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Tactical Support Squad
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===HH 2.0=== In this edition they're a 5-man Tactical Squad that all take Special Weapons. They can buy 5 more guys and come stock with Flamers but can swap them for Volkite Chargers for free or pay points for the fun stuff like Plasma Guns, Meltaguns or Volkite Calivers. They are a ''Support Squad'', so they can't be taken as ''Compulsory Troops'' and they do not have ''Line'', so they can't score. They are best used to support other troops in shooting stuff, which they can be very good at, but they can also purchase chainswords. Considering that a lot of those weapons put the users within charge range of the enemy, some Legions with particular advantages in melee ought to be able to find a use for their Assault weapons and try to mop up survivors with a follow-up charge. While probably not as effective as Heavy Support Squads equipped with bigger versions of the same guns, Tactical Support squads take up a far less crowded Force Org slot in comparison so can be a good compromise if you are trying to squeeze in more firepower but your HS slots are all taken. ** Volkite Chargers/Calivers are good anti-infantry weapons, though Breachers probably will get the most out of Volkite weapons and are the better unit overall, despite being more expensive. ** Despite Plasma guns taking a nerf in the new edition, most of the shots will still be AP2 thanks to Breaching (4+) making it a decent weapon to deal with TEQs with massed fire and several Legions get their own cool Plasma weapons they can replace them with. ** Meltaguns are the go-to for tank-hunting and TEQ slaying, but the short range of 12" or 6" for Armourbane (Melta), means the squad will likely need a transport to get them into firing range. ** Finally, Rotor Cannons are actually worth taking this edition as they've lost Salvo (because it got removed from the game all together) and they are now 30" Assault 4 weapons with Pinning and Shell Shock (1), meaning those Pinning tests are taken at -1 Ld, making them fantastic anti-horde/infantry weapons (especially when fielded alongside melee units). {{Marines-Forces}} {{Chaos Space Marines}}
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