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==Red Alert series== [[Image:Cnc-red-alert-3-girls.jpg|thumb|200px|right|Red Alert 3 featured so much fanservice that it ended in its logical conclusion.]] Originally considered a prequel but ultimately earning its own continuity, [[awesome|it starts with Albert Einstein creating a time machine to go back to the 1920s and erase Hitler from history]]. This ends [[not as planned]] because instead the Soviet Union under Stalin end up causing WWII. Red Alert follows the battle between the Soviet Union and the Allies during a series of World Wars where every faction seems to deploy increasingly batshit insane wacky technology. The franchise consists of three games and its expansions, the latter two add a new faction, first [[Chaos|Yuri]], a rogue Soviet [[psyker]] who attempts to mind-control the entire planet and has a badass army of flying saucers, hulk-like soldiers, virus snipers, grinders that recycle mind-controlled people into natural resources, and some other nasty grimdark stuff; and the second features [[anime|the Empire of the Rising Sun]], a [[God-Emperor]]-worshipping [[Adeptus Mechanicus|technology cult]] which adds [[Tau|transforming mechas]], a psionic schoolgirl and beam-katanas. Yes, Red Alert is <s>that weird</s> what you may expect from an elegan/tg/entlenman production. Essentially [[Noblebright]] to Tiberium's Grimdark. Instead of Tiberium, "ore" and "gems" fill the same role until Red Alert 3, which diverges even further. '''The games of the series''' *'''Red Alert:''' After messing with time travel and erasing Hitler from history, Einstein accidentally leaves the stage open for [[communism|Stalin]] to try to conquer Europe. Gameplay-wise it is the same as Tiberium Dawn. Notably, especially when compared to the later entries in the series; [[Grimdark|Red Alert 1 is much more serious and dark, with nary an instance of campiness or parody. For instance, the first Soviet mission is about mopping up the survivors of a rebelling village after the majority are gassed with chemical weapons, with the]] [https://www.youtube.com/watch?v=9OUyHLSRh1Q mission accomplished cinematic depicting some of these civilians and even children being gunned down.] Allied victory canonically leads to the Tiberium timeline, [[Wat|as well as the alternate Red Alert 2 timeline]]. Its scenario script was axed heavily from many mission branchings and a greater scope of Soviet conquest (combining Chronosphere and Iron Curtain to rain nukes on the United States as well as General Stavros being a Soviet mole). **'''Counter-Strike:''' More missions! Back in that time it was the best thing you could expect from an expansion, though Paradox Equation was a unique level where all units had wildly modified weaponry due to a physical anomaly in the area. **'''Aftermath:''' More missions and more units. Westwood started loosening up the military blandness of real life and added experimental weapons like RC nuke trucks, teleporting Chrono tanks, missile subs, Tesla troopers/tanks, earthquake-making M.A.D tanks, cyberdog Chitzkoi and its cyborg handler Volkov. *'''Red Alert 2:''' The Soviets rebuild under a puppet leader who decides to come back and invade the United States after disabling its nukes, and did we mention the Russians are backed up by the Cubans, the Libyans and the Iraqis? Prism technology, desolator troops to irradiate whole areas with nuclear power, Tesla tanks, chronospheres, weather control devices and iron curtain shields are used in this war as standard weaponry. Uses the Tiberium Sun engine and lets the player garrison buildings for urban combat and intercept missiles. On a side note, this is where Red Alert stopped being "serious" and started getting campy. **'''Yuri's Revenge:''' Creepy former adviser of Soviet premier Romanov (yes, we know that was the Tsars' surname), Yuri has been using the Soviet invasion onslaught as a distraction to build a network of psychic dominator devices to mind-control the whole planet. Unfortunately for him and thankfully for everyone else the Allies travel back in time in order to topple him (and you, though [[Orikan the Diviner]] was cheating hard), ensuring a temporal alliance between the Soviets and the Allies to crush him. More time travel and mind control silliness ensues, including gunning down T-Rex in 60M BC and sending a Soviet MCV to the moon to colonize and fight Yuri. As made apparent by the above, it's even sillier than the original game. *** On the flipside, Mental Omega is a 90+ mission Yuri's Revenge mod which is a perfect remake with a serious plot. Go get it. *'''Red Alert 3:''' The Soviets decide to attempt the time travel trick themselves and they actually succeed at killing Einstein. [[not as planned|Somehow]] this [[Weeaboo|turned Japan into the Empire of the Rising Sun]], [[Eldar|complete with nanolathing technology, laser beams, extreme miniaturization and artistic weaponry from the future]]. By this point, and with the inclusion of Japan, you know this has gone completely bonkers, as well as compensating the lack of gameplay quality with shameless fanservice in shape of unrealistic female military officers like a cheap Chinese mobile online strategy game. Gameplay turned out to be a double-edged sword: EA Games surprisingly made attempts to balance the factions and every unit has a secondary ability that ''does'' work quite well in synergy, in ''theory''... Yet the insane building/unit speed, pace (which is quite understandable, considering up until the Tiberium Wars harvesters took HOURS to deliver a paltry sum for a tank (that includes Red Alert 2)) of the game along with the light-speed multitasking AI were all ''very poorly'' received by players used to Red Alert 2, and gave the players no time to micromanage the abilities but slap some rudimentary line of defence and hope for the best versus swarms of attackers like Tyranids on crack. Even so it's got its fans and has seen a bit of a renaissance of late. Also, features cutscenes with Tim Curry being an absolute hamtastic Chad. **'''Uprising:''' Singleplayer only. More units, a campaign involving an [[Psyker|angsty psionic schoolgirl who was subjected to human experimentation]], and [[Apocalypse|a complete disregard for balance]] in the form of units such as the Empire's Gigafortress and the Allied Harbinger Gunship, [[Cheese|a nuclear-powered AC-130 with no build limit]]. The main campaigns were pretty boring though, being way too short, with a bare bones story with very little of the humour that had characterized the series as well as "Artificial Difficulty", a.k.a "I-fucked-up-the-single-player-and-I-must-pregenerate-enemies-to-look-like-it-is-a-hard-game" syndrome.
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