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===Dwarf=== '''Stat adjustments''': Dwarves are physically stout and pretty sturdy. They are quite intelligent, they often devise elaborate setups to slaughter their enemies, and their forts are full of complicated pipeworks of magma and water. Dorfs tend to be somewhat crazy, as well as gruff and often have difficulty relating to other races. They tend to build excessively complicated things when a much simpler design would be easier and safer. +2 Con, +2 Int, -2 Cha, -4 Wis '''Racial abilities''': * +2 on saves vs. magic, poison, disease, and faggotry. * Darkvision 60 ft * Iron Mastery: *Dorfs reduce the armor check penalty of metal armors only by one point. *Dorfs get a +2 on craft checks involving iron or similar metals. *Dorfs take a -1 penalty on will saves unless they are wearing or carrying at least one pound of iron. Steel doesn't count. *Dorfs get a +2 bonus on sunder checks and damage rolls against metal objects, due to their phenomenal ability to sense the weaknesses in metal. '''Favored Class''': Fighter '''Dwarven Feats''' * Iron in the Blood - Dwarf You get a +2 bonus to Fortitude saves. This increases to a +4 when the save in question stems from a Fey effect. *Iron in the Soul - Dwarf You get a +2 bonus to Will saves. This bonus increases to +4 when the save in question stems from a Fey effect. * Iron Frenzy - Dorf You fight with renewed vigor with iron weapons, or weapons you've crafted yourself. Prerequisite: Craft: Weaponsmithing 4 ranks, Dorf You get a +1 damage bonus with iron or cold iron weapons. (Note that iron is not steel, and has less hardness.) You get a +1 bonus to attack rolls with weapons you have crafted yourself. Increase the Hardness of any weapon you wield by 2. *Scent of Iron - Dorf You are extraordinarily sensitive to metals. Prerequisite: Wisdom 13+, Dorf You gain a variation of the Scent ability, except that it only allows you to detect metals, rather than creatures. Your knowledge of metal's locations is not actually based on scent, and as such you do not need open air to smell metals. In addition, wind does not effect the range at which this functions. Creatures may be tracked as is normally allowed with scent if they have any significant amount of metal with them. Someone with this feat can be deprived of this sense by throwing metal dust in their face or by removing their beard.
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