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==Universal Traits== *'''Undead''': Everything you have is undead. Duh. Refer to the general tactics page as to what that means. *'''The Hunger''': The Hunger gives the unit with it a small regeneration buff as long as it is in melee. All Vampiric units (Your Lords, Vargheists, Blood Knights etc.) have this. *'''Vampiric Corruption''': One of the core features your faction is based around in the campaign and is spread by a combination of your lords/heroes and buildings you construct in settlements you own. Vampiric Corruption is what keeps your armies stitched together and your people...pacified while your armies march on the lands of the living. Speaking of the land of the living, your armies will suffer attrition while striking out into low corruption provinces that you don't control, meaning you need to move quickly to capture neighboring settlements. You'll also need to remain on site until you can establish yourself; you must endure public order penalties in settlements with low Vampiric Corruption which can quickly lead to revolts should you turn a blind eye. Fortunately, once you have established sufficient Vampiric Corruption in a province, it becomes considerably harder for the living to reclaim it; ''they'' suffer attrition when venturing onto your lands and must spend a considerable amount of time purifying your corruption lest ''they'' have to deal with Vampiric rebellions of their own. Additionally, once Vampiric Corruption reaches high enough levels, it can begin to bleed into neighboring regions, hastening how quickly you can move in. *'''The Dead rise again!''': After each battle, any unit that is completely wiped out has a fairly high chance to come back to life. It can be a bit random and frustrating at times , but it can't be denied that it nullifies a lot of the attrition Armies far away from your cities suffer over the course of a campaign. Combine this with your free skeletons and Raise Dead and your armies will operate at full strength a lot more often than most other factions armies will. This ability is unique to the Vampire Counts + Vampire Coast. *'''Causes Fear/Causes Terror''': Every single one of your units causes fear, and your monstrous ones as well as your Lords all cause Terror.
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