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==The Hive== The core of the Hua Yuan Hive is built around the remnants of a wrecked Universe-class colonization/mining vessel, The E.S.S. Brimstone. Trapped within the damaged hulk – and initially unable or unwilling to explore in the world’s neon-saturated atmosphere – the survivors expanded their living space downwards. After rich mineral deposits were discovered, a thriving mining industry developed. And the Imperium sent a Praetorian Regiment to provide order. The mining expanded to include neon harvesting, and the world's population grew exponentially as off-worlders came to exploit these resources. The hive city expanded until the world was threatened in 899.M41 by the infiltration of a Genestealer Cult, which marked the beginning of the hive's long economic and social decline. Hua Yuan's atmospheric neon abundance has resulted in the near-universal adoption of neon lighting throughout the hive; even the lower levels have access to at least some of this technology, resulting in the hive being bathed at all hours by a variety of unnatural and bright colors. The lower hive is notable for being extremely cramped, even by the standard of hive cities. Above the narrow confines of the mining areas (many of which have been converted into tightly packed ad-hoc living quarters themselves as they ran dry,) the midhive is also cramped. What's left of the mining industry, and the more recent neon extraction, have kept the planet's economy thriving now that contact has been reestablished with the greater Imperium. As a consequence, the midhive is a very active place. ===Hive Society=== Underhivers are generally considered to be criminals or worse among their peers above, while the underhivers view those above them with anywhere from bitter contempt or childlike awe. Underhivers are very communal, if territorial, with familial units taking priority. These units may consist of literal blood relatives but more often extend to neighboring families and local merchants. This isn't necessarily due to a natural empathy for neighbors, however, as an individual frequently finds it within their best interests to work with the oft dozens of people they directly cohabitate with. As you travel upwards, however, these familial units begin to transition solely to blood ties. Name and familial standing become much more important among mid-hivers as they find themselves true gainful employment as merchants in the countless upper-hive stalls or working in facilities that require more skilled labor. The mid-hivers are mostly a transitional culture consisting of those nobles who find themselves unable or unwilling compete for planetary governance, as well as underhivers who have managed to acquire enough resources to begin (somewhat) legitimate business. In this transition, they find themselves much more desperately craving the relative opulence of upper-hive than underhivers. Due to this, competition for jobs and prestige is fierce and inter-familial conflict is common. The upper-hivers regard this burgeoning new class of citizen as either a convenient new type of underhiver to exploit, or as an oncoming threat to their own positions of power. Underhivers often consider the life of a mid-hiver to be either hopelessly inaccessible or as an ideal to one day reach through pillage and guile. Almost at the very bottom of hive Hua Yuan, is place that connects to almost the entire hive a place where no neon lights shine, that location is, the underground landfill. Here mutants, vermin and other types of outcast reside. But there is a small group that sticks out from among the vile masses and that is "the scrappers". No one but themselves know what they are called. So others have given that name due to their habit of looking through the garbage that is thrown down. They do this in order to find useful parts for various things. But mainly in order to build simple auto weapons that they sell to minor clans and gangs in the underhive. The scrappers often vary in appearance, and behaviour, but they can always be idenetified as to having pale skin and some type of welding goggles fused to their eyes. How they got here or who they are is a mystery. ===Hive culture=== Natives of Hua Yuan are infamous for their insatiable desire (some would say habit) to gamble. They bet on anything and everything and this broadly manifests itself in lower hive entertainment. They bet on fights (arranged or otherwise), on local board games or even on the lifespans of neighbors. This last practice is often referred to as "bei da dao", roughly "hit the deck" or "hit the dirt" and is especially popular among gangers and those especially poor. The black market is so utterly prolific and the local government is so loose that it's basically indistinguishable from any regular market on-planet. On every level, in every hab you'll find an endless supply of merchants, hawkers, dealers and an equal number of nooks and crannies for them to operate from. Most commonly, these merchants will refer to their clientele by the local slang term "qīn", translating roughly to "dear" in Low Gothic. It very rapidly becomes clear to those dealing with natives of Hua Yuan that whenever this term is heard, someone is about to be either solicited or swindled (most commonly both). Hua Yuan is a veritable storm of wheeling, dealing, smuggling and gambling between the different levels of the hive and even off-world at all hours. One could oftentimes have an easier time buying drugs or gambling on a deathmatch than acquiring food. Tattoos are popular among the lower-class peoples of Hua Yuan. Due to the unique ways that paints and dyes are on Hua Yuan, fluorescent tattoos can be found on most all in the lower hive. These are especially popular with the Gangers and Military personal, with popular patterns depicting Tyranids to commemorate a battle or simply to intimidate. The Hua Yuanese are infamously xenophobic, passively discriminating against outsiders, both in their Hive and amongst foreign populaces. The Garden is home to many an internal faction and all the rivalries that come with it, but they will always unite against an outsider force. This attitude of theirs is what led to struggles of maintaining Imperial dominance. Pets are not too common in the lower areas of the hive, usually seen as a drag on resources and either eaten or bred to fight. Once one reaches a certain status or standard of living, one can afford to keep such things, especially amongst the many noble spires topping the Walled Garden. Nobles often breed or collect a variety of impressive beasts to show off their wealth and status as well as any other tacky adornment they may have. One can usually determine the loyalties of a noble or merchant house by observing the animals they keep if shown nothing else; Hua Yuanese nationals will usually keep creatures "native" to the Hive, be they the docile Rainbow Centipede, Spire Hawks, finely bred Rat Hounds, impressively muscled Guardian or Pit Dogs, Alligators, Core Dragons or even some forms of pseudo sentient fungal creatures as well as the usual variety of boutique creatures bred from vermin stock, such as Orchid Mantises and albino bats. However those who kowtow to the Imperium or cozy up to the Praetorians often keep creatures foreign to the hive, usually in the form of Horses, bears, and Tigers and other large mammals as well as the ever popular eagle. Trophies are often kept as a symbol of status, especially amongst gangs and some militant sects. They can come in the form of capes made of scalps, tassels made from monk queues, the bones of enemies, bullet casings for every kill one has made, as well as possessions of the slain. However a common trophy amongst gang leadership is the acquisition of an enemy's pets. In a mirror of the nobility above the bosses and sect masters take great pride in being able to feed and care for their beasts. Some are used as prized fighting animals, while others are treated with a level of care one would reserve for one's children. Some more bloodthirsty gangs and many sects will often prepare a ritual meal composed of the trophy beasts, fueling the very true rumors of the very bizarre Hua Yuanese palate. These meals feed into another facet of Hua Yuanese culture involving bizarre and otherwise overly complex meals with exceedingly strong alcohol and, depending on the social setting, exotic drugs, followed by a morning of cleansing tea and a two-day fast. This often translates into the Guard, where soldiers will often keep dogs or other similar beasts that they find on the battle field and keep them for morale or an extra set of eyes, and during particularly trying times, as food. After a deployment these beasts are usually left to fend for themselves in the abandoned FOBs or are eaten. Often, however, guardsmen will pay handsomely to secure the passage of animals they've grown attached to back to their garrison or their families. These beasts rarely survive the journey back to Hua Yuan. Sometimes a particularly exotic or faithful Beast will be presented to a unit commander as a meal or a trophy gift. Commanders, especially at the Regiment and Division level enjoy displaying their animal companions, as it reinforces their image as leaders worth respect in Gardeners of all levels. Xenos Beasts such as Squigz or Kroot Hounds are never eaten, and are very rarely kept as pets. Those that do attempt to keep such things are either executed by a Commissar or reported to the Arbites and then the Inquisition. However commanders that would acquire such a beast usually seek approval from the Commissariat and the Inquisition, which are the same channels one must go to through to keep Xenos remains or Xeno-tech as a trophy. Such requests are usually denied and the item in question is confiscated for Inquisitorial study, but there are cases in which a battlefield commander can display a creature such as a Kroothawk. These beasts typically don't last long in the toxic air of Hua Yuan, and those that do are often neglected in favour of less heretical companions. ===Notable Locations=== ====The Forlorn Stork 孤獨之鸛 ==== The Forlorn Stork is bar on the top of the underhive close to the exterminator outposts near in the underhive, Owned by retired Praetorian Guardsman, The Forlorn Stork has become a hub of Exterminators, Bounty Hunters, Razorgirls, Jade monks, and badasses of every stripe loyal to the Imperium or not. All combat is strictly banned in 10 block radius. It's a bar where, out of respect and tradition, you just don't fucking fight. Only newfags and off worlders make that mistake, only once. That being said, exactly ten blocks from the bar are several pits, trenches, and circuits where folks can sort out differences It's a great place find a "man for the job" or simply relax in the only crime free block on Hua Yuan, getting in requires a reputation or a very good friend in very high place. Space is at Premium and The Forlorn Stork has six rooms. Back room where Shang cooks up the grub. Up stairs is where you can crash, sectioned by paper/cardboard screens which are often adorned with graffiti and tags. The floor is lined with mattresses and hammocks stretch from wall to wall. Lad's Latrine. Ladies Latrine. Basement and cellar. Storing for drinks, grub, weapons, etc The Main Bar. Juke box, bar top, tables, a specially reinforced dart board, electronic mahjong games because the last real-piece mahjong game happened, a guy was found out to have five of the same tile (it sparked the ten block rule), unusually competitive darts with a carefully maintained complicated betting board, and arm wrestling table (Do NOT wrestle Chromes, mutes, or abbies. Heretics, Gangers, and Imperials are fair game. The occasional Xeno that hasn't been dusted already...well normally the bar gets really quiet and we just let 'em be in their way. For ten blocks at least). Owned and operated by Ole Hester himself, patron saint of alcoholics and the weary traveler. Handlebar mustache, bionic eye, chromed arm, hard gut, worn beret, a gigantic skull from some beast his squad killed on Martuka XIII mounted at the counter and bar apron, Ole Hester is the very picture of retired ex-pat, speaks the district-cant in an unmistakably Praetorian accent. All he does is gruffly remind folks of Rule Zero of the Forlorn Stork, a rule that's been in place at the watering hole for over two centuries, and please don't play that new trash on the jukebox keep it Praetorian or at least classic, it's all he's got left of home. While the Stork is etched in stone most clubs are transient. Be it a locked down Hab block, an emptied out Exterminator or Enforcer FOB, or even a dry sewer drain. Party starts, word spreads, venue fills up. Inevitably the place gets shut down, either because of Xenos, gang/cult/Sect wars, or enough bad shit has finally accumulated the the Enforcers or Arbites come to shut down the party. Then the rockers and the jockeys just find another spot, set up, and invite their friends, or spray paint tags in code letting folks know where to go. ====The Diamond's Edge 钻石的边缘==== {{Topquote|Fast, fast, fast. Not enough fast in Hua Yuan. Sure you wanna race on the Megaways? You go ahead, Báichī. The Arbites and the Enforcers will be on your ass 'bout halfway down the track. Wanna weave in and out of the lowers? Shiiiiit, yeah okay. Give the Ronin and the 'Stealers my regards. Racing Uphive?! The hell are you, eh, rich or suicidal? If you're the first...comin' down here means you're the second."<br>"Naw, naw gēgē, there's only one place where you can get some speed in your heart, where you can snort the danger off a hooker's tits, and where mach five is slow as hell. The Diamond's Edge. Best racetrack in the Eastern Fringe. Sure It's no Terra Circuit, but the Diamond's Edge is about the only place in this asshole of a sector where you can put the pedal to the metal. A race track built into the earth, using some caverns that were already there, or something. Better bring your ride and your yen, gēgē.|Underhive Resident}} The Diamond's Edge is a massive illegal racing track spanning the network of caverns and tunnels of Hua Yuan.
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