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===Light Myrmidons=== All current Retribution light jacks are made by House Shyeel and have forcefields (MK3 Edition) * '''Chimera''' - A light arcnode that can teleport short distances and phase partially out of existence (giving it a Defense buff). It's primary purpose is as an Arc Node, but it also has two open fists which let it throw and slam effectively. It has enough damage for killing with ease infantry models, and can also combo strike to deal with tougher models. His mobility and his cheapness make him the best friend of any caster who want to use spells without exposing themselves. While he is annoying, he tend to survive quite well since he is not very dangerous by itself, and that most people will ignore it except if they can shut it down quickly. <gallery> Chimera warma.jpg </gallery> * '''Gorgon''' - Currently the only non-character light jack with a gun that Retribution has. If the Gorgon is engaging an enemy, Force Lock keeps the from moving, which seems neat but don't expect it to survive long once it gets into place as people hate being unable to move. His gun is strong enough to kill solo and infantry, but his main purpose is a speed debuff ( -2) on his foe, which is EXTREMELY USEFUL in this game, because a jack with 2 SPD is even less dangerous than a dead jack. <gallery> Gorgon warma.jpg </gallery> * '''Griffon''' - Contender for best light combat jack in the game. It has pathfinder, it's naturally fast plus has a situational speed booster, it has a reach attack which gets an accuracy bonus when charging, and it has a shield, all for only eight points. They are frequently seen with Vyros2 (Incissar), where Synergy turns can make them it quite hard (pow 18 with a mechanik), Vyros 1, who make them murderous with his feat and mobility, as well with Thyron. They have one of the best power/resilience/speed/cheapness ratio in the game. <gallery> Griffon warma.jpg </gallery> * '''Aspis''' - A Shield Guard jack who can absorb one shot per turn in the place of one model in 3 " near him. While he is low-armored, he can regenerate his forcefield shields automatically just like a Phoenix's, making it very resilient for his ridiculous cost. His two bowling ball fists give him beat back and some decent anti infantry potential as well. <gallery> Aspis warma.jpg </gallery> '''Character 'Jacks''' * '''Moros''' - Garryth's character jack. It has stealth, does decent damage with its blades, and good def. Its blades and short-ranged gun each cause Paralysis, which makes his foe unable to charge, run or execute power attacks as well as locking them at Def 5 - effectively auto-hits for everybody. With Garryth it gain acrobatic, making him able to pass through enemies and threaten a kill (or setup for Garryth's murder run) behind the front lines. <gallery> Moros 1.png </gallery>
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