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Machina Dei
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==Units== Most units have many models in them. Their can be a unit of many warriors fighting as one, or soldiers in a regimented formation. Most smaller units act as groups. In some cases, there will only be one model in a unit. This can be by design, as will be the case for all Primaries and many Secondaries, or it can result from all but one member of a unit dying. ===Skirmishers=== These units are comprised of multiple associated models of the same type. They use no special combat rules, but must remain close together at all times. They must all be within 1" of another model in the unit at the end of each movement. When a model is destroyed, remove models in a manner such that all remaining models are still within 1" of another model in the unit. ===Individual Units=== A model not grouped with another model or models is an 'individual unit'. ===Formations=== Formations are units with identical models in a straight-sided arrangement. Each base remains parallel and touching other the other models. A row is a rank and a column is a file. A rank must have at minimum 5 files to count as full. For every full rank after the first, the formation gets +1 to their Combat Resolution number, up to a +3 bonus. When models are destroyed, remove them from the back rank. For example, a formation 5 ranks deep and 5 files wide would get a bonus of +3 to Combat Resolution. The 5th rank does not contribute any bonus. If five models were destroyed, it would lose the back rank, but would still have its full bonus. If it loses another three models, the unit will no longer have three full ranks behind the first, and thus will only get +2 to Combat Resolution. A formation that is attacked from the flanks or rear does not include this bonus when determining their final Combat Resolution score. Formations are available to tertiary units and fodder. ====Advancing==== Formations move in the direction they are facing. The line of movement should be perpendicular to the formation's leading edge. ====Wheeling==== Units pivot on one of their forward corners. When a unit wheels, the entire unit is counted as having moved as far as the outside model. Once a wheel is complete, the unit may use any movement it has remaining. ====Turning==== Units turn ninety degrees to either side, or turn to face the opposite direction. One inch of movement is used for every turn. A unit may turn multiple times in a single movement phase. ====Reform==== Units change formation. A unit can reform during its movement phase as long as it is not in close combat. The unit may be arranged into a new formation of as many ranks as the player desires, so long as none of the models in the unit move more than twice their movement rate. A unit that reforms cannot move that turns movement phase.
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