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===HH 2.0=== The Moritat is the Consul of choice for a Destroyer-focused army, as he can actually join a squad of the war-crimes department thanks to Bitter Duty. He also gains Scout and Counter-attack, but can no longer be the Warlord and lacks any ability to pick up bikes. He still gets the fun dual-wielding shenanigans of old. He comes stock with dual bolt pistols and rad bombs, with the option to buy Volkite Serpentas, Plasma pistols, or Disintegrator pistols. An Iron Hands Moritat can take dual grav pistols instead, which lets him spray Haywire around like nobody's business. His Chain Fire rule now strictly limits him to firing both pistols up to six times at the same target, but you can't use this with hand flamers. Any 1s to hit with any weapons with Gets Hot or Armourbane (Melta) will immediately end the sequence for that pistol, though you can still shoot with the second pistol. Of course, if you trade in the chainsword for a third pistol, you can take that out after the other one pops. This does come at the cost of any melee power, as firing this much bars him from reactions and charging on the same turn. His whole "edgy lone killer" shtick has been utterly screwed up by Reactions, because if the Moritat is alone, even a basic Tactical Squad of 10 has a chance of destroying him with Return Fire. For the same reason, arriving from Deep Strike or Outflanking is pretty much a death sentence, unless you give your enemy a Distraction Carnifex fat enough to overlook the Moritat. So he's only worth taking when attached to a Destroyer Squad. Who will benefit from the extra firepower and leadership increase he provides.
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