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Geist: The Sin-Eaters
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=== The Dead Dominions === If you pay the ferrymen that sit at the banks of most of the Underworld's Rivers, you can go down to the ''really'' weird places in the Underworld; the Dead Dominions. Each Dominion is the personal little kingdom of ghosts who've gathered enough Plasm and individual power to actively influence the Underworld itself, all watched over by the enigmatic and terrifying Kerberoi, who watch over these bizarre regions of the Underworld and violently enforce it's laws; specifically it's Old Laws. Outside of every Dead Domain is a big sign that denotes it's Old Law, and you '''must follow said Old Law to the letter'''. Seriously. The Kerberoi do not fuck around and will chase your ass straight to the mouth of the Underworld and you do not want to get caught by them. You'd think "okay, that seems easy enough, just do what the sign says", and sometimes that's true: the Old Laws often start simple, but then quickly become nonsensical or extremely restrictive, to the point you wonder who exactly wrote them. The Kerberoi don't care, so you'll have to make do with whatever domain you have on-hand. As to what they look like, it's a constantly changing swirl of places that look somewhat modern, to kingdoms of the oldest ghosts who still have Smilodon PTSD. But even here, the kind of information or gear you can discover or reclaim is so valuable that it's worth it to brave these insane depths. Just don't get caught breaking an Old Law. Seriously.
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