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==On The Tabletop== {| class=wikitable ! || Pts || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Lorgar Aurelian:''' || 375 || 6 || 6 || 6 || 6 || 5 || 6 || 4 || 10 || 2+ |} [[Image:Lorgar Aurelian.jpg|300px|thumb|right|Lorgar's model, the <s>first</s> second in [[Forge World]]'s Primarch line (Angron was first). Unfortunately, while very nice, it shows in his static pose and (relatively) standard design of power armour. This said, Lorgar's armor is noted in the First Heretic to be as plain as regular Mk3, which sounds very unlike Mr. Tattoo-Head and should be ignored.]] Lorgar may be the cheapest of the Primarchs, and he may have one the lowest statlines amongst them (aside from a decent initiative), but do not let this fool you - used properly he can be one of the most powerful Primarchs. First off, he magnifies the strong points of his legion: Word Bearers are already quite brave with 3d6 morale tests (discarding the highest dice). Lorgar makes them all Ld10 (for Morale and Pinning tests, does not require LoS), and immune to Fear, effectively turning them into the bravest non-fearless army in 30k bar the [[Adeptus Custodes]] and [[Solar Auxilia]], but only if the squad sees him, i.e., has LoS. Hell, even in 40k none could rival their resolve (apart from Tyranids until you kill their synapse, or Deathwing Terminators). Word Bearers are quite good in melee with their compulsory psyker-chaplains, ability to re-roll 1s for sweeping advance and cheap melee-friendly squad-wide buffing through Dark Channeling; Lorgar enhances their close combat by granting +1 to charge distance and combat resolution (LoS needed). He also confers his crusader rule to any unit he joins, further increasing the chances of successful sweeping advances if they win in melee. As for Lorgar himself, he wields ''Illuminarum'', a S8 AP2 MΠ‘ [[Power Weapon|power maul]] with Smash; a MC S6 AP3 pistol for +1A and 2+/4++ armour which grants 3++ against ''any psychic empowered attacks (including witchfire powers and blows from Force Weapons)'', but against Witchfires is a bit redundant, because Lorgar would likely Deny any spell targeted at him with his rerollable DtW on 3+. He can also force one model or unit to reroll all 5-6 to hit and to wound against him once per game, which is obviously his "I win" button in challenges. Lorgar's main strength is that he's a ML2 psyker with access to Divination and Telekinesis. Though he got a handicap, he can only harness warp charges on 5+ ''(amended for 7th edition by FAQ)'' this matters very little, because he can (and should) be upgraded to ML3, where he harnesses warp charges on 3+ and gains the freedom to pick powers manually at the start of the game instead of randomly rolling them. This is where he starts turning into rape machine, as both Divination and Telekinesis have quite a murderfuck set of powers normally compensated by the fact that there's only a small chance of getting the good ones. While losing access to Telepathy (and Invisibility by extension) in his revised rules is a bit of a setback since he can't cheese his way through most Primarch vs. Primarch fights like he used to, the variety of supporting powers that Divination provide are a fine compensation for that. Precognition seems to take the mantle of his "I win" button, making him both tougher and killier. Assuming you take Lorgar ascended to pick your powers, tailor your needs to suit your opponent. Precognition, as previously mentioned, turns him into a challenge monster who gets to reroll all of the things. Objuration Mechanicum is another solid power, getting easy hull points off vehicle squadrons or making units kill themselves that rely on volume of fire to cause wounds in the shooting phase. Misfortune is particularly good against MEQ units to begin with and the ability to simply have it when you need it is equally good as a result. Should you sit Lorgar back with a heavy support squad full of high damage weapons, laugh at all the death inflicted from Perfect Timing denying cover saves (though that's a strange use of a 450 (when upgraded) point model). Really, your imagination is the limit and the ability to have the power that will benefit you the most against the army you're playing is worth the 75 point Lorgar upgrade, all day every day. ===Lorgar VS other Primarchs:=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting, while fun to see isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar's abilities and statline mean he's much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise. Please note that all the various abilities, with the exception of Blind and Lorgar's powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don't work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. Note too this mathhammer is only based on regular Lorgar. <div class="mw-collapsible-content"> * Lorgar VS Horus (using The Talon) **Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn. **Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn. **Lorgar hits Horus 3 times, wounds 2.5 times, 0.833 after saves and IWND will take that to 0.5 wounds at the start of the next turn. **Lorgar loses this fight. BADLY. * Lorgar VS Angron **Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn. **Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn. **Lorgar hits Angron 3 times, wounds 2.5 times, 0.833 after saves and FNP and IWND will take that to 0.5 wounds at the start of the next turn. **Lorgar loses this fight. BADLY. *Lorgar VS Fulgrim **Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn. **Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn. **Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn. **Round 2 (FireBlade): Fulgrim hits 5.333 times, wounds 3.556 times, 1.778 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn. **Lorgar hits Fulgrim 3 times, wounds 2.5 times, 0.833 after saves and IWND will take that to 0.5 wounds at the start of the next turn. **Lorgar loses this fight. BADLY. **Note: If Fulgrim is concussed he loses a significant amount of damage, but even at his worst (Laer, no CoT and concussed) he matches Lorgar's output and will beat him one turn earlier. * Lorgar VS Mortarion **Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn. **Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn. **Lorgar hits Mortarion 3 times, wounds 2 times, 1 after saves and IWND will take that to 0.444 wounds at the start of the next turn. **Lorgar loses this fight. BADLY. * Lorgar VS Ferrus **Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn. **Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn. **Lorgar hits 3 times, wounds 2 times, 0.667 wounds after saves and IWND will take that down to 0.333 wounds at the start of the next turn. **Lorgar loses this fight. BADLY. * Lorgar VS Konrad Curze **Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn. **Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn. **Lorgar hits 3 times, wounds 2.5 times, 1.25 wounds after saves and IWND will take that down to 0.917 wounds at the start of the next turn. **Lorgar loses this fight. BADLY. * Lorgar VS Vulkan **Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn. **Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn. **Lorgar hits 3 times, wounds 2 times, 0.667 wounds after saves and 0.111 wounds after IWND. **Lorgar loses this fight. BADLY. * Lorgar VS Perturabo **Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn. **Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn. **Lorgar hits 3 times, wounds 2.5 times, 0.833 wounds after saves and 0.5 wounds after IWND. **Lorgar loses this fight. With Forgebreaker, BADLY. * Lorgar VS Roboute Guilliman **Lorgar hits 3 times, wounds 2.5 times, 1 times after saves and reroll and IWND will take that down to 0.667. **Guilliman Round 1: hits 2.778 times, wounds 1.85 times, 0.926 times after saves and IWND will take that down to 0.593 wounds at the start of the next turn. **Guilliman Round 2 and thereafter: hits 3.333 times, wounds 2.963 times, 1.48 times after saves and IWND will take that down to 1.15 wounds at the start of the next turn. **Lorgar loses this fight. BADLY. * Lorgar VS Rogal Dorn **Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn. **Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 2 times (normal)/1.295 times (Sundering Blow), 1/0.648 wounds after saves and IWND will take that down to 0.667/0.315 wounds at the start of the next turn. **Lorgar hits 3 times, wounds 2 times, 1 times after saves and IWND will take that down to 0.667 wounds at the start of the next turn. **A close fight! It depends on who rolls IWND first - if Dorn does, he has a very good chance of beating Lorgar in 6 rounds (4.98 wounds), but if he doesn't Lorgar will Concuss him and win next turn by striking first. If Lorgar starts first, the odds shift further in his favor. * Lorgar VS Corvus Corax **Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn. **Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn. **Lorgar hits 3/2 times, wounds 2.5/1.667 times, 1.667/1.111 wounds after saves and IWND will take that down to 1.333/0.778 wounds at the start of the next turn. **Lorgar loses this fight. BADLY. *Lorgar VS Leman Russ ** The weakest Primarch stats-wise vs. the one built up from the ground to demolish his brothers in 1v1 fights, do you really need the maths here? With his upgraded psyker powers Lorgar does at least put up a fight before going down, but without them he gets [[rape|wrecked]]. BADLY. * Lorgar VS Jaghatai Khan **Jaghatai hits 5.333 times, wounds 2.666 times, 1.333 wounds after saves and IWND will take that down to 1 **Lorgar hits 3 times, wounds 2 times, 0.667 after saves and IWND will take that to 0.333 wounds at the start of the next turn. **Lorgar loses BADLY. * Lorgar VS Sanguinius ** Lorgar hits 3 times, wounds 2.5 times, 1.25 wounds after saves and IWND will take that down to 0.917 wounds at the start of the next turn. ** Sanguinius Round 1: hits 3.889 times (assuming Lorgar uses Dark Fortune), wounds 2.881 times, 1.44 wounds after saves and IWND will take that down to 1.107 wounds at the start of the next turn. *** Sanguinius on the charge: hits 4.444 times (assuming Lorgar uses Dark Fortune), wounds 3.959 times (including HoW), 1.979 wounds after saves and IWND will take that down to 1.646 wounds at the start of the next turn. ** Sanguinius Round 2+: hits 4 times, wounds 3.556 times, 1.778 wounds after saves and IWND will take that down to 1.444 wounds at the start of the next turn. ** Lorgar loses BADLY. * Lorgar VS Alpharius **Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn. **Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn. **Lorgar hits 3 times, wounds 2.5 times, 1.25 times after saves and IWND will take that down to 0.917 wounds at the start of the next turn. **Lorgar wins thanks to Concussive! * Lorgar VS Magnus ** Magnus (round 1): hits 2.222 times, wounds 1.728 times and 0.576 after saves which IWND will take down to 0.242 wounds at the start of next turn ** Magnus: hits 2.667 times, wounds 2.222 times and 0.741 after saves which IWND will take down to 0.407 wounds at the start of next turn ** Lorgar: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 wounds at the start of the next turn ** Lorgar's save is increased to 3++ against attacks from Force Weapons, giving him a mutual kill or narrowly win if he concusses Magnus in the penultimate round. *** '''Happy psychic fun:''' *** Magnus with Iron Arm and Warp Speed: hits 4.667 times, wounds 3.889 times, [[FAIL|0.432 after saves]] and IWND will take down to 0.099 wounds at the start of next turn *** Lorgar with Precog: hits 2.778 times, wounds 1.543 times, 0.772 times after saves and IWND will take down to 0.439 wounds at the start of the next turn *** Lorgar with Precog crushes Magnus (after a long time), the rerolls to hit and wound more than makes up for Magnus' aura and boosted Toughness, and [[Shield-Captain|rerollable 3++]] neuters Magnus' damage. Magnus needs Iron Arm, Warp Speed ''and'' Endurance to outlast him. Or roll Precognition himself with any Bio-blessing (although the chance he gets everything he needs and passes every test without any of them being denied is incredibly low, making it more likely Lorgar would win than not). '''TLDR version:''' The weakest Primarch? Maybe, if you don't consider his psychic powers. But if you do...? Dirty Trick: Upgrade Lorgar to Lorgar Transfigured and give him Precognition. With this he will beat any other Primarch barring Horus (and a maxed out Angron), and even the Warmaster will be hard pressed in this fight, he can also outright cheat in this fight either by summoning Deamons to assist him (which allows him to beat everyone) or he can get possessed so a Daemon can take revenge for him when he's on his last wound. </div> </div> {{Primarchs}} {{Daemons-Characters}} [[Category:Chaos]] [[Category:Word Bearers]]
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