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Chapter of the Forlorn Hope
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==Chapter Structure== The Chapter of the Forlorn Hope sports a very unique organization. From the head it is lead by its Chapter Master, First Captain simply known as "The First", and the reclusive Juggernauts kept secret from all but The First and the Master of the Forlorn Hopes. From here the Chapter is broken down into its main offices. Office of the Chaplaincy led by the Chief Chaplin, Office of the Librarius led by the Chief Librarian (known as a Weird), and Office of the Company led by the Company Chief. Further positions are headed within each individual Company and further still each Division within each company. This is due to the fact that The Forlorn Hopes boast no more than 4 Companies at any given time leading the numbers within each to fluctuate anywhere from 100 to 300 Battle Brothers. Each Company is led by its respective Company Master, Master Chaplain, Master Weird, and Company Command Squad. Each Division within the Company follows the same structure as their overarching Company being led by a Lieutenant, Chaplain, Weird, and respective Division Command Squad. Existing outside of this structure under the direct secretive knowledge of the Juggernauts, The First, and Chapter Master are the Reapers who possess no more than 71 members are any one given time. This organization is led by a single Company Master known as The Grim and a Champion Chosen from among the ranks of the Reapers. The Reapers are further broken down into 3 Troops consisting of 23 members each. Chapter Master The First - - - - Juggernauts; Reapers Chapter's Commanding Officers (Chaplains, Librarians (Weirds), Company Chief) Company Officers (Master Chaplain, Master Weird, Company Master, Company Command Squad) 1st Company (Aspirants) 2nd Company (Regnant) 3rd Company (The Marked) 4th Company (Scout Corp) Division Officers (Chaplain, Weird, Lieutenant, Division Command Squad) Reapers ===Officers=== Officers are pulled from the 1st Company whose members are known as Aspirants. It is from this pool that the Chapter can be sure that the members assuming the role of leaders are free of The Mark and most skilled among their brethren. When an Aspirant seeks to attain the position of an Officer they must challenge their commanding officer to a Duel of Command. This duel takes place before a battle or campaign where the aspiring Aspirant proves their right to command by strength and skill. Should they prove to be the victor the commanding officer will shadow the Aspirant for the duration of the engagement, allowing him to command his brothers. If found to be worthy the commanding officer will present a token to the Aspirant. This token is then taken to the Company Chief where they will be tested beyond the limits mentally and physically, further establishing by what right they seek the title of Officer. Past this stage they are granted the Rank of Lieutenant and given command of a Division. During their time as a Division Commander they will be graded by The First as to their skill and merit. If worthy, The First presents they with a token whereby they are granted the opportunity to apprentice under a Company Master as a Master Lieutenant. Upon the passing of the Company Master, the Master Lieutenant will assume command. If at any point the Aspirant should fail, they must report to the Deathwatch to serve another 71 years to further hone their skills. {| border=1 cellspacing=0 cellpadding=4 align=center |- valign=top ! Office !! Description |- | Master of the Chapter || Oversees the direction and overall well being of the Chapter. |- | The First || Honorific title given to the First Captain. The name and titles once held by the individual assuming this position are erased from the Chapter's history. |- | Juggernaut || Hidden from all but the Master of the Chapter and The First, this office is held by 23 individuals that produce, maintain, and invent the Chapters weaponry and armor. |- | 'Chief' || Denotes that the Officer is in command over an entire section of offices to which they specialize, answerable only the Chapter Master and The First. |- | 'Master' || Denotes that the Officer is in command of a Company or plays a role within the hierarchical of said company. This title applies to the company's captain, chaplain, and librarian. |- | Lieutenant || Denotes the Officer is in command of a Division. This is not the same as a Perpetrator. |- | Chaplain || Oversee the Weirds and Suicidal Docs for potential chaotic corruption and for detecting the flaw within the Chapter. They also provide the pivotal roles in the training of new initiates, and leading The Marked into combat. |- | Weirds || Oversee the initial training and indoctrination into the Chapter. They are tasked with teaching all initiates the dangers of the warp and screen for potential psykic talent and The MArk. |- | Perpetrator || The honorific title given to an Aspirant that acts in the place of a Captain. It is given to an Aspirant that either challenges their commanding officer in hopes to taken on the title of Officer or an Acting Captain should the current Captain be killed in combat. It is not a permanent position among the Chapter. |} ===Aspirants=== Upon assignment to the 1st Company, a Regent from the 2nd Company will be granted the title of Aspirant Warrior, or simply Aspirant. During their induction to this elite fighting force they are given specially crafted artificer armor painted boltgun silver and a Maverick Stave as their primary weapon. A weapon reminiscent of a Guardian Spear used by the Adeptus Custodes with the added advantage of incorporated re-engineered xenos technology. With this they must spend a period of 71 years within the Deathwatch to learn and train to fight against all known Xenos. When returned to the Chapter, the Aspirant is given the opportunity of choosing one of eight paths. Each donated by one of the seven primary colors with the addition of black for the Chaplaincy. Upon the completion and mastering of this path, the Aspirant is given a translucent overcoat to their armor. It is not uncommon for each warrior to possess at least two colors with the exception of new inductees. Further applied coats begin to become increasingly rare with those attaining five or more being called Prism Aspirants who will graduate to the Elite 100 of the 1st Company. The Elite 100 would be considered to be the true 1st Company of most Chapters and able to equip the much revered Tactical Dreadnought Armor. However, The Chapter of the Forlorn Hope does not possess, nor desires to possess, any sets of Terminator Armor. They instead have taken on the tradition of each of the 100 to work with the Chapter's Techmarines to engineer their very own unique weapons and armor that will then be crafted by the Chapter's Juggernauts. This time honor tradition provides each warrior with a unique way of protection from and execution of their preferred xenos species whilst allowing them to maintain a greater amount of speed, agility, and mobility that is otherwise restricted by Terminator Armor. {| border=1 cellspacing=0 cellpadding=4 align=center |- valign=top ! Color !! Description |- | Red || Techmarine or Chapter Artisan. |- | Orange || Specializes in large scale hoard type enemies such as the Orks, in open environments. Known among the Chapter as Path of the Last Stand. |- | Yellow || Specializes in confined space combat such as ship boarding actions, underground and urban campaigns. |- | Green || Specializes in long range combat and ambush. Normally found attached to the 4th Scout Corp but separate from the initiate Scouts |- | Blue || Chapter Weird. |- | Indigo || Specializes in combating psykic enhanced or gifted xenos species, such as the Eldar. |- | Violet || Specializes in tactics and diplomacy. |- | Black || Chapter Chaplain. |} ===The Marked=== The Chapter of the Forlorn Hope suffers from a self imposed flaw within their Chapter. Mainly that during the indoctrination process the initiates have such an immense amount of information implanted within their heads that they begin to go insane thinking that they are one of the many images of Battle Brothers falling in combat to any number of xenos species. Not only do they see and experience their deaths along with ways to counter the weapons and tactics of these many xenos, but also feel the pain. Though this is most common to suffer from The Mark, as it is called within the Chapter, it has been known to occupationally afflict fully fledged Battle Brothers later on, albeit much more rare. Those that succumb are placed into the care of the Chaplains of the 3rd Company known as The Marked Company. Within the 3rd each Marked Battle Brother will serve the Chapter as nearly uncontrollable battle crazed psychopaths that will stop at nothing to find their next kill in attempt to alleviate themselves of the pain. ===Reapers=== ===Juggernaut===
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