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====Aptitudes==== Aptitudes make things cheaper. Characteristics, Skills, and Talents have aptitudes; for every aptitude the character shares with them, the character spends less experience. Characteristics all have two aptitudes; most Skills and Talents have two, but some only have one, where the other aptitude is "General", which everyone has, so no-one pays the aptitudeless cost; conversely, there are rare cases (notably some Inquisitor talents) which only possess one aptitude, period, so no-one pays the cost for matching twice. To better understand the Aptitudes, here are the Aptitudes and how they map to Characteristics and Skills. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto;" |+ Aptitudes ! Name !! Characteristics !! Skills |- | Agility || Agility || *Acrobatics *Dodge *Operate (X) *Sleight of Hand *Stealth |- | Ballistic Skill || Ballistic Skill || - |- | Defence || Toughness || *Dodge *Parry |- | Fellowship || Fellowship || *Charm *Command *Deceive *Inquiry |- | Fieldcraft || Perception || *Awareness *Medicae *Navigate (X) *Operate (X) *Stealth *Survival |- | Finesse || *Ballistic Skill *Agility | - |- | General || - || *Acrobatics *Athletics *Common Lore (X) *Linguistics (X) *Scrutiny *Trade (X) |- | Intelligence || Intelligence || *Commerce *Common Lore (X) *Forbidden Lore (X) *Linguistics (X) *Logic (X) *Medicae *Navigate (X) *Scholastic Lore (X) *Security *Tech-Use *Trade (X) |- | Knowledge || Intelligence || *Commerce *Forbidden Lore *Logic *Scholastic Lore *Sleight of Hand |- | Leadership || - || Command |- | Offence || *Weapon Skill *Strength | - |- | Perception || Perception || *Awareness *Psyniscience *Scrutiny *Survival |- | Psyker || Willpower || Psyniscience |- | Social || Fellowship || *Charm *Deceive *Inquiry *Interrogation *Intimidate |- | Strength || Strength || *Athletics *Intimidate |- | Tech || - || *Security *Tech-Use |- | Toughness || Toughness || - |- | Weapon Skill || Weapon Skill || Parry |- | Willpower || Willpower || Interrogation |} *So, for example, the Assassin role can provide the Agility, Ballistic Skill (if chosen), Fieldcraft, Finesse, and Perception aptitudes. **This provides a double match for: ***Ballistic Skill ***Agility ***Perception ***Acrobatics ***Awareness ***Operate (X) ***Stealth ***Survival **And a single match for: ***Dodge (Defence would pick up a second match) ***Sleight of Hand (Knowledge would pick up a second match) ***Medicae and Navigate (Intelligence would pick up a second match) ***Psyniscience (Psyker would pick up a second match, but this would be very difficult to do) *And, of course, talents also have aptitude matching. =====Characteristics===== Characteristics gain 5 each time they are upgraded, up to a maximum of 5 times (+25). The first rank if you have two aptitudes is straightforward; its cost is 100 experience. For every other combination of rank and aptitude, the formula is quite strange: Characteristic Increase Cost = 250 * (1 + rank + floor(rank/(4+aptitudes/2)) + 3*floor(rank/(5+aptitudes)) - aptitudes) =====Skills and Talents===== Skills gain 20 the first time they are upgraded, followed by +10 each additional time, up to a maximum of 4 times total (+30). Skill Cost = 100*rank*(3-aptitudes) in experience. Talents have a fixed cost - the ones that you can take multiple times cost the same every time. Instead, their cost depends on both their "Tier" (1-3) and aptitudes; their cost is the same as a skill rank one step above the talent's tier: Talent Cost = 100*(tier+1)*(3-aptitudes) in experience.
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