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Taurian Concordat
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== Military == The Taurians, intensely paranoid about whatever the FedSuns are doing, has traditionally held one of the largest militaries in the Periphery, having a well-armed, well-organized Army, Navy, Armor, and 'Mech corps. But that's not the real thing that has traditionally allowed them to keep their worlds intact, oh no. That would've been enough to at least keep the Capellans and maybe Canopus out of their front yard, what sets them apart from all the other powers in BattleTech is that they consider any dirty trick of war to be absolutely fair game. Since they never signed the largely-agreed upon rules of engagement for much of the Inner Sphere called the [[Ares Convention]], they do not give a fuck how they beat you, nor will they care about your complaints; as far as they're concerned, you started it, and they will fucking finish it. This includes blasting [[BattleTech Spacecraft#WarShips|WarShips]]/[[BattleTech Spacecraft#DropShips|DropShips]]/[[BattleTech Spacecraft#JumpShips|JumpShips]] [[Grimdark|that just came out of a jump, massive civilian casualties, and nuclear fucking weapons.]] Of course, that also means that after being in the Reunification wars against the [[Star League]], they lost tons of territory they previously had, and so now they have the unenviable position of needing every single world they can get their hands on, and so the TDF is basically a massive and paranoid wall o' warcriming with very few strategic reserves left. This also meant that 'Mech regiments, already a bit of a tough sell for a periphery power, have to be as large as possible to maximize the benefits, and they had to be rotated out every so often. Meaning that combined warfare for the Concordat is possible, but it's generally quite unlikely; you're either getting dedicated anti-'Mech infantry, all of the [[BattleTech Spacecraft#Aerospace Fighters|AeroSpace Fighters]] in the world, or all of the 'Mechs in the world. All of whom are planning on blowing up the Red Cross truck if they see it. So while they are often uneven, the Concordat is wildly unpleasant to fight. ==== Notable BattleMechs ==== * '''''Toro''''' - the first 'Mech made in their borders. A light, long-range fighter with LRMs and a PPC, usually launched in staggered formation so that they can make the best of their two tons of ammo. Officially extinct for a long time after the Star League blasted their factories into dust, was revived during the Jihad. * '''''Black Bessie''''' - Bam ba lam. ''Black Bessie'' is a ''Toro'' notable only for the fact that it survived the Star League's intervention; surviving the defense of Taurus's capital city, only locking up halfway into the battle and being dragged back into the city to keep it from Spheroid invaders. It was then placed on a 56-story pillar as a monument of the Taurian Struggle. * '''''Brahma''''' - Getting invaded during the Jihad gave the Concordat a real ugly wakeup call in just how far behind they were in comparison to the high-tech monstrosities the FedSuns were using, and that just wouldn't do. The ''Brahma'', a 60-ton skirmisher, was built to help fix that. It's mostly a standard close-range specialist, using a very light-AC/5 with specialist ammo to soften up the foe, then pound them into dust with SRMs and a pair of medium lasers, with a flamethrower added for flavor. * '''''Cadaver''''' - A blindingly fast scouting light 'Mech with an MRM and some ER medium lasers, with a flamethrower to keep infantry off it's back. Most notable for having a goofy skull head that makes it look like it's trying to swallow a fish tank. The specific variant offered to the Concordat rips out pretty much every standard weapon in exchange for a PPC, a rocket launcher, an ECM suite, and an ER flamer/ER medium laser combo. {{Battletech Factions}} [[Category: BattleTech]]
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