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==Complications and Hero Points== Characters are required to take two or more complications. These serve as weakness and motivations. For example Bruce Wayne has (at the bare minimum) a motivation of vengeance and/or protection, a responsibility for his company, a responsibility to manage his secret identity, allies that may be threatened, and a phobia of firearms (and likely many, '''many''' more depending on the canon). Anytime a hero is inconvenienced by their complications (as well as certain story events and one at the start of a session), they get a hero point. These can be used to fuel rerolls, cure conditions or fuel power stunts and extra effort in place of fatigue. Hero points go away at the end of a session, so yes you should use them. This also explains why heroes pull off the craziest tricks during the finale.
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