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== Armory == {| border=1 cellpadding=7 cellspacing=0 |- bgcolor=#ccccff !Name !Class !Range !RoF !Dam !Pen !Clip !Rld !Special !Wt !Cost !Availability |- !Pulse Rifle |Basic |150m |S/2/5 |2d10 E |4 |30 |Full |Reliable, Unwieldy |5kg |N/A |Very Rare (Common for Tau) |- !Pulse Carbine |Basic |75m |S/2/5 |2d10 E |4 |20 |Full |Reliable, Carbine (-10 one handed penalty) |3.5kg |N/A |Very Rare (Common for Tau) |- !Pulse Pistol |Pistol |35m |S/2/- |2d10 E |4 |15 |Full |Reliable |1.5kg |N/A |Very Rare (Average for Tau) |- !Rail Rifle |Basic |200m |S/-/- |2d10+6 I |5 |10 |Full |Accurate, Unwieldy, Telescopic Sight |6kg |N/A |Very Rare (Scarce for Tau) |- !Cyclic Ion Blaster |Basic |75m | -/3/10 |1d10+4 E |5 |50 |Full |Unstable |4.5kg |N/A |Very Rare |- !Fusion Blaster |Basic |30m |S/-/- |2d10+4 E |12 |5 |2Full | |7kg |N/A |Rare |- !Burst Cannon |Basic |75m |S/3/10 |2d10 E |4 |30 |Full |Reliable |4.5kg |N/A |Very Rare (Scarce for Tau) |- !Kroot Rifle |Basic/Melee |100m |S/2/- |1d10+5 E or 1d10+2 R |3 |20 |Half |Primitive, Balanced |3kg |N/A |Very Rare (Common for Kroot) |- !Honor Blade |Melee |N/A |N/A |2d10+3 R |2 |N/A |N/A |Balanced |3kg |N/A |Very Rare (Average for Ethereals) |- !Bonding Knife |Melee |N/A |N/A |1d10 R |2 |N/A |N/A |Balanced, Mono, Unique (One per Team) |2kg |N/A |Scarce |- !EMP Grenade |Thrown |3xSB |N/A |2d10 E |Ignores Armor |N/A |N/A |Only affects electronic equipment, Blast (4) |0.5 kg |N/A |Rare (Average for Fire) |} {| border=1 cellpadding=7 cellspacing=0 |- bgcolor=#ccccff !Name !Function |- !Blacksun Filter |Allows character to re-roll one failed Awareness test per round, and they count as being able to see in absolute darkness. They take no penalties to hit based off of lack of light. |- !Drone Controller |Allows the character to control one Drone, as per the Drone rules. Can be upgraded with Drone Controller upgrades. |- !Hard-Wired Drone Controller |Allows the character to control one Drone, as per the Drone rules. Can be upgraded with certain Drone Controller upgrades, as noted in their particular entries. |- !Multi-Tracker |Allows a character to use the Aim Half-Action while firing two Pistol weapons, or two Carbine weapons while accounting for the cumulative -10 penalty for each. |- !Target Lock |Doubles the BS bonus for any Aim action. |- |} Please note that there are official rules for Tau weaponry in the Deathwatch book. We decided, however, that they were set for a much higher power level, and so we kept out own rules. GMs can feel free to use the official rules, if they intend to run a higher powered game.
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