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==PC Mechanics== ::Ability Score Minimum/Maximum: Strength 6/18(00), Dexterity 3/18, Constitution 3/16, Intelligence 3/18, Wisdom 3/18, Charisma 3/18 (see below) ::Ability Score Adjustments: +1 Strength, -1 Constitution ::Class & Level Limits: [[Fighter]] (Unlimited), [[Ranger]] (Unlimited), [[Cleric]] (Unlimited), [[Wizard]] ([[Mage]] or Specialist) (Unlimited), [[Thief]] (Unlimited) ::Thieving Skill Racial Adjustments: -10% Open Locks, Move Silently +5%, Detect Noise +5%, Read Languages -10% ::Natural Armor Class: 10 ::Movement: 12 ::Degenerate Human Stock: Lerarans treat their Charisma as maxiing out at 12 when interacting with non-Lerarans. They [[multiclassing|Dual Class]] like humans, but cannot become [[Paladin]]s, [[Druid]]s or [[Bard]]s. ::Dark-Adapted Eyes: A Lerara can see 50 feet by the light of a single candle-flame or phosphorescent fungus, and 150 feet by a torch. However, if exposed to light brighter than a torch, the Leraran will lose their enhanced nightvision until they spend ten rounds in darkness. ::Light Sensitive: A Lerara is blinded by full daylight or a continual light spell, suffering a -4 to attack rolls, a +4 to armor class, and a +2 penalty to initiative rolls, as well as various penalties to saving throws as determined by the DM. Lesser penalties may be applied in less-than-full daylight. An extremely bright light flash in darkness will also temporarily blind a Lerara (1d2+2 rounds), who saves against such attacks at a -2 penalty thanks to the lack of eye pigmentation. It takes 5d4 days for a Lerara to adapt to surface sunlight, given constant exposure to the outdoors, leaving him with only a -1 penalty on attack rolls and a +1 penalty to Armor Class. These penalties cannot be negated because of the lack of eye pigmentation unless the Lerara uses a pair of slit-opening, stained-glass, or smoked-glass goggles, which restrict the Lerara’s vision to the immediate front. A “sunlight-adapted” Lerara forever loses the special ability to see in near-darkness, instead seeing normally in all ways for a human. ::Solar Burning: A Lerara is very likely to be badly sunburned given any skin exposure to direct sunlight longer than 10 rounds (1 turn). For every turn following the first, a Lerara suffers 1 hp of burn damage. At the DM’s option, given the placement of the burn (arms, back, chest, legs), the PC could also suffer a loss of 1 point of Dexterity per turn after the first. Each lost Dexterity point can be regained with a full day of rest; hit-point losses can be regained by either curative magic or rest. A hit-point loss of 50% or more from sunburn causes the PC to make a system-shock roll to avoid falling into a coma and dying within 1 d4 hours unless given immediate curative treatment, such as a cure disease spell. [[Category: Dungeons & Dragons Races]] [[Category: Greyhawk]]
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