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Chapter Master Smashfucker
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== Angels of Death supplement == The new Angels of Death supplement has even more toys for you to break the game with. First, it extends the benefits from the Clan Raukaan supplement to all Iron Hands detachments, without imposing restrictions on what C:SM stuff you can use. Second, it adds a Gladius-style detachment specifically for the Iron Hands called the Fist of Medusa Strike Force which provides yet another +1 FNP. Last but not least, it adds a new Terminator Captain who has the ability to take Cataphractii Terminator Armour, allowing him to rerolls 1s on invulnerable saves. This is Smashfucker's Final Form. The Smashiest, '''fucking ''hardest'' fucker to ever live.''' No Smashfucker can ever be more smashfucky. The basic form starts with a Terminator Captain leading a Fist of Medusa, sacrificing Chapter Master status to take Cataphractii armour: ===SMASHFUCKER PRIME=== {| class="wikitable" |+ SMASHFUCKER PRIME ! Points !! WS !! BS!! S !! T !! W !! I !! A !! Ld !! Sv |- | 165 || 6 || 5 || 4 || 4 || 3 || 5 || 3 || 10 || 2+/3++R1/4+++ |} ;Wargear :'''Cataphractii Terminator Armour''' :'''Combi-Bolter''' :'''Bike''' :'''Power Fist''' :'''The Gorgon's Chain''' ;Special Rules :'''And They Shall Know No Fear''' :'''Bulky''' :'''Chapter Tactics (''Iron Hands'')''' ::+1 FNP, IWND (5+) :'''Deep Strike''' :'''Eternal Warrior''' ::Lost at 2+ Wounds Suffered :'''Independent Character''' :'''It Will Not Die''' (5+) :'''Feel No Pain''' (4+) ::+1 (Fist of Medusa Command Benefit) ::+1 (Gorgon's Chain) ::+1 (Iron Hands Chapter Tactics) ::Degrades to 5+++ at 1 Wound Suffered. :'''Slow and Purposeful''' Obviously already hard as diamonds, but wait, there's more! You could make the argument that Cataphractii Terminator Armour isn't Terminator Armour, even though it can only be worn by a Terminator Captain, in an attempt to get around the restriction that prevents regular Terminators from taking bikes. Obviously it's nice not having to footslog any more, but equally important is the toughness boost so you don't have to worry about Instant Death from anything less than S10. Smashfucker 9000 has Eternal Warrior, so ID attacks only wound him, but they prevent him from taking his epic FNP roll. The bike will bump him up to 185 points, which is a ''goddamned bargain''. However, do note that because Cataphractii Armour is explicitly stated to be Cataphractii ''Terminator Armour'', some people (namely your opponents, all of them, as well as every tourney organizer) would argue that is just enough RAW for the bike to be illegal (since Bikes say they cannot be bought by anyone wearing ''Terminator Armour''). If you're dead set on fielding this guy, be sure to put on your Phoenix Wright hair and go in prepared for a rules lawyering battle that will leave the wargame you're supposed to be playing in the dust. Of course you'll still need to make him killy, but that topic is pretty well covered by now. There are only a couple of things to add. Because Smashgasm has two free hands, you can grab a Thunder Hammer / Lightning Claw combo. In addition, Terminator (and Cataphractii) armour can take a chainfist, which is a fine alternative to the Thunder Hammer. Ask yourself these two questions: "Is anyone actually going to survive long enough to be affected by the Thunder Hammer's Concussive?" and "Do I want to tear Land Raiders in half with my fists?". All by his lonesome, Smashfuckomatic has a 2+ armour save, a 3+ invulnerable save that rerolls 1s, a 4+ Feel No Pain save, and 5+ It Will Not Die. With just a little help (see [[Chapter Master Smashfucker#Bring Your Friends!|below]]), though, Smashfucker Prime can be pushed to the absolutely monstrous saves line of: 2+/2++R1/2+++ Which means that you would need 1296 Conscripts to put ''a single wound on Smashfucker.'' And of course, ''even if you do somehow succeed in wounding him'', he still has a 5+ IWND, so there's no guarantee that wound will still be around next turn. And let's face it, you already need multiple turns of your entire army laying into this guy non-stop to even tickle him. Pretty much the only reliable way to even threaten Smashfucker is with either a massive amount of S10 AP2 or a roll of 6 on the Strength D chart. Even in the case of the S10 AP2 route, Smashfucker still has the ungodly 2++/2+++ to burn it off, so you need 36 shots at S10 AP2 to shave off a single wound. Note: A much much cheaper Bloodthirster of Insensate Rage takes Smashfucker in 2 turn mathematically, without sweating too much. So run like a Roid Forest Gump if you ever face one. Oh wait, you're Slow and Purposeful. Fuck.
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