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==Setting== By the time of the 41st millennium, the vast majority of Necromunda's surface is covered by scorched wastes of ash creatively named the "ash wastes". Unlike other worlds such as [[Vigilus]] however, the millenia long industrial exploitation of the planet's crust combined with the scars left behind by the unknown xenos invasion has given it its own unique... flavour. First and foremost, the copious amounts of waste from the hives cities has been dumped into the surrounding territories, sometimes creating vast seas of sludge and stinking sewage no less creatively known as the "sludge seas". These oceans of green goo have ensured a relatively fertile farming environment and fairly bountiful fungus harvests (by Necromunda's standards anyways). Many underhive outcasts leave the hives to take up residence on the sludge seas, becoming fungi farmers who trade their products to passing ash waste nomads and back to the inhabitants of the hives. At the outer edge of the spires are vast sprawls of ramshackle shanty towns. They are inhabited by all kinds of scum unsuited to even the already low standard of life within the hives. The spires offer a limited protection against the acid rains and corrosive ash of the world, though the best shelter a shanty dweller can hope for is one or two layers of packing material or an abandoned vehicle. To make matters worse, much of the manufactoria's toxic goo of death pours directly down onto the shanties. Of course, Necromunda being a Hive World means most of its people live inside the cities, governed by the noble house of Helmawr. As far as planetary governors go, Gerontius Helmawr isn't the most incompetent, but he's known for doing shit like only allowing extraplanetary trade from a single spaceport in order to keep monopolies and such. Many visiting merchants and Administratum tithe-factor have observed the inefficiency of this system, but none question its efficacy when it comes to maintaining the unquestionable power of House Helmawr.
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