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===Meet the Team=== You've got four <s>classes</s> DWARVES to chose from. Each more unique than the other, but all are extremely important in regards to the survival of your team. Matter of fact, no Deep-Dive without each player playing each class. ;Driller : This is the lad who's going to dig most of the time. He's literally made for it. You'll see him making passage-ways, digging ores and bringing them to Mollie,<s>blowing up Scout</s>, or usually pestering Mission Control by doing only Grimnir knows what by drilling up that weird tunnel he's been doing for the past few minutes. Armed to the teeth with his trust flamethrower, he's pretty good at handling a multitude of enemies. Outside of that, he can practically raze an entire squadron of bugs using C4. Dangerous bastard. He's not exactly the most useful dwarf in many cases, him being mostly demanded in missions that require a lot of digging and exploration. ;Scout : The flanker. He's usually seen moving out in advance to discover points of interest before anyone else. Usually the one pointing things with his pointer. He gets killed, sometimes, but he's capable of defending himself and gathering sources that are too far away to be collected. Bad Scouts can drop like flies, but they are the ones doing the small jobs that no one else dares to do. Another thing that he does best is outrunning the enemy and having a better angle to hit enemy weak points. That, plus generally distracting the bugs. Besides his formidable combat abilities, he's also in charge of the light. Sure, everyone has light sticks, but his beacons light up a larger area and last much, much longer. Making Scout ideal to scour the surroundings. ;Gunner : [[Team Fortress 2|And this is his weapon]]. You better respect that. He's usually seen as the guy who's in charge of defending the entire team, or the dude who chews out all of his ammo in less than a minute. If someone double-dips, that sure as hell would be the gunner. Although don't let his reputation fool you, he IS the tankiest dwarf of the bunch and get deal a hefty ton of damage to those darn bugs pestering the company. He has a pretty straightforward goal, meaning that in situations when combat doesn't happen, Gunner is without a proper job. He has a zip-line, which people sometime use because... There aren't any other options? The zip-line is particularly slow. Shall we say. When it comes to defending his team however, he is a king. He even has a small shielf-grenade thing that creates a small area of protection around the dwarves and keeps all bugs out. Not even ranged attacks can get through it. ;Engineer : He does ''everything''. Creating platforms for your Scouts to ascend? Check. Putting sentries to protect a specific area? Check. Being a much slower Scout? Check. Putting a dispenser here? Wrong game. Engineer is a jack-of-all-trades. Good in combat thanks to his attack shotgun and his bazooka, good for support thanks to his platforms, good for defense because of his sentry. He's pretty straightforward, as close as you get to an actual handy man because, you know, he comes in handy from time to time.
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