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===Imperial Forces=== ;The [[Inquisition]]: The two factions abhor one another, seeing the other as a taint to what the Imperium should rightfully be. The Reasonable Marines find clashes with the Inquisition particularly unpleasant and generally stay out of their way, though they share a common hatred of demons and the pervasive warp, and in turn the Inquisition is happy to make sure the rest of the Imperium is largely ignorant of the chapter's existence. The Grey Knights, however, have shown remarkable reasonableness for operating alien devices in their all-out fight against daemonkind, thus both the Reasonable Marines and the Knights have each earned each others' grudging respect and tolerance. :Clashes with the Inquisition mostly occur in the form of the Sisters of Battle whenever one steps on the other's toes. With a particular disgust towards the Sisters' overzealous and often vicious approach to dealing with conceived 'problems', it is not uncommon for Reasonable Marine raiding forces to crash an Adepta Sororitas purge they deem "overkill". In these scenarios, the Marines act more as a rescue party, rounding up as many of the purge's targets as possible and retreating to judge them in a more civilized manner or even occasionally rehabilitate the intended targets. Aside from the Traitor Marine Legions, Imperial forces attacking civilians are the only human force the Marines will bring all traditional lethal weaponry to bear against, albeit reluctantly. ;[[Imperial Guard]]: The Reasonable Marine's relations to the Imperial Guard are colorful, to say the very least. While relatively quick to ally with one another, it is never too long before the two factions' command structures begin to butt heads with one another over some breach in rank or protocol. The Imperial Guard is generally the more reluctant of the two when it comes to buddying up, mainly because contact with the Reasonable Marines always end with swathes of men attempting to defect to the Marines. Commissars have an unusual tendency to flare up the normally calm and reserved Reasonable Marines with their approach to treating guardsmen. This results in headaches for everyone as clashes between Marines and Commissars are inevitable and generates a plethora of paperwork. :When the Guard and Reasonable Marines go to war against one another, the result is a war of attrition that rages on until one of the sides goes "Fuck it", takes his ball and goes home. It is also an example of how the Reasonable Marine's reason can sometimes do more harm than good as on their side they put great effort into minimizing casualties among the Guard. When coupled with propaganda, this causes a fair portion of the Guard to hesitate in fighting their fellow loyalists (and as mentioned earlier causes plenty of defects and treason in the process). However, it also causes another large portion of the Guard to attack with greater ferocity, knowing their foe is reluctant to engage with full force. Both forces boast massive manpower, but the difference in tactics means either side can often come out triumphant. The biggest danger to any Guard force going up against the Reasonable Marines is their tendency to mix mind games and diplomacy, as the Marines opt to try and turn the whole IG Force against its leaders or sometimes even talk the whole entire division into switching allegiances. Utilizing Commissars to reinforce the chain of command often ends up doing more harm than good as the Marines are quick to play up the average Guardsman's resentment of such authority figures. :Another bone of contention with Guard forces was their recent salvage and subsequent claiming of a disabled Baneblade Superheavy Tank, which now serves the chapter as the Fortress of Eloquence.
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