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==Technology== [[File:dzc_phr_starter.jpeg|300px|thumb|right|PHR starter set]] Most citizens of the PHR utilize cybernetics heavily, ranging from implants to prosthetics, installed using nanomachines. They are all in near perfect physical condition, to the point that members of the UCM find them unnerving to deal with, having entered a sort of uncanny valley. The integration of cybernetics into society has become so ingrained that the process of integrating them has become a key social event, with people only becoming full citizens after gaining their implants. Citizens are then free to make use of any of the wide range of cybernetics available as they please. Present throughout these technologies are AIs, referred to as Familiars. Post-humans can use their implants to electronically communicate and interface with both other post-humans and Familiars, allowing them to control robots and machinery with a high level of precision and skill. Given their overall smaller size, their fleet is also smaller than those of other factions. The armor of their ships is composed of composites that give it more strength than other factions are capable of producing. The small number of elite units trend continues with ship crew, with smaller numbers of crew present than on UCM ships. The bridge consists of a crew hooked directly into the systems of the ship. Notably, the PHR equip their ships with twice the number of escape pods as would be necessary for their crew size. ===Vehicles=== PHR's vehicles are primarily walkers, with some tracked vehicles and skimmers. They tend to be slow and heavily armored with powerful weaponry, although their skimmers and jump-jet equipped walkers can move quite quickly. Their fleet maintains these characteristics, with prevalent use of broadside weaponry. ===Weapons=== Their primary weaponry consists of powerful railguns, with some laser weaponry in use. Their infantry still make use of standard firearms, albeit powerful and advanced designs. ECM field generators are also in use on both the ground and in space, serving to make targeting PHR units a difficult procedure. More exotic weaponry is present in some vehicles and ships, such as clouds of nanomachines that can either repair themselves or attack enemies, or a massive battleship-mounted cannon that uses unknown physics to fire blasts capable of crippling a ship in a single shot.
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