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=Military Forces of Chaagrut= ==Imperial Navy== '''[[Battlefleet Chaagrut]]''' TBD {|class="wikitable" |- !Battlegroup !Home Port !Major Ships ! |- |'''Battlegroup A:''' |Navy Port Ceadora |''Spear of Determination, Emperor Class'' |Currently Deployed at the head of the Titania Emergency Defence Fleet |- |'''Battlegroup B:''' |Titania Dockyards |''The Great Breaker of Fell Tides, or just The Great Breaker, Nemesis Class'' |Currently Deployed as part of the Titania Emergency Defence Fleet, obviously. |- |'''Battlegroup C:''' |Navy Port Arcillian |''Hammer of the Dammed, Retribution Class'' |Deployed in defence of the Arcillian system |- |'''Battlegroup D:''' |Sandhärad Dockyards |''Parabellum, Modified Invincible Class'' |Currently Deployed as part of the Titania Emergency Defence Fleet, often used to bolster other Battlegroups, adding the specialist weaponry manufactured by Sandhärad XI to arsenal of the battlegroup it supports. |} Battlefleet Chaagrut is TBD ==Order of the Twice Blessed Towers== {| border="1" align="right" !width="500"|Order of the Twice Blessed Towers |- |[[Image:Twice blessed towers 2.png|right|100px]] :'''Main Convent:''' Skaði XVIII, Shrine World :'''Strength:''' 1.000 Sisters plus additional serfs and zealous followers :'''Specialization:''' Shock and Awe :'''Canoness Superior:''' Helen Von Longieu :'''Famed Battles:''' The Webway Regicide, The Morician Slaughter, The Reclaimation of Skaði XVIII, The Storming of Sandrads castle :'''Symbol:''' A stylized heart with two towers behind it. A stylized face with ornamentation, half female in gold, half skull in black. :'''Colors:''' White, black, and gold :'''Daughters Of:''' [[Order of the Valorous Heart]] :'''Nickname:''' ''The Crown of Skaði, The 'Towers'' |} TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD ==Legio Cavall== {| border="1" align="right" !width="500"|Legio Cavall |- |[[Image:Legio Caval Princeps.png|right|100px]] :'''Home World:''' Titania, Forge World :'''Strength:''' 70 [[Warhound Scout Titan]]s :'''Specialization:''' Recon, Pack Tactics, Scatter Weaponry :'''Commanding Officer:''' Princeps Aona Ó Sluaghadhaigh of the Autumn Court :'''Famed Battles:''' The Second Battle for Titania, the Winter Agression, the Defence of Titania Minor, the Battle of Oserheim, the Unrooting :'''Symbol:''' TBD :'''Colors:''' TBD :'''Nickname:''' ''TBD'' |} TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD ==Sept Mang'Ro== {| border="1" align="right" !width="500"|Sept Mang'Ro |- |[[Image:Mang'Ro Fire Warrior.png|right|100px]] :'''Home World:''' Sept Mang'Ro (forces within Chaagrut Sector headquartered in hidden bases in the Beacarda Primus System, the Tormenter of Eternity, among other locations) :'''Strength:''' Low :'''Specialization:''' Stealth and diplomacy :'''Commanding Officer:''' Shas'El Mang'Ro Ril'Rax :'''Famed Battles:''' Battle at the Wormhole :'''Symbol:''' TBD :'''Colors:''' Green and Brown :'''Nickname:''' The Tau, Blue Heretics |} '''Homeworld''' A minor Sept of the Tau Empire, Sept Mang'Ro is located near the worlds of several minor xenos species and unaffiliated humans that the Tau hope to conquer though diplomacy, and as a result is home to an unusually high percentage of Water Caste members. It is often noted as being swampy and unpleasant. The Fire Caste of Sept Mang'Ro is known for its skill in stealth tactics, and fondness for stealth suits, which come in handy for the types of secretive diplomatic insertion missions the Sept has become famous for. '''Tactics''' Members of the Fire Caste are fond of Mont'ka, and make heavy usage of Pathfinders and Stealth Suits. The Sept makes heavy use of auxiliaries including Kroot, Vespids, and the frog-like Galg mercenaries. '''History''' A task force from Sept Mang'Ro was one of several chosen to be among the first Tau to travel through a recently discovered wormhole in hopes that their skill in high risk diplomacy and operating stealthily would allow them to establish allies quickly on the far side of the wormhole. Unfortunately, some members of the Sept Mang'Ro task force, along with others charged with guarding and examining the wormhole were infected by parasites from a Hive Fleet known as Nihiloor. These infected Tau created an opening in the forces guarding the wormhole, allowing a large portion of the Hive Fleet to enter the wormhole almost directly behind the Sept Mang'Ro fleet. An attempt by the Sept Mang'Ro fleet to return to Tau Space via the wormhole ended disastrously when the Air Caste underestimated the sheer number of Nihiloor ships guarding this end of the wormhole. With no obvious way back to the Tau Empire, the lost Tau of Sept Mang'Ro settled on a strategy of trying to find allies among disgruntled humans within the Chaagrut Sector. However, thus far this strategy has been met with disaster. Heavily armed delegations were slipped into Beacarda Primus, Skaði VI, and other worlds in order to establish relations with potentially interested parties, however all these groups were eventually discovered attacked by PDF, Guard, and/or the Navy. To make matters worse, several senior Tau have become disenchanted with the leadership of the expedition and have deserted. It also became increasingly well known that some Tau who travelled through the wormhole are also infected by brain parasites from Hive Fleet Nihiloor. This has led the Tau Fleet to become increasingly fractured as both sides accuse the other as being under the influence of brain parasites, and more desertions occur each time a Tau suspects his or her superiors as being under the influence of the parasites. '''Current Status''' The forces of Sept Mang'Ro are currently scattered among several worlds within the Chaagrut Sector. Cut off from the Tau Empire, they are in desperate search of allies that could provide shelter. Their main force is currently hiding in the depths of the Beacarda Primus system, but small pockets, both loyalist and deserter, can be found in a number of isolated locations including the Space Hulk known as the ''Tormenter of Eternity''. '''Relations with Other Factions''' Although desperate for allies, few are to be found in the Chaagrut Sector. Attempts to work with the Dark Eldar have failed badly thus far. Attempts to convert local humans to the Greater Good, or even find corrupt humans willing to sell information and goods, have also been met with little success. The few humans who have allied themselves with the Tau are generally recruited from isolated pockets rescued by the Tau from worse threats. ==DA WURST Freebotas== {| border="1" align="right" !width="500"|DA WURST Freebootas |- |[[Image:Da Wurst.png|right|100px]] :'''Homeworld:''' Spacehulk, Tormentor of Eternity :'''Strength:''' 30,000 troops, split almost evenly between hulking Nobs and tiny gretchens :'''Specialization:''' Shooting and Looting, Da Wurst love their Dakka :'''Commanding Officer:''' Captain Jobba Da Grot :'''Famed Battles:''' Da Big Haul, Da ORKY Deal :'''Symbol:''' TBD :'''Colors:''' Green :'''Nickname:''' ''TBD'' |} TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD ==Hive Fleet Raksasha== {| border="1" align="right" !width="500"|Hive Fleet Raksasha |- |[[Image:Hive Fleet Raksasha Genestealer.png|right|100px]] :'''Migration Origin:''' Southwest Chaagrut :'''Strength:''' THEY ARE BILLIONS :'''Specialization:''' Planetary Infestation, Spread and Devour :'''Common Bio-morphs''' Titanic Beasts and Symbiotic Swarms :'''Famed Battles:''' The Feast of Molvåg, The Decimation of the Vines, The First Battle for Titania, The Second Battle for Titania, the Assult on Imperial Outpost Ceta-Proxima :'''Symbol:''' TBD :'''Colors:''' Turquoise and Green :'''Nickname:''' ''Raksasha Rajas'' |} TBD TBD TBD TBD TBD TBD TBD TBD ==Hive Fleet Nihiloor== {| border="1" align="right" !width="500"|Hive Fleet Nihiloor |- |[[Image:Nihiloor 2.png|right|100px]] :'''Migration Origin:''' West Chaagrut :'''Strength:''' Roughly 300,000 bio-organisms. Number of brainleech infected: Unknown :'''Specialization:''' Corrosion and Poison :'''Common Bio-morphs:''' Feeder Tendrils, Brainleeches :'''Famed Battles:''' The Hojager Arbites Treason, The Mang'Ro Ambush, The Feast of Molvåg :'''Symbol:''' TBD :'''Colors:''' Orange and Grey :'''Nickname:''' ''Nids of Nih'' |} TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD ==Shield Host of the Refulgent Hunters== {| border="1" align="right" !width="500"|Shield Host of the Refulgent Hunters |- |[[Image:Gildy mc gildface.png|right|100px]] :'''Home World:''' Holy Terra :'''Strength:''' 60 custodes with their serfs, support equipment and vehicles. :'''Specialization:''' Jetbikes :'''Commanding Officers:''' Shield-Captain Prefect Listorias, a Second Shield Captain :'''Famed Battles:''' =]CLASSIFIED[= The Storming of Sandrads castle :'''Symbol:''' A fire lance penetrating a black heart tied with snakes, representing the souls of abominable xenos. :'''Colors:''' Gold and Red :'''Nickname:''' ''Terra's First Lancers'' |} TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD ==The Tide== {| border="1" align="right" !width="500"|The Tide |- |[[Image:The tide.png|right|100px]] :'''Resurrection Location:''' Skaði VI, Feral World :'''Strength:''' Roughly 10,000 Troops and 1 Daemon Prince :'''Specialization:''' Terror :'''Commanding Officer:''' Always changing :'''Famed Battles:''' The Extermination of the Champions of Skaði, and the Defeat of a long forgotten Tzeentchian sorcerous warband. :'''Symbol:''' A face screaming in anger, with streams of tears in the shape of centipedes :'''Colors:''' Blue and Copper :'''Nickname:''' ''The Tide, The Cursed of Skaði, Khorne's Shame'' |} TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD TBD ==Kabal of the Nightmare Menagerie== {| border="1" align="right" !width="500"|Kabal of the Nightmare Menagerie |- |[[Image:Nightmare Menagerie.png|right|100px]] :'''Commorragh territory:'''The Abomninable Circus, a cursed arena district. :'''Strength:''' Impossible to estimate eldar numbers. Is assumed this Kabal is relatively small as its a "recent one. :'''Specialization:''' These Dark Eldar seem to favour boarding tactics to a point they consider a boarding slaughter a form of art. :'''Commanding Officer:''' Archon Yzuras Bur'abros :'''Famed Battles:''' The Webway Regicide, the Harem Theft, the Gradhyllan Massacres, the Tower Heresy, the Titania Intervention, the Titania Betrayal, the Arcillian Abductions :'''Symbol:''' Several used including a hand holding a whip, teeth arranged to look like seated audience members, or assorted symbols inspired by those associated with the Harlequins :'''Colors:''' Black and Purple :'''Nickname:''' "The Eldar" (to Imperials), "The Circus Gang" (to other Dark Eldar) |} '''Overview:''' Kabal of the Nightmare Menagerie have long been a threat to void shipping and isolated communities within the Chaagrut Sector. It is unclear why they operate primarily within this region, but those few who are aware of such things believe it is because they have long maintained a strangle hold on the Webways leading to and from this region. Some even believe they somehow enticed the Tyranids to invade the sector, both in order to weaken Imperial central authority, but also to allow them to capture Tyranid beasts for their shows back in the Dark City. '''Territory:''' Despite being a Kabal rather than a Wych Cult, the Nightmare Menagerie operate primarily out of an arena known as the Abominable Circus. Just one of many arenas in the Dark City, it is moderately famous for spectacles involving sentient beings being hunted by dangerous predators, and vis versa. Some shows don't even take place entirely within the Abominable Circus, instead elaborate hunting grounds are created in derelict vessels, dangerous environments, etc., and the Nightmare Menagerie unleashes predators and prey in these trap filled environments and record the results which are later shown via holographic 3-D films shown alongside stylized reenactments. Adding to the Abominable Circus's reputation is the fact that is located within a section of the Dark City where the barrier with the Warp is thin, allowing tormented shades of the dead and minor warp things to occasionally enter the area. Visitors to Abominable Circus only feel this adds to the excitement naturally. '''Tactics:''' Slave raids often bear a certain resemblance to shows put on by the Nightmare Menagerie, with various beasts and "creations" unleashed alongside the Dark Eldar themselves during boarding actions and raids on remote communities in order to help determine whose survival instincts will make the most entertaining shows. They even occasionally raid the infamous Space Hulk known as the Tormenter of Eternity for new critters to capture, or to film elaborate hunts for later presentation in holographic theatres. The Menagerie is also fond of collecting strange trinkets and curios, and have launched attacks against well guarded locations simply to collect a particular item. The Menagerie has close ties with the Wych Cults, Haemonculi, and other Dark Eldar that either operate, or live in the vicinity of the Abomninable Circus, so raiding parties are typically made up of an eccentric mix of formations associated with the Kabal, the Wyches, the Haemonculi, and more exotic creatures like the Mandrakes, and the various hunting beasts and other monstrosities captured by the Menagerie and/or created up by the Haemonculi. Aside from their fondness for unleashing beasts and critters onto the battlefield, their preference for void combat, and their ability to incorporate members of several different Dark Eldar organizations during raids, the Kabal is also known for its preference for splinter weapons, seeing these as the most ideal way to deliver toxins to their targets. Like many Dark Eldar, the Menagerie love coating their ammunition with exotic compounds that cause extreme agony, involuntary reactions, and other hilarious results (to the Dark Eldar anyways). Most such toxins are meant to incapacitate rather than kill, though members of the Menagerie love testing out a new toxin no matter how lethal it is. The Menagerie is always on the lookout for new and interesting toxins when exploring death worlds for new critters for their collection. '''Appearance:''' Members of the Kabal use the colors purple and black, which are the colors of the Abominable Circus Theatre and also used by the several minor Wych Cults and Haemonculi Covens associated with the Abominable Circus. Archon Yzuras has an odd obsession with the Harlequins, and sometimes members of the Kabal and their affiliates will dress up in a similar manner during certain shows or raids. '''History:''' The Nightmare Menagerie was formed several centuries ago when an exiled noble named Yzuras Bur'abros combined the unaffiliated gangs operating around the Abominable Circus into one organization. The previous rulers of the Abominable Circus had been destroyed several centuries before his arrival, but the Abominable Circus had continued to operate under a loose alliance of minor Wych Cults and Haemonculi Covens. At first Yzuras's arrival was unpopular with the wyches and haemonculi, but overtime they came to respect his efforts to maintain good relations (by Dark Eldar standards) with all parties involved with the operation of the arena, as well as the increased raiding capabilities his Kabal provides. In recent times, all three types of organizations work closely together by Dark Eldar standards in order to perform raids, and operate the Abominable Circus. '''Relations with Other Factions:''' The Nightmare Menagerie raids numerous worlds within the Chaagrut Sector, primarily targeting humans and Tyranids, but will go after anything they feel will make their show more interesting, including various forms of dangerous wildlife. A particular favorite, if risky, target of the Menagerie is the Order of the Twice-Blessed Tower since members of the Order are prized in "main events" and/or "star attractions" at the Abominable Circus, but also because the Menagerie likes trinkets associated with the Twice-Blessed Tower. During the so-called "Webway Regicide" the Order managed to destroy several webway gates and a raid base within the webway. A humiliating loss, particularly given the disadvantages humans typically have in the webway, though the Menagerie got vengeance by assassinating the so-called "Living Saint" and now view the whole incident with more amusement than anything. Although still a minor player by Commorragh standards, the (relative) rise of Abominable Circus has earned the Nightmare Menagerie several bitter enemies within the Dark City, some of whom will even sabotage or launch counterraids on the Menagerie's real space operations. They occasionally work as mercenaries for Tau and Orks, and themselves will sometimes hire renegade humans and orks as mercenaries. They are just as treacherous as any who hail from the Dark City however, so such alliances rarely last, though some mercenaries have been able to acquire high value goods from the Menagerie and lived to tell the tale. ==Imperial Guard Regiments== <blockquote> ''“Stand true, you dogs of the Emperor! Steady that line!” {{BLAM}}'' :<small>-Commissar Ranmothe encouraging the 2nd Company, 4th Heavy Dragoons, at the Battle of Heresy Field</small> </blockquote> {| class="wikitable" |- !scope="col" style="width: 15%";"| Regiment Name !scope="col" style="width: 15%;"| Symbol !scope="col" style="width: 25%;"| Details !scope="col" style="width: 50px;"| Overview |- | '''[[Skaði's Thralls]]''' <small>'''Nickname:''' ''"Thralls, The Thralls, Those Feral Cannibles"</small> |<small> A vertical bar, one half red and one half blue</small> <gallery> Thrall Chaagrut Badge.png </gallery> | *'''Specialization:''' Guerrilla Warfare *'''Strength:''' 2-3 Regiments of 300-330K Legionarries per Tithe</small> *'''Famed Battles:''' <small>TBD</small> | Hailing from the ice covered feral world of Skaði VI, Skaði's Thralls are experts of winter and guerilla warfare. Long ago the world was the site of a Space Marine Chapter, drawing upon the thousands of tribes on the planet for their recruitment. However, Chaos cultists in the Imperial Navy delivered a devastating sneak attack from orbit, before leading a final purge of the area in person. Much of the Chapter's history was lost when the heretics destroyed their Monestary but the tribes have not forgotten their planet's past and are eager to strike down servants of the ruinous powers wherever they appear. Skaði's Thralls are expert troops, skilled by nature and training to operate in any cold weather theater. Most dangerous of all are the "Winter's Soldiers", a special unit that recruits tribesmen convicted of cannibalism. These soldiers are led harshly by their Commissars, their lives already forfeit. A Winter Soldier may spend weeks living in a frozen hole, waiting for the enemy to approach, before taking a single shot to eliminate an enemy commander. When the enemy draws in they often find themselves flanked by snipers who catch the now leaderless army in a withering barrage of sniper fire. |- |- | '''Ceadoran Voidwalkers''' <small>'''Nickname:''' ''TBD</small> |<small>TBD</small> | *'''Specialization:''' Shock and Awe, Mechanized Infantry *'''Strength:''' TBD</small> *'''Famed Battles:''' <small>TBD</small> |The Ceadoran Voidwalkers are the defense force for the Imperial Navy Port of Ceadora that orbits the Gas Giant Emperor's Might. Rumored to be built during the Great Crusade, the port has seen countless ships and armies pass through on their way to the Imperium's Crusades. These thousands of passing crusader armies have deeply influenced the generations of dock workers, who dream of the opportunity to join in such an endeavor. In the past, riots have broken out over limitations on Imperial Guard recruitment, damaging the port, and so recruitment is now done by lottery overseen by a priesthood of Regiment Officers who are in turn overseen by representatives of the Ecclesiarchy. Recruits are natural experts in operating in the void of space, having so often worked on the outsides of ships with only a rope to keep them grounded. The Guard drills their natural ferocity until they are masters of shock and awe tactics, utilizing armored personal carriers and specialized breach cutter lasguns to break through defenses. At some point in the past, Port Ceadora was attacked by Chaos Space Marines who managed to destroy vast sections of the Port and killed dock workers and their families in the hundreds of thousands. The Ceadoran Voidwalkers have never forgotten this outrage and are eager to earn revenge for their ancestors in battle with the Imperium's enemies. |- |- |'''Uryl's Belters''' <small>'''Nickname:''' ''TBD |<small>TBD</small> | *'''Specialization:''' Shock and Awe *'''Strength:''' 500,000 troops per regiment</small> *'''Famed Battles:''' <small>TBD</small> |Raised from "Uryls Belt" an asteroid-based prison mining colony, the Belters are at home both in the void and underground. Employing many Abhuman Auxillaries, not only does the belt produce planet-based Guard Regiments who are adept at sieges, subterraining warfare, & undermining actions and capable of using their Void-Suits to traverse toxic battle-fields allowing them to gas their own with impunity, but also Regiments of Naval Armsmen who are genuine experts at fighting in asteroid belts as well as capable borders able to cut paths through enemy ships and even breach them from outside with Breaching Drills. The individual uniform and equipment for the Belters in either case is much the same, with Guard Regiments getting transports and artillary while Void-Regiments are given extra breaching equipment and Ox-tanks as well as large Breaching Drills that a human can only effectively operate in 0-G enviroments. However, by galactic law Guard Regiments are banned from fighting in the Void and vise-versa. One planet (or belt) can still raise both so long as they each stick to their respective warzones, however this is still confusing for officals unfamilier with the Belters and many a Uryl Regiment of Guard has been barred from going planetside by an Admiral who has assumed that they are Voidsmen and it is not unknown for a Regiment of Naval Armsmen to be assigned to a planetary battlefield that they are, by law, not allowed to fight in. This is where their status as a Penal Legion comes in handy. If a Void-Regiement has been found fighting on atmospheric planets or a Regiment of Guard is forced to engage in the Void the fact that they are prisoners, most of whom Ab-humans, means that the entire regiement can simply be purged without much fuss or objection from anyone (anyone who matters), instantly bringing an end to what could've be a massive scandel. It wasn't the Admiral's fault he used Guardsmen in space, those damn Penal Legionaries tricked him! This also makes them ideal for "Gray Areas". Say some heretics have occupyed a small planetoid or large space station with an artificial atmosphere that still can't quite support life by itself, is it an artificial world/small planet that requires the Guard? Or is it a large asteroid/space station that requires Voidsmen to be deployed? In times when officals can't arrive to a conclusion, the Uryls Belters are the Regiment for the job. Send them in, Guard or Voidsmen, and if the Imperial inquiry finds years afterwards that they should have deployed Guard when they instead deployed Voidsmen or vise-versa then the Imperium can simply track down any surviving veterens from the offending regiment (or their decendedents, or another regiment of Belters with similar numbers) and have them executed/tortured/converted into arco-flagellants, neatly resolving the issue without fuss or anyone losing their job (anyone important). |- |- |'''Deystivye Company''' <small>'''Nickname:''' ''“TBD</small> |<small>TBD</small> | *'''Specialization:''' Stealth operations *'''Strength:''' 100-150 scions after being ambushed and slaughtered by eldars </small> *'''Famed Battles:''' <small>The slaughter of the Hive of the stepi</small> |An Inquisitorial company of Stormtroopers reputed for their silent operations and their discipline but also for the fact that they are the Inquisitor Svetozara Korsakova's personal company. Sometime they fight alongside Skaði's Thralls as their elite troops and the sisters of Order of the Twice Blessed Towers which is normal since they both hail from the same schola. A scion from this company can easily enter enemy territory, complete his mission, and exit the scene without anyone knowing about his presence. They are often suspected of kidnapping or murdering enemies of the Inquisitor. Recently, when the Inquistor learned about the Tide, she sent them all to discover any bit of information, but they where not alone a group of Aeldari found them and slaughtered them. Only more than hundred managed to escape and now hold a grudge against them. |- |- | '''Arcillian Sapper Corps''' <small>'''Nickname:''' ''TBD</small> |<small>TBD</small> | *'''Specialization:''' Siege-Breaking and Counter-Sieges. Elite-Augmented troops *'''Strength:''' 712,000 (2 regiments of 350,000 tribe gangers with an additional 6,000 in the Officer and Logistics corps) currently in system, 3 such Regiments are usually raised every Tithe with the Officers being raised from the Upper-Hivers and the middle Hivers making up the Logistics Corps *'''Famed Battles:''' <small>the Sally at Moten III, the Sencond Battle of Titania, The Unrooting, The Defence of Smite-Mountain, The Great Cave Action at Forcilly XVI-A, The Charge of Wrestle Squadren, The Charge of the Spooneaters.</small> | The Bionic-Factorum Complexes of Arcillian II make so much toxic sludge that the Underhives of the world have been abandoned and allowed to flood, turning the inhabitants into (mostly) Pre-Industrial Tribals for whom the works of the Emperor in which they live are so far ahead of their Bog-Wood rafts and Fish-bone weaponry that they gladly lay down tribal differeneces to serve Him on Terra and gladly march to war on to bring honor to those He has allowed to live on the clean, non-toxic levels of the Hive, unknowing that these are the same poeple who doomed them to a life of Techno-Barbarism in the Toxic Bogs of the Flooded Underhives. The Under-Tribals of Arcillian II are actually Techno-Barbarians as buildings that possess working-air units and ancient Augment-Factorums still function in the Underhives despite being submerged in swamps, the Factorums are thought of as holy as they are gifts from the Emperor which allow tribals to survive in swamps of Toxic waste by filtering the air and replacing lost limbs. However, the crude bionics are often made out of ancient scrap scavenged from other bionics and the Upper-Hives trash with some parts huen out of Bog-Wood. The buildings that possess functional air-units are fortified and fought-over fiercly but since that would damage the ancient Hab-Systems that give the forts their value, the Tribals have had to become adept at Seiges, Seige-Breaking, and Counter Seiges. Some Forts can be dug under and infiltrated from below so the tribals have learnt to deal with this as well as undermining a beseiging force using a similar method as well as countering that. Many Hab-Forts are almost completly submerged meaning the Tribals have had to learn how to assult Bunkers. A common way to break seiges is to ally with another tribe who will either charge the besieging force on the strange swamp beasts they use as mounts or in primitive Fan-Boats, or the allied tribe may instead seige the Fort of the besieging tribe (if they have one) to draw them away, meaning the Tribes must know how to counter all this incase it happens. All this has led the Arcilian Under-Tribals to become extremely deadly on either side of a seige, so when Arcillian II was forced to start paying increased Tithes again after it could no longer continue as a Astartes Recruitment world, it was decided that an elite Tithe of the same Techno-Barbarians the Space Marines found worthy of their ranks would be raised as the world's Guard, their shoddy augs would be replaced with Astra-Militarum-Grade Bionics and they would be drilled in the use of modern Imperial weaponry and vehicles before being sent to the frontline. While heavily-augmented tribals form the regiment soldiery, its volunteers from the upper-hives who make up a Regiment's command and crew any prestigious vehicles (such as Baneblades) a Regiment may recieve, while Middle-Hivers are recruited into a Regiment's Logistics Division. The Arcillian Sapper Corps are deployed to Imperial sieges to lend their specialist expertise to a besieging army or to bring relief to an Imperial stronghold. Their history is filled with seige-breaking charges and desisive assaults such as the Charge of Wrestle Squadron, where an Arcillian Armour devision raced ahead of their supporting units to engage invading Tau as they made ready to finally take a bastion with eye witnesses reporting that the first shots from the Arcillian battle-tanks struck the xenos guns just as they where about to fire what would've been the final barrage. Or the Great Cave Action at Forcilly XVI-A where Imperial attempts at undermining the Chaos Moon-Base met repeated succsessful counterattacks until the Sappers were deployed. After spending two weeks surveying the situation, they launched a massive subterranian assault that lasted 6 days from the initial tunnel-fights to the fianl breaching of the enemey courtyard. |- | '''The Rezekguldan Vat-Troopers''' <small>'''Vat-Troops, the Clone/Vat Brigade, Jumped up Servitors, Madmen:''' ''TBD</small> |<small> </small> | *'''Specialization:''' CCQ, Attrition, Lethal Warzones *'''Strength:''' One 100 Million Strong Regiment per tithe. The average vehicle compliment for a regiment 3-15 Leman Russ Battle Tanks (often with no Sponsons) and 80-100 Chimeras (some Regiments have more and some deiviate from this wildly such as the almost entirly mechanised 909th) </small> *'''Famed Battles:''' <small>The Regebus Assult, The Battle for Tetra B, The Battle for Nova Terra No46, The Battle of The Pits, the Butcherhorn offencive, The First and Second Pushes at Pern, the Raid on Sorums-City</small> | The Rezekguldan Vat-Troopers are grown & raised in massive numbers leading to a single, 100-million-strong regiment every Tithe. These men & women have their intial training drilled into them by their Vats when they are still in the fetal stage of development and this continues until they are fuly developed upon which they a 3-year Training period in the narrow streets of the Hives and the Fetid Swamps that make up the Inter-Hive Wastelands before being shipped out. They are armed with very few regular Las-Guns and instead wield Sabers & Las-pistols, with Chainswords, Shotguns, and Bolt-Pistols being common as well with Flamers attached to most squads. Prefering to swarming the enemy up close (& very capable of using swampy & irban enviroments in order to facilitate this), the Vat-Troopers make light use of Chimeras & very light use of the Leman Russ with other vehicles practicaly absent. To the Vat-Troops the high casulties that often occur in tight enviroments such as forests, cities, and swamps must be embraced, not avoided, in order to acheive victory & they are at their best where heavy casulties are already forecast as they can often acheive a K:D ration of 1:1 or even 2:2 in the intial phases before breaking the enemy. Moving on to the "clearing up pockets of resistence" phase which while equally lethal often result in the average trooper killing an average of 2,3 or sometimes even 4 foes, before falling themselves. Quite an acheivement when you consider how much more powerful their enemies often are when compared to the averege Guardsmen. An example of this is the Raid on Sorums City, where the Vat-Troops got a 1:1 Kill rate against Drukhari Raiders, or The Battle of The Pits where the Vat Troops engaged and destroyed a force of 66 Slaanesh-Worshipping Night Lords (11 of whom were Chosen) with only 341 Rezekguldan Casulties. To cut down a Rezekguldan Vat-Trooper is to expose oneself to the Shotgun behind them. To shoot them is to revel oneself to the Flamer in their squad and to bombard them from afar is to paint oneself with a target and for every clone killed, 100 million wait to avenge them. The Vat-Trooper uniform is tweed and they perfect High-Gothic (and often nothing else) with lots of "What What"s and "Tally-Ho"s sprinkled in. Their practise of cutting the faces of off enemies and, after having them checked for taint by an expert, personally tanning them to wear as a mask is often disconcerting to outsiders, even ones who can stomach their tactics. They do this because every squad is made of identicle clones and as such they wear masks to give them some sort of identity. |- |- |'''TBD Name''' <small>'''Nickname:''' ''TBD''</small> |<small>TBD</small> | *'''Specialization:''' TBD *'''Strength:''' TBD *'''Famed Battles:''' <small>TBD</small> |TBD |- |- |'''TBD Name''' <small>'''Nickname:''' ''TBD</small> |<small>TBD</small> | *'''Specialization:''' TBD *'''Strength:''' TBD</small> *'''Famed Battles:''' <small>TBD</small> |TBD |- |- | <small></small> |<small></small> | | |- |- |}
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