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Lord Kroak
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==On The Tabletop== === Warhammer Fantasy=== Given that Lord Kroak is, well, dead, you kind of don't want to let him anywhere near a fight. He's got lackluster stats for Movement (4), Strength (3), Toughness (5), Wounds (6), and Leadership (9). Oh, and anything we didn't mention is all 1's. He's an Infantry Special Character and a level 4 wizard who knows only one signature spell; The Deliverance of Itza. This is a casting value 12+/18+/24+ direct damage spell that affects all enemy units within 12/18/24 inches and inflicts 2D6 S4 hits (3D6 for Daemons and Undead of either kind). He '''cannot''' lose this spell by any means; if it is somehow swapped, stolen or forgotten, he immediately gets it back, and an enemy caster who stole it forgets it. He's Cold-blooded, causes Fear, is Flammable, rides a Mage-priest Palanquin and is Unbreakable. Eternity Guardians means he makes Temple Guard Unbreakable. First Generation Spawning means he can cast his signature spell as many times per turn has he has the dice for, and he can choose to roll a D6 when he miscasts, with a 2+ meaning he takes a S6 hit and loses D6 power dice instead of having to roll on the miscast table. An Arcane Vassal he was using when it happened also takes an S6 hit. The Spirit of Lord Kroak means he cannot drop below being a level 1 wizard. His Supreme Shield of the Old Ones gives him a 3+ Ward save and his Golden Death Mask is a magical talisman that inflicts a -1 penalty on all To Hit rolls made against Kroak or a unit he has joined. On the whole, he's a fun character hamstrung by his [[Overcosted|exorbitant points cost]].
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