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==Races== Like 2/3rds of these are already available as non-core PC races for Pathfinder, but heavily rejiggered to fit the new system. There are also rules and fluff for the core races of Pathfinder, with some tweaks (like no speed penalty for being Small) to fit the Starfinder rules. * '''[[Android]]s''': Artificial people. Are generally pissed off about being created as a servitor race, complete with occasional literal slavery, so they intentionally distance themselves from the human cultures they broke away from. They have an odd relationship with the concept of Gender; Androids can and often do have male- or female-style bodies(since the vast majority of them are based off Humans), but a large percentage of Androids just don't ''care'' about that since they don't follow the male/female biological functions(Androids reproduce by effectively dying and letting a new soul come inhabit their body). Crunchwise they have similar social penalties to their Pathfinder counterparts, and retain many of their immunities. The only difference here is that they can wire themselves with an armor upgrade to get the benefits of the upgrade without actually wearing armor. * '''[[Human]]s''': Everybody knows humans. They are about the only race that ''didn't'' get nerfed in the transition from ''Pathfinder'', or in comparison to their most-obvious ''Pathfinder'' equivalents, and so are just as overpowered as they've always been. * '''[[Kasatha]]s''': [[Thri-kreen|Four-armed aliens from a desert world.]] They invented the Solarian traditions. Their four arms are unfortunately nerfed such that they can't quad-weapon wield, the system as a whole makes multi-weapon fighting a rough concept for just about anyone without multiple attacks. And unfortunately, they lost nearly all their good, general purpose abilities, like AC boosts, in the transition, and instead kept all their situational abilities, such as not taking movement penalties in desert terrain, presumably to "balance" the power of their now-neigh-useless four arms. * '''[[Lashunta]]s''': A race of telepaths. They choose which subrace they get to be at puberty, which mostly determines ability scores and fluff like social standing. The two subraces are tall, slender and attractive and short, broad and strong; both are reminiscent of the golden age of pulp SF. It used to be that only women can become the former and men always became the latter, but now the two can now pick, with government-sponsored aptitude tests making the rounds. This means that their men can now also be tall, slender and bishie while the women can be [[Musclegirl|short, broad and swole]]. * '''[[Shirren]]s''': [[Tyranids|Insectoid people who recently broke free from a predatory hive mind.]] Literally addicted to making choices for themselves. Also telepathic and have three sexes. A slightly more original take on the bug alien trope. Not a Pathfinder port. * '''[[Vesk]]''': [[Lizardmen|Powerful reptilian aliens]], with [[Star Trek|Klingon honor-culture]]. Have natural weapons, armor benefits, that kinda deal. Nobody likes them because they only just stopped warring with everyone else, but everyone tolerates them because they're handy in a fight and make good mercenaries that can be pointed away from civilized people and towards the dangers of deep space. Fit the half-orc niche of the excellent bruiser race. Also not a Pathfinder port. * '''[[Ysoki]]''': A plucky and hotheaded race, often called "[[ratfolk]]," with a bit of similarity to the Pathfinder version. Not actually [[Skaven]] in space, but don't let that stop you from rolling Space [[Thanquol]]. Enjoy a number of benefits from their Moxie trait, including easily running around underfoot and standing up as a swift action if knocked down. Also they have cheek pouches able to store small objects like ammo and bombs like a chipmunk. Their casters get a shrink spell that at the highest levels works like the keychain tank in Ant-Man. * The usual [[Elves]], [[Halfling]]s, [[Dwarves]] and so on are offered as "Legacy Conversions". If you want to play them, you can. All of the CRB races, including the Legacy races, would be entreated to Alternate Racial Traits not unlike the ones pervasive in PF1E. <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> ===Alien Archives=== <div class="mw-collapsible-content"> ====Alien Archive==== The first Bestiary didn't just contain monsters to drag into whatever story you make, but also several new PC races as well. Neat! Unlike Pathfinder, the game is far more willing to let you mess around with non-humanoid creatures. * '''[[Barathu]]''': Weird hardy gasbag things from a gas giant. They float around and have some sort of shapeshiftery. * '''[[Contemplative]]''': BE THE WORLD'S BIGGEST BRAIN...on a teeny tiny body. So tiny that you can't carry anything bigger than a pistol without breaking your psychic focus on flying. They're not only able to fly with the power of their minds, but they're also super smart. * '''[[Draelik]]s''': Humanoid banana-looking men. They have some spell like abilities and do good with darkness. * '''[[Dragonkin]]''': Humanoid [[Dragon]]s! Hell yeah! They're effectively horse-sized dragons on two legs and opposable thumbs with all the basic benefits of being a dragon...and they can only partner up with one ally, granting them both the best Initiative score between them. * '''[[Drow]]''': Yeah, they're here too. Almost like elves, but with racial spell like abilities and light sensitivity. If they grab a specific feat, they can also detect effectively anything in the darkness. * '''[[Formian]]s''': Four-legged bugmen who split Castrovel with the Lashuntas and Elves. They get natural weapons and blindesense with smell. * '''[[Goblin]]s''': Now with silly space helmets! They can slap together quick fixes to things. * '''[[Gray]]s''': A surprisingly stereotypical alien race. Flimsy, but they're psychic and can phase out of existence for concealment for a few times each day. Be prepared to be put through dozens of "AYY LMAO" and anal probing jokes. * '''[[Haan]]s''': Giant freaky primitive space... spiderthings. They spit fire and make web balloons. * '''[[Ikeshti]]''': <s>Closest thing we have to [[Kobold]]s for now</s> [https://aonsrd.com/Races.aspx?ItemName=Kobold Nevermind, they got added.] Pretty much RL horned lizards. They hail from a desert world, they can shed their skin to get flexible, and they squirt blood from their eyes. They also suffer from super-[[Star Trek|Pon farr]] every ten or twenty years, and will literally turn into monsters if they fail to get laid. * '''[[Kalo]]s''': Fishmen who can't operate on land without suits, but on sea they have blindsense (sound) and lowlight vision. * '''[[Maraquoi]]''': Monkeymen with blindsense (sound). They have prehensile tails and ''seven'' sexes. * '''[[Nuar]]s''': SPACE MINOTAURS! They charge into battle without penalties and have horns. They have a special item augment called "Maze Cores" that were ripped straight out of RWBY. * '''[[Reptoid]]s''': Shapeshifting space lizardmen (or Reptilians if you wanted to go all [[Board-tans/x|conspiracy theory]]). They have claws when not turning into someone else. * '''[[Ryphorian]]s''': Trimorphic pointy-eared aliens that were called Triaxians in PF. They get a spare feat, the elves' +2 to perception, and either resistance to cold or fire (or both and take longer before needing to test Fortitude for surviving). * '''[[Sarcesian]]s''': Space mothmen. They get a spare skill rank (like humans) and grow giant space-wings for flying when in space. * '''[[Shobhad]]s''': Brutish four-armed aliens that look straight outta Oddworld. They're quite fast, get Orc Ferocity, and they resist cold. * '''[[Skittermander]]s''': Little six-armed stuffed critters that act as mascots in the same way as Goblins. They can move twice in a turn and are extra grabby. * '''[[Urog]]s''': Bizarre electrical monsters that are slow, but sense enemies through electrical currents. They also have extra skill ranks. * '''[[Verthani]]''': Gangly humanoids hailing from the tech-world of Verces. They gain Skill Focus as a natural ability and have chameleonic skin. Also useful is their ability to stack two implants to one location, though it's for one slot and one of them must be cybernetic. * '''[[Witchwyrd]]s''': They have four arms, each of which is capable of absorbing magic missiles and firing them back at someone. * '''[[Wrikreechee]]s''': The prawns from District 9. They're rather resourceful, with bonuses to grab small things, swim speeds, and a bonus to cover, but they're slow on land. ====Alien Archive 2==== *'''[[Bolida]]s''': Hardy subterranean pillbugs. The fact that they can turn into balls gives them a defensive and an offensive feature when they roll into people. *'''[[Damai]]s''': Subterranean albino humans. Awfully flimsy, but useful in groups. *'''[[Embri]]''': Bizarre creatures who have to wear masks in order to resist all sorts of mental magics. *'''[[Ghoran]]s''': Plants that look like people. While they're photosynthetic and have multiple skills to focus on, they're also very prone to getting eaten. *'''[[Hobgoblin]]s''': You're taller than a goblin with a couple extra skill boosts to offset the mere +2 Con stat boost. *'''Kanabo [[Oni]]''': For some reason a different type than the Tieflings, these are lanky goblin-like oni who are good with armor like the Vesk. *'''[[Orc]]s''': After about a year of staggered content, there are finally stats for full orcs. While rather similar to their half-orc bretheren, these guys also have the ability to focus on a certain skill so they're extra good at it. They've also become slaves to the drow. *'''[[Osharu]]s''': Slugfolk. Mmyep. Slugfolk who consider science and religion one and the same and leave slime trails. They also have the common slug's crippling weakness to salt. *'''[[Pahtra]]s''': [[Catfolk]]. You are now the furries. *'''[[Phentomite]]s''': Lanky [[Tau]]-like creatures from a planet with very low atmosphere. *'''Planar Scions''': [[Aasimar]]s and [[Tiefling]]s, grouped under a common race. One has the power to turn up the lights, the other can turn down the lights. **Later [[Adventure Path]]s would see other Planar Scions enter the fold, with [[Suli]], [[Ifrit]]s, and [[Sylph]]s as actual subraces. The [[Fetchling]]s, meanwhile would not be included, but instead renamed as a separate species called ''Kayals''. Book 1 of the ''Drift Crashers'' AP would give all of the Planer Scions a wide variety of alternate racial features. *'''[[Quorlu]]s''': A strange race of three-armed magma-based snail-like creatures. *'''[[Trox]]''': Big beefy beetle-men with very thick shells. They can also go into a mini-barbarian rage if a friend gets hurt *'''[[Uplifted Bear]]s''': You're a goddamn bipedal [[Bear Lore|bear]]. Cue the incessant [[Sir Bearington]] memes. *'''[[Vlaka]]s''': Arctic Wolf-folk. They can gift resolve to an ally and a significant enough portion of their population is either born deaf or blind - both of which don't inflict their penalties to these wolves. ====Alien Archive 3==== *'''[[Brenneri]]s''': Space Otters. Yeah, the races run some weird gamut. The big thing here is that these otters are able to heal while recovering resolve via snuggling with a prized possession. *'''[[Cephalume]]s''': Deep-sea bioluminescent squid-like creatures who are bound to symbiotes. *'''[[Dessamar]]s''': Lanky butterfly-men. Unlike the Barathus, you can opt to either use the larva-like Instars (Complete with dust coating and bad eyesight) or the mature Imagos (With wings and easily-broken limbs) *'''[[Dirindi]]s''': A weird cross between man and electric eel, with the added benefit or being a race of polyglots. *'''[[Dromada]]s''': A real freaky thing of an alien, camel-like but in the wrong ways. Seemingly a delicacy and thus developed the ability to sense traps and ambushes. *'''[[Espraksa]]s''': A race of bipedal birdmen. *'''[[Hanakan]]s''': Bipedal shamanic dinosaur men? What is this, [[Lustria]]? Also, have soulstones like [[Eldar]]. *'''[[Hortus]]es''': A race of sentient poisonous mushrooms. In the shape of men. *'''[[Ijtikri]]''': Thought one race of squidmen was enough? WRONG! These ones are more like normal squids, come with harder hides and special spell-like abilities. *'''[[Izalguun]]s''': A race of six-limbed creatures whose middle appendages can act as either arms or legs. This does actually come into play, as this affects speed and reach. *'''[[Morlamaw]]s''': Amphibious space walruses. *'''[[Raxilite]]s''': Essentially sci-fi [[Leshy]]s, these guys are hosts to a network of mechadendrites that can do their bidding. They're also Tiny. *'''[[Sazaron]]s''': Centaur-like telepaths that are dedicate to the complete truth. They act almost like the Andalites from the Animorphs series. *'''[[Shakalta]]s''': Award-winners for "the most complicated race ever". See, you're building two entire characters, each only able to reach level 10 as each level-up must be allocated between the two of them. They're also telepathic star-people, so there's that. *'''[[Shatori]]s''': While not quite Revenants, they are still pretty magical and pretty spooky for a race of aliens with clear skins and glowing skeletons that fled from their unintentional prison of the Boneyard. Crystal Skulls, anyone? *'''[[Shimreen]]s''': Technically a repost from the Dead Suns AP. A race of crystal-folk who can absorb some extra elemental damage in order to fling it back at the enemy with their arm-spikes. *'''[[Spathinae]]s''': A race of microscopic insects capable of forming into people-like shapes. Not quite nanomachines, but this is pretty damn close. *'''[[Telia]]''': Pretty much [[Tortle]]s. You have a big shell to hide into, and you have a re-roll for one intelligence skill per day. *'''[[Varculak]]s''': Another race of revenants, this one less concerned with remaining how they once were. Instead, they're festooned with special powers. ====Alien Archive 4==== *'''[[Copaxi]]''': Essentially sentient colonies of coral. They somehow can alter their own personal gravity to better suit their own situations, but they also have the ability to learn languages more easily (each rank of Culture gives two languages) and retrain a previous level each time they level up. *'''[[Entu]]s''': A strange-as-hell race of sentient mold slimes, capable of either being blobs that can temporarily inject themselves into allies for minor benefits, or being symbiotes that merge into other beings, gaining an extra form of movement and limiting what can be implanted into their brains. *'''[[Hadrogaan]]s''': Aliens that have sentient crystals bonded into their anatomy. Like Lashunta, they also exhibit an extreme dimorphism that changes their stat boosts. *'''[[Huitz'plina]]''': Perhaps the Starfinder equivalent of the [[Lizardmen]] Skinks. They have strange prophetic dreams, prehensile tails and the ability to shoot out their spines for protection. *'''[[Ixtangi]]''': A race of chameleon-men, able to change the color of their skins and master climbers. They also have natural weapons that can poison people on a crit. *'''[[Jububnan]]s''': Weird toad-men that can temporarily bulk themselves up, turning into large size rather than medium. They also have a bonus on any re-rolls they make and better balance. *'''[[Kiirinta]]s''': Small moth-like fairies who can scatter dust for concealment. They also have a daily ability to emit a sonic shriek that can stun enemies. *'''[[Psacynoid]]s''': Master crystal-crafters. These four-armed aliens can make solarian crystals and spell gems way faster. *'''[[Tryziarka]]s''': A race of double-jointed humanoids who bond with a symbiotic slime that appears as tattoos. This slime can actually cast some Mystic spells and can temporarily transfer these spells to others. *'''[[Worlanisi]]s''': A race of aliens that focus the entirety of their religion around luck. This reliance on luck allows them to treat a natural 1 as a natural 20 once per day and let a nearby ally re-roll. </div> </div> ===Pact Worlds=== *'''[[Astrazoan]]s''': Weird starfish-like gelatinous blobs of meat, capable of impersonating other beings. *'''[[Bantrid]]s''': Noseless...stump...things..., that roll around on built-in trackballs. They're sorta like Moai statues, but tinier and super-mobile. *'''[[Borai]]s''': [[Revenant]]s...[[In Spaaace|IN SPACE]]!! They get a racial feature from whatever they once were, they have resistances against negative energy effects, but thankfully they don't get gimped by healing. *'''[[Khizar]]s''': Plant-monsters. They're essentially only able to perceive light and life, but are also telepathic. *'''[[S.R.O.]]s''': Robots in the Pact Worlds and beyond can be fairly sophisticated, to the point that sometimes they gain souls, becoming '''S'''entient '''R'''obotic '''O'''rganisms. Whereas Androids were for making Data, S.R.O.s are more for making Johnny #5 or R2-D2. They're far more resistant to things that'd affect living beings, but are also less able to benefit from healing (though reassembly is a thing). They also possess built-in technological equipment, but are startlingly fragile compared to their synth-skinned counterparts. *'''[[Strix]]''': The same shadowy bird-men from PF who somehow moved to Verces sometime before the Gap. They're less spiteful shitbags and more technologically capable. ===Adventure Paths/Scenarios=== *'''[[Amrantah]]s''': Artificial life forms made by hyper-advanced tech that got futzed-up by the Gap. While meant to store pre-Gap knowledge, now they're stuck with the whole "developing personality" issue familiar to Androids. These beings are notable for being living machines in the same way as [[Warforged]], as well as being able to integrate with their armor to make it a lot less of a burden to wear. *'''[[Anasanoi]]''': Towering three-eyed two-mouth telepaths. For whatever reason, their culture has no concept of lying, which can see them fall prey to all sorts of cons. *'''[[Brakim]]s''': A species of adaptable wasteland scavengers. They apparently lack a skeleton of any sort, so they can shapeshift their limbs in weird ways...including ripping the damn things off and letting them grow back. *'''[[Elebrian]]s''': The former inhabitants of Eox before the various cataclysms forced its them to become techno-liches. They're remarkably keen, capable of striking weak points fairly easily and capable of recalling any knowledge even if they haven't learned it yet. *'''[[Gathol]]s''': A tribe of mountainous humanoids enslaved by the Azlanti Empire. These beings are particularly used to the cold and have armored hides that not only hep protect them from the cold but also potentially prevent crits. *'''[[Gosclaw]]s''': A burrowing species that live on a volcanic planet that's part of the Azlanti star empire. They're gifted with a knack for engineering and a resistance to fire. *'''[[Ilthisarian]]s''': What happens when you play a Hydra. While they don't get much from being multi-headed, they do get natural attacks, resistance against organ damage and poison and a swim speed. *'''[[Kaa-Leki]]s''': Towering moss-beings, they're specifically skilled at evaluating the weak points of constructs they find, a possible remnant of their forgotten purpose back on their homeworld. *'''[[Kayal]]s''': Essentially [[Fetchlings]], descendants of those imprisoned in the Shadow Plane. For whatever reason, they aren't considered the same as the other Planar Scions. *'''Kiirinta''': Small Moth-like Fey. They have a limited telepathy and can drop a sparkling powder to conceal themselves or emit a stunning shriek attack. *'''[[Megalonyxa]]s''': Towering monsters from a high-gravity world. They're slow, but very tanky and capable of wielding heavy weapons regardless of their strength depending on class. *'''[[Moyishuu]]s''': A species of emotionally-perceptive feys that managed to literally mine sensations out of their world. They are capable of letting a certain set of emotions rule them each day, providing situational bonuses that fit the mood. *'''[[Neskinti]]s''': A race of monkey-like forest dwellers. Though they have stubby legs, their arms are quite long and very able to swing on branches, and they possess skin membranes that allow them to glide like squirrels. *'''[[Ramiyel]]s''': The top fetish-bait, a race solely composed of [[Lamia|lamias]]. Shame these snake women are hyper-environmentalist, communalistic and atheistic, but it's not like anyone who reads this site was bound to score anytime soon. Their anatomy not only lets them strangle people with their tails and gain a natural climb speed, but their upbringing also gives them an additional class skill. *'''[[Screedreep]]s''': A skittish race that carries a good sense with diplomacy and a resistance against most mind-affecting abilities. *'''[[Stelifera]]''': Psychic mollusks that create bodies of water to live in. This shell of water allows them to offset the many drawbacks from being a mere shellfish. *'''[[Trinir]]s''': Small beaked androids who had been hidden in cryotanks since before the gap. These beings have special comm-units that let them communicate with each other constructs and cold resistance they can share with others. *'''[[Tromlin]]s''': A race of reptilians that are split between two warring subspecies: The bipedal and fiercely predatory Bloodseekers and the quadrupedal but very tanky Hardshells. *'''[[Varratana]]s''': A race comprised entirely of sailors. Curiously, they all gain a bonus feat that improves one of their [[Non Armor Defenses]]. *'''[[Vilderaro]]s''': An amphibious alien race that can even charge or run through water (letting them swim twice as fast). ===Alien Character Deck=== Added in some old PF1 favorites like: *'''[[Grippli]]s''': Remain at home in swamps with bonuses to jumping. They also have proficiency with nets as weapons. *'''[[Gnoll]]s''': Pretty basic race of scavengers, with natural weapons and the ability to move past some difficult terrain. *'''[[Kitsune]]s''': Can freely change shape between anthro-fox and human as well as having some other innate spells. *'''[[Kobold]]s''': Focus a bit on their trap expertise. They also get a resistance to a certain type of damage based on their scale color. *'''[[Samsaran]]s''': Their reincarnating sequences give them a bonus to two skills of your choice as well as a bonus to resisting death effects and negative levels.
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