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===Hero=== *'''Apaphys, Champion of Death:''' (Clash Of Kings 2018) Basically a bigger, angrier Revenant King on Undead Worm with Fly tacked on standard. Has a 75x75 base, and the new rule for Huge Flier, so not quite as agile as Undead Worm, but the addition of Very Inspiring, Dread, Elite AND Lifeleech make him a pretty attractive alternative for cost of admission. *'''Cursed Pharaoh:''' This guy is a beast. Hits in melee on a 3+ with Crushing Strength (2) base. He also comes with Individual, Inspiring, Lifeleech (1), Regeneration (5+), and Surge (6) with a defence of 6+ (Though COK rules have bumped him down to 5+). He's got everything you could want on an undead hero; hard to hurt, self-healing, has Surge, and deals damage with almost every attack. Highly recommended. Try to give him wings and witness explosions. *'''Lady Ilona:''' A very expensive, but very powerful, living legend. Lady Ilona has a high speed, hits in melee on a 3+, a defence of 6+, and has better than average attacks for a hero. She comes base with Crushing Strength (3), Heal (3), Individual, Inspiring, Lifeleech (2), Lightning Bolt (3), and Surge (3), giving you a solid selection of spells, a source of Inspiring, and the ability to wound almost anything with reliability. In addition, her special rule makes all heroes who attack her receive a -1 penalty to hit her. The issue is her points cost, which is the second highest in the army. Only recommended for narrative or high point games. *'''Liche King:''' An upgraded Necromancer, costing nearly twice as many points. He comes with Surge (12), 4 points better than the Necromancer, and can buy Bane-Chant (3), Heal (6), and Lightning Bolt (5). You can also mount him on a horse if you so desire. You're not really getting much better for the points and are better off just buying two Necromancers instead of a single Liche King. ** ...which could be argued, though. You get inspiring as well, and Heal (6) is bonkers. *'''Lykanis:''' A hero werewolf. Crushing Strength (2), Inspiring for werewolves, Lifeleech (1), and Nimble on a decent stat line. They're pretty expensive, but they do get extra attacks for flanks and rears since they lack Individual. Take one in a werewolf heavy army. *'''Mhorgoth the Faceless:''' Your other living legend hero unit in the core rule book. Another expensive, but powerful, hero. He has a slew of abilites; Bane Chant (4), Fireball (15), Fly, Heal (6), Individual, Lifeleech (1), Lightning Bolt (6), Regeneration (5+), Surge (12), and Very Inspiring. He also allows you to upgrade a single non-hero unit in the army to his personal guard, giving them Regeneration (5+). So yeah, he's got a lot to offer, but like Lady Ilona his price means you're only taking him in a narrative game or a very high point game. *'''Mortibris the Necromancer''' (Destiny of Kings): Your new living legend hero in the ''Destiny of Kings'' campaign book. He's cheaper than Mhorgoth and comes with a similar selection of spells; Bane Chant (2), Heal (5), Individual, Inspiring, Lifeleech (1), Lightning Bolt (4), Regeneration (5+), Stealthy, and Surge (10). He can also buy the Hero of Renown upgrade, allowing his Inspiring to inspire allied units as well as core army ones. He also gives all non-allied friendly units within 6" the Stealthy rule. Solid choice, but like the other living legends you're probably only paying these prices for narrative games or very large games. *'''Necromancer:''' Your budget hero. Like a lot of undead heroes, he comes standard with Surge (8). You can buy three spell upgrades or mount him on a horse. The spell upgrades are pretty weak, being Bane-Chant (2), Heal (3), and Lightning Bolt (3). He's better as a cheap source of Surge instead of as a general offensive caster. *'''Revenant King:''' A hero somewhere between a Necromancer and a Vampire Lord. Comes with Surge (6) and Inspiring. These guys are kind of in a weird spot points-wise. For 15 points more you could take both a Necromancer and an Undead Army Standard Bearer, so you're saving a few points to take a hero that fills both roles. It also lacks Shambling, meaning you won't have as much trouble keeping up with your hordes with the king. A solid choice if you're planning to use it as a dual Necromancer/Standard Bearer that walks behind an infantry block and casts Surge while providing an Inspiring bubble. *'''Revenant King on Undead Wyrm:''' The large cavalry version of the Revenant King. Adds Crushing Strength (3), 1 point of speed, and 3 attacks for 50 points. Not a good deal at all. Something to consider, the Revenant King on Undead Worm is NOT an individual, so you can net yourself some nice flank/rear attacks if you play it smart. The extra points to add fly to him is a no brainer, since his lack of shambling means he is one of the few things in your army that CAN march 20 inches. ** Also has insanely high Nerve. Upgrading him to either 6+ Def or Regen (5+) turns him into a real tank. *'''Undead Army Standard Bearer:''' Your cheap Inspiring hero. This walking corpse has Shambling itself, which you need to remember when moving it around the field, but otherwise it's your cheap source of Inspiring. Love it and take it, hell, take two or three. *'''Vampire Lord:''' Your basic infantry combat hero. This hero is kind of all over the place. Comes standard with Crushing Strength (2), 8 attacks, and a 3+ on melee, but it also has a small selection of spells. Vampire Lords on foot suffer from the same issues as all combat infantry lords: lords cost way too much for what you get. If you want a budget caster, take a Necromancer. If you want a combat hero, take one on a giant monster... ** ...but then again, there's really not many units in the entire game that can wreck this guy. Without a giant monster you'll get that crucial free pivot at the start of turn, and this guy can be anywhere, anytime. He's really, really hard to kill, even on foot. ** Comes natively with 6+ Def and Lifeleech(2) which means anything short of an elite regiment or a multicharge will have a hard time taking him out (and with Individual all you'll realistically get are countercharges which means he picks what units get to fight him). You can reliably count on him doing at least 3 points of damage on just about anything which is pretty darn good for an Inspiring Individual. *'''Vampire on Undead Dragon:''' A Vampire Lord on a big fire-breathing dragon. Comes with Breath Attack (10), Crushing Strength (3), Fly, Inspiring, Lifeleech (2), and Surge (3), with options to buy Heal (2) and Lightning Bolt (3). It has the same number of attacks in melee as it does with the breath attack, so either option is viable depending on the situation, although with a melee of 3+ and Crushing Strength (3) you will on average do much more damage in melee. That being said, it is more expensive than Lady Ilona and generally not a better choice unless you really need that Fly. Like the Vampire on Undead Pegasus, this guy also loses a point in defence. *'''Vampire on Undead Pegasus:''' For 25 points you can upgrade your Vampire Lord to ride a flying horse. They lose 1 point of defence doing so, but gain Fly and a speed of 10. Not a bad trade off if you need a flying hero.
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