Chaos Dreadnought Chainfist]], in tearing through flesh and assholes. Range weapons you say? Pfffttt...Range weapons are for pussies anyway. ===8th Edition/Squatting=== Well, that didn't last too long. Now that 7th ed is over and 8th ed is here, seems one of the casualties from Forgeworld is the Ferrum Infernus Dreadnought. Fortunately, you can still have your sonic dreadnought via rules exploit although it's now a Helbrute. The same ''could'' be said for the Berzerker Dread although the options have changed significantly that it's just a World Eaters Helbrute. Barring any official updates from Forgeworld, consider this one squatted - rest in power, little dark one...
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