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Skeleton Warrior
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===[[Vampire Counts]]=== [[File:Blanche Skeletons.jpg|thumb|right|400px|Skeletons usually congregate around suitably spooky locations.]] In the crooked and corrupted lands east to the Empire rule the Vampiric aristocracy only known as the "Vampire Counts," who control large hordes of undead puppets. Aspiring Necromancers will often study here, only to return to the Empire or [[Bretonnia]] with dark knowledge they wish to use to further their own goals. Most cemeteries in the Old World are protected by Morr, the God of Death, who guides souls to the afterlife and away from predating daemons and necromancers. It is his priests who give rites to the dead to protect them from such desecration, and so many in the Empire may sleep easy at night knowing that their own loved ones won't come back to murder them through the whims of a depraved fool. There is one issue though: Morr hasn't been around forever, and there will always be those that die whose bodies are never recovered or found, especially in battle. And so the corpses of the long-dead barbarians who used to raid and plunder before the time of Sigmar Heldenhammer that covered the lands of the empire are the prefect picking, using rusted iron weapons and decayed wooden shields, the dead from this era are prefect pickings, as their spirits are bound to where they lie, unable to find peace due to the brutality of their deaths and the inability to attain proper funerary rites. Dark Magic is often drawn to these areas and so a magically sensitive individual who knows where to look can always find these bound souls and corpses to use as cannon fodder, and if they are able to successfully cast their spells without summoning...[[chaos|unwanted attention]]...the dead will emerge from the sepulchers, clawing from beneath the dirt and standing in formation, ready to obey orders, their empty, soulless sockets flickeringly faintly in the moonlit sky with some vestigial personality, all but gone now. Faint memories and tactics of the past may make themselves known, but will disappear as soon as a new order is given by their new master. There is no autonomy nor intelligence in them, and they are but literal puppets before the might of the Vampire or Necromancer who has summoned them, with no mortal drives like hunger, fear, rage, or sadness to drive them, only the ever-present, undying will of their master. It should be noted, [[grimdark|If the Magician fucks up, there's always a chance he will be killed by his own creations, who will go on to raid and pillage indiscriminately and without control.]] Although there is no flesh nor muscle to keep the skeletons together or from falling apart, they are able to move through necromantic energies and power in the wind of [[Dhar]] to act as ligaments, sinew, muscle, etc. that can let them act. Unfortunately, this magic is fragile at best and though bones can deflect and take a lot of damage, a proper sword strike, arrow, bullet, cannoball, etc can disrupt the magic and damage its shell to release the binding and cause the soul possessing the skeleton to be released, finally free to move on to the afterlife...That is, until a necromancer raises their bones once more. Even skeletons bludgeon with a hammer, mace, or who have had their spines snapped into pieces may raise again so long as the Necromancer has the necessarily skill and ability to control them, meaning that if the necromancer is powerful enough, [[grimdark|some spirits may never know anything but undying servitude to a grisly and undead monster.]] {{Vampire Count Troops}}
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