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====Roll for Accuracy==== =====Dexterity + Firearms + Accuracy + relevant modifiers that may affect the outcome of the roll.===== Potential Modifiers *Concealment: the target is behind something that makes aiming at them a bit more difficult. If you aren't trying to not hit what's concealing them, the penalty is halved (rounded down). **Barely (~90% exposed), -1 **Partially (~70% exposed), -2 **Mostly (~50% exposed), -3 **Substantially (~30% exposed), -4 **Almost Completely (<10% exposed), -5 *Firing from Concealment: use your own concealment modifier minus 1 (so you have a -3 penalty to shoot if you are substantially concealed). *Firing at high speed: -1 to -5 depending on the magnitude speed difference between you and the target. *Firing from the hip: -2. *Firing while running: -2. *Range: -2 to per increment. Further more,anything past Wits + Composure x 10 yards is considered to be at extreme range which doubles all other penalties (like concealment and such). Scopes and some supernatural powers of course can mitigate this. *Recoil: If your character's strength is less than the recoil of the weapon, then you take a penalty equal to the difference. Attempting to fire at multiple targets with anything other than suppressive fire results in the recoil value being multiplied by the number of targets being shot at. Going prone or using a bipod or mount can help offset this penalty. *Size: 5 β the Target's Size. Yes this means a target with size 6+ is easier to hit. Attempting to target specific body parts is handled by treating them as a smaller size rating. The follow is a suggestion for the sizes of most adult humans. *Torso: size 4. *Center of Mass: size 3. *Chest or Limb: size 2. *Head: size 1. *Extremity or Specific Organ: 0. *Visibility: bad conditions such as fog, rain, and poor or excessive lighting can make it difficult to shoot accurately, inflicting anywhere between -1 to -5 depending on the severity.
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