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Girls und Panzer
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==The Rules of Sensha-dou== As a (technical) martial art, Sensha-dou has a slate of wonderfully nonsensical rules that would make any cold-hearted neckbeard weep tears of weebish joy. It boils down to something like this; * All vehicles used shall be designs produced before the end of World War 2 (apparently more senior leagues like to push this) * There are no restrictions on the weight class and armaments of tanks; in theory one team could field a team composed entirely of heavy tanks against a team composed entirely of scout vehicles. * All vehicles used shall be closed-topped, and IFVs and support weapons are disallowed (no artillery platforms, though again, cheating is not unknown) * All vehicles shall be equipped with reinforced carbon fibre armour, capable of protecting the crew from massive shocks and the impacts of enemy guns * All guns shall be equipped with computerized shells that allow for hit detection and that somehow fail to injure crew- machine guns can be fitted with bullet versions of these * All vehicles are equipped with a computerized scoring system which determines when the vehicle has received enough damage to be knocked out. "Enough Damage", of course, varies as plot and dramatic requirements demand. * There are two match types: last tank standing, which is self-explanatory, and capture the flag, which involves destroying a selected 'flag' tank on each team. * Teams are normally 10 tanks each, though matches later in tournaments allow for 15 to 20 tanks as well * Teams aren't allowed to call on outside observers or intercept each others radio transmissions, though this rule is often circumvented. (though in episode 5 Yukarin states intercepting radio transmissions is not explicitly against the rules, so there seems to be a grey area here.)
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