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==4e== In 4th edition, Sha'irs are presented as an Essentials variant to the [[Wizard]] class - yes, they probably could have gotten away with reflavoring the [[Warlock]], but they decided to just make a more [[Archomental]]-themed pact for them. 4e Sha'irs are Arcane Controllers keying off of [[Intelligence]] and [[Constitution]]; they're essentially the same as [[Wizard]]s, but trade the Arcane Implement Mastery, Ritual Casting and Spellbook features for Gen Servant and Elemental Resistance. Gen Servant grants them a [[Familiar]] for free, and actually makes Sha'irs a little more open to refluffing; whilst the traditional "minor genies" are presented as new familiars (Daolanin, Djinnling, Efreetkin, Maridan), the Sha'ir can take any other familiar instead whilst still functioning. Elemental Resistance lets a Sha'ir gain [[Damage Reduction]] to Acid, Cold, Fire, Lightning and Thunder damage - specifically, they choose which damage type to resist at the end of each extended rest, and they gain Elemental Resistance equal to their Constitution modifier (double that, from level 21 on) when standing adjacent to their familiar in Active mode. The bright side is that the Sha'ir's allies also benefit from this Elemental Resistance if they're standing adjacent to the Sha'ir's familiar. Aside from those core mechanic tweaks, Sha'irs are literally just wizards. That's it. Even [[Bladesinger]]s had more complex rules than them. Not that this is necessarily a bad thing.
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