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===Third Edition=== This is where things get confusing. Though 3E nerfed everything when it landed and the Berserkers were no exception, there was a stitch in the rules - just how much strength does an individual Berserker have? Some said 5, some said 6: again, the rules said they had the Mark of Khorne which granted +1S back in the day, but Games Workshop had to point out that this bonus was included in the profile. Regardless, they were stronger and had more attacks than a CSM as well as being fearless. Unfortunately, their signature [[chainaxe]]s were effectively sticks so bummer about that. A quirk with this edition is that if your chaos lord had the Mark of Khorne, you could take these guys in the new troops slot, so that was cool too. Then the infamous 3.5 book hit and... well, Berserkers actually didn't get blasted into the sky with cheese. They were good sure, but not seriously OP as they were just upgrades for various CSM units. Their [[chainaxe]]s were Ork [[Choppa]]s and the Mark of Khorne bestowed fearlessness, +1 attack and if played in the World Eaters army, lost all options for heavy and special weapons except [[Plasma Pistol|plasma pistols]]. Basically, the Berserkers themselves weren't that great but at this time there were also Berserker bikers, chosen, terminators and possessed, which was pretty fucking cool. Oh, and some of those could take veteran skills, which was almost always Furious Charge because of course it was.
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