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===Horus Heresy 1.0=== {| class=wikitable ! || Pts || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Corswain:''' || 200 || 7 || 4 || 4 || 4 || 4 || 5 || 4 || 10 || 2+/4++(3++) |} Corswain is a duellist through and through, and should be used as a character seeking missile. He has a godly 7 in WS, but only has a 4 in BS meaning you want to get him into the thick of it as soon as you can. 4 wounds also means he's quite meaty and can take some punishment before he goes down. He has '''Precision Strikes''' meaning you can take the head off the squad Sergeant or that terminator with the Heavy Flamer if you want, and '''Scion of the Deathwing''' means you get to re-roll the first failed to hit roll in a challenge (meaning added on top of Master-crafted Corswain can re-roll 2 attacks in a challenge). Finally if he is your Warlord, he automatically has the Paladin of Glory warlord trait, which gives him '''Fearless''' and +1 to wound score to see if you win combats. His Wargear is nothing to be sniffed at either: *'''The Blade''': An unimaginative name, but a pretty decent sword. It's an AP1, Master-crafted Terranic Great Sword with +2 strength but it only gets Instant Death on duels, though this isn't really a problem since it wounds MEQs and TEQs on 2's and ignores their armour saves and Duels are when you really need Instant Death. *'''The Armour of the Forest and Mantel of the Champion''': Gives Corswain a 2+ armour save and a 4++ invuln save that get's boosted to a 3++ in close combat, another reason to get him stuck in as quickly as possible. One of the most effective ways to run Corswain is to attach a squad of Deathwing Companions and slap them all into a Landraider and the roll it towards the enemies warlord and HQ's. This is a fairly expensive tactic but it's also brutally effective as Corswain will make quick work of your opponent warlord and the Companions will keep him alive. Considering he's custom built for duelling he does fairly well against all but one of the Legion duellists [[Sigismund|(take a wild guess who)]]. His biggest problem against them is that he has an Initiative of 5 and has no buffs to it, meaning he will usually hit second against [[Sevatar]] and [[Eidolon]], and since he doesn't have Eternal Warrior if he's wounded, he's dead. However his biggest bonus is that he has a 3++ Invuln save and has a better WS than pretty much every other legionary in the game (WS7/7.5 thanks to the Dark Angels legion rules), meaning he has a good chance of surviving the initial round of attacks and getting a wound in, to inflict Instant Death on his opponent and winning the fight. Unless he's fighting [[Sigismund]], who has Eternal Warrior, an Instant Death weapon and forces successful Invuln saves to be re-rolled, meaning he only has to wound Corswain once (who now has a dodgy Invuln save) to win, while Corswain is stuck chipping off each one of Sigismunds wounds who is still fighting at full strength.
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