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Legend of Zelda RPG/GM Resources
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===Effects===<!-- Stuff like attacks, spells, etc. Nothing that can be on objects. --> *AoE X: Affects everything within X of its origin [Spin Attack with "AoE 1"; Bombs with "AoE 2"; Quicksand with "AoE 5", etc.] *Dark X: Nothing can be seen within distance X of the effect. [Certain spells and attacks; dark dungeons; night without moonlight, etc.] *Freeze X: Deals X/4 Hearts of non-physical damage per success and encases the target in an Ice Block for a bit. [Ice Arrows, etc.] *Ignite X: Deals X/4 Hearts of non-physical damage per success and destroys objects with the Burn tag, makes Bombs explode, etc. [Fire Arrows, etc.] *Jinx (X) Y: Target cannot perform action X for Y rounds. *Knockback X: Target is moved X squares away. Modifiers based on relative Mass apply. *Knockdown: Target is rendered Prone. *Light X: Negates effects with the Dark tag within distance X of the effect. [Light Arrows, large torches, etc.] *Range X: Can affect things out to distance X. [Bows with "Range 20"; Hookshots with "Range 10"; Longshots with "Range 20"; Octorocks with "Range 5", etc.] *Staggering: The target of a Staggering effect suffers different consequences depending on the defence used: **A target using a shield defence is Stunned whether the attack is successful or not (since a successful shield defense is still being struck by the blow). **A target using a non-shield defence suffers Knockback 1 and Knockdown if the Staggering attack hits, but avoids these effects if the attack misses (since a successful non-shield defense dodges or deflects the force of the attack rather than absorbing it). *Stun: Target loses an action from its next turn.
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