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==Classes== The Free Classes * '''[[Barbarian]]''' - Specialize in ignoring attacks, [[Rage|Raging]], and killing <strike>any</strike>everything in his or her way. Also really good at resisting enchantments. A Half-Orc with at least one level in Barbarian is an insanely powerful melee damage machine at low levels. * '''[[Bard]]''' - Sing songs to hurt your enemies and buff your friends. Versatile and reliable. * '''[[Cleric]]''' - The most broken of the free classes. Fight like a Fighter and fix yourself up. Level 6 gives the most broken healing spell available, and level 9 gives you Raise Dead. Also, using the power of the Emperor to turn undead is fun too * '''[[Druid]]''' - The FIRST most broken class, they can heal massive amounts of health, have a permanent familiar (similar to the Artificer's Iron Defender), can make their own food, turn wild animals to their side, summon an extra animal on top of that, buff allies, debuff enemies, and transform into a number of powerful monsters. Basically, they're a walking army with a cleric's healing abilities and get bonuses to everything they do. <strike>There's a reason they're the most expensive Pay-to-play class.</strike> Originally a premium class, it was made free in 2022. Their one and only drawback is that they can't use metal items at all, which leaves out most types of good weapons and armor. They make up for this by turning into living fire, though. * '''[[Fighter]]''' - BONUS FEATS and BONUS FEATS and BONUS FEATS and BONUS FEATS... also, in a major improvement over 3.5e fighters, they get an ability called Second Wind at level 2, which may be used once per rest period, and they get additional uses of Second Wind per rest period at levels 4, 8, 12, 16, and 20... also, at level 8, Second Wind not only heals the player but also clears most negative status effects such as Fatigue, including Barbarian [[RAGE]] fatigue, making multiclass Fighter/Barbs particularly brutal. In another major improvement, while 3.5e only had a single Fighter-exclusive feat chain (the Weapon Focus->Specialization->Greater WF->GWS chain), DDO adds the Heavy Armor Training and Tactical Training feat chains. * '''[[Paladin]]''' - Like a crappy knockoff of a cleric; they can use all the same items and spells, but have a smaller spell pool and stink at regular attacks without an active ability turned on. Most of their abilities focus on resisting or damaging Evil creatures, but suck at anything else (like the huge number of neutral types of damage). Now having light damage, but forget heals from these guys. This is for solo players. If you want to be useful, make a [[Cleric]] instead * '''[[Ranger]]''' - Can summon and control wild beasts along with fancy bow work and get extra damage and attack bonuses for dual wielding. But, Arcane archer gives you unlimited ammo and elemental arrows. Make friends, or kill friends. Decisions, decisions. * '''[[Rogue]]''' - Sneaky bastards stole my money. Bonus to hide, back stab, <strike>and the only class with access to the Disable Device and Open Lock skills</strike> Oh look, Artificers do that too. Their Mechanic skill tree has a lot of stuff related to crossbows and especially the Great Crossbow, including Great Crossbow proficiency at level 1, Light Repeating Crossbow proficiency at level 6, Heavy Repeater proficiency at level 12, and a thing that adds their Intelligence modifier to crossbow damage. It's easily the best class for anyone who wants to be a Great Crossbow sniper, and among all of the F2P classes, it's the best for repeating crossbow snipers as well. * '''[[Sorcerer]]''' - Like a wizard, but they don't need to transcribe spells or prepare them ahead of time. Unlike the pen-and-paper game they don't have familiars (though that might change). * '''[[Warlock]]''' - Once a premium class, it was made free in 2022. Warlocks make a pact with one of six dark idiots on character creation and their choice will defines the Warlock's power and goes on to determine many variables for the character build as you level up. Unlike other classes, they don't attack by use of a weapon you equip. Instead, you get a feat that you can toggle on permanently, which lets you send basic magic missiles out of your hand for no SP cost, and this becomes your default auto-attack. A lot of the character development options as you level up affect the efficacy of this attack, up to and including the ability to change the shape of your attacks from single target direct missiles into a cone or circular AoE or even a permanent DoT aura emanating from your character. * '''[[Wizard]]''' - Destructive, yet fragile. Low CON but high DPS, with lots of ranged attacks. Bring a cleric. Oh, and you can be a non-evil Necromancer because of how Eberron handles morality. The Pay-To-Unlock classes (though most can be unlocked via a lot of in-game play, so long as you stick to one server) * '''[[Monk]]''' - Hate spending in-game money on armor and an assortment of weapons? These are your guys. Weapons and armor only slow them down, and late-game characters are considered adamantine, silver, and immune to almost everything. * '''[[Favored Soul]]''' - Like an even more unbalanced Paladin, they have a huge wealth of spell points but limited spells (mostly healing). They can't hit for crap and tend to be a pain. Make a cleric, damn it. * '''[[Artificer]]''' - The second most broken class, awarded for grinding 150 favor with House Cannith. They're basically rogues (seriously, compare the Rogue's Mechanic tree to the Artificer's <strike>Mechanic</strike> Battle Engineer tree), except less sneaky and skillful and more [[DAKKA]] [[DAKKA]] [[DAKKA]]. Instead of needing to level up and purchase exotic crossbow proficiencies with action points as rogues do, they get proficiency with all three kinds of exotic crossbow (and - I shit you not - Rapid Reload) right out of the gate, making them the preferred class for anyone who wants to [[DAKKA]] the shit out of some motherfuckers with a repeating crossbow (light or heavy). They also get a mechanical pet, some crafting and repair perks, steampunk laser cannons, and some stuff related to arcane casting. The casting stuff is weird because they don't cast arcane spells, so they're good to multiclass with Wizards. * '''[[Alchemist]]''' - Currently the only class that is only accessible by paying. The Alchemist features an impressive suite of completely unique features, by DDO standards, being able to auto attack by throwing concoctions - as opposed to normally swinging a weapon you'd equip on any other character - and a completely unique spell book full of spells not available to any other class. In addition, as Alchemists cast different types of spells, they create combos that then have further unique buffs. Think Magicka or Invoker in Dota 2.
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