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== Powers of the Periphery == While most states in the Periphery are generally considered mostly just bandit kingdoms and corporations that've lost the plot, there are genuine powers out here that have quality of life somewhat comparable to that of the Inner Sphere. * '''[[Taurian Concordate]]''' - The Largest power in the Periphery at any given time. Fiercely argumentative, xenophobic, and the most open about their hatred of the Inner Sphere, but the [[Federated Suns]] most especially. * '''[[Magistracy of Canopus]]''' - The second largest power. Canopus is everything the Taurians aren't; accepting to almost the point of madness, and exceptionally hedonistic as a matter of government policy. It is in many ways the galaxy's party destination; and the party never ends. * '''[[Outworlds Alliance|Outworlds Alliance/Raven Alliance]]''' - A bunch of hippies and pacifists who border the Draconis Combine. While they've managed to hold their own, they have routinely been the subject of the realities of life in the Periphery and the realities of being such a small state sitting next to two of the most openly imperialistic powers in the game, only saved at the moment by Clan Snow Raven asking if they could join up. * '''Rim Worlds Republic''' - The place where Stefan Amaris was from. Formerly the largest state in the Periphery at over 200+ worlds, it was utterly crushed in the Amaris Civil War, and most of it's assets absorbed into the [[Lyran Commonwealth]] if it wasn't just left to rot. ** '''The Barrens''' - a collection of micro-states . It was originally occupied a bunch of pirate kingdoms before being occupied by Clans Jade Falcon and Hell’s Horses before they both withdrew into the Inner Sphere to concentrate their power. Left to fend for themselves, the majority of the planets adopted hybrid Clan customs and societal structures while negotiating protection agreements with their former Clan rulers. Those that didn’t reverted to their pirate kingdom roots. *** '''Barony of Strang''' - A single-world remnant of the Rim Worlds Republic claimed by the descendants of Gunthar von Strang, a colonel and infamous war criminal. They survived the Republic's fall and sustained themselves throughout the Succession Wars thanks to their planet's diamond mines. Fearing an invasion from the Inner Sphere, they turned Von Strang's World into a mighty fortress... which didn't help them much when the Jade Falcons invaded. Outraged by their hated enemies' descendants, the von Strangs fought to the bitter end. After their defeat and conquest, the Clans' influence led to the Barony reforming itself in their image, with their own castes and breeding programs. *** '''Oberon Confederation''' - The Bandit kingdom that fancies itself as a real boy state. Born from the Oberon pirate fleet, it exists at the very edge of the HPG network, and as a result is very mysterious; both because very few (rightfully) trust them and because they're rarely actually seen being seriously affected by life outside the Periphery, even getting invaded by Clans didn't actually change much. * '''Marian Hegemony''' - Some rich asshole struck it even more rich by finding a massive deposit of germanium (which is a vital ingredient for KF Drives used for space travel), and it has only spiraled further from there. Mostly Roman themed, including having Capital-S [[Slavery]] as a legal institution. As you can guess nobody likes them. * '''Fronc Reaches''' - A state made by Taurian and Capellan settlers that were at one point mutually peacekeep'd by both states, but ultimately found themselves becoming more distant over time, especially given the state of their taxation, and took the Magistrix and the Protector of the Realm hostage to show they were serious once. Many people were killed in the ensuing brawl, and when that was sorted, they sued to statehood, getting it from the Inner Sphere and other powers closer to it. While exceedingly small, the Jihad swelled it's population thanks to refugees flooding in, and the Colonial Marshals, previously the major force of law and order for both Canopus and Taurian interests that defected, have been x-factors in keeping the Canopians and Taurians from trying to assert themselves ever again. * '''Circinus Federation''' - The most successful of the Bandit Kingdoms, founded by a combination of pirate gangs, a group of mercenaries that had a huge hatred for the Mariks that declared them outlaws and a bunch of hapless Lyran farmers. They were ambitious and wanted to build an empire, but failed several times. In the end, they chose the wrong side during the Jihad by siding with the Blakists and were utterly obliterated in the aftermath, with Circinus itself suffering a nuclear [[Exterminatus]] that glassed the planet and killed everyone in it, including the Master himself. * '''Aurigan Coalition''' - The nation created for the HBS BattleTech video game. Created by the independent planets as a defensive buffer between the Canopians, Capellans, and Taurians, it’s a mercantile state that rarely if ever got much notice, only becoming noteworthy when a coup and a massive civil war broke out across their worlds for three years, culminating in a Giancarlo Esposito lookalike getting the axe by Taurian hands for war crimes and the crown princess becoming the new ruler. The rest are either pirate kingdoms, or got erased from the history books by the Clan Invasion. Anything past that is located in the [[Deep Periphery]], which (with the exception of the Clans) may as well not exist. {{Battletech Factions}} [[Category:BattleTech]]
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