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==Faction Rules== *'''Voice of Command''': Every Command phase, your {{W40kKeyword|Officer}} units can issue out a number of orders as noted on their datacards to units within 6" of them. Each unit can only be affected by one order every turn and the orders wear off if the unit is battle-shocked. **''Move! Move! Move!'': The ordered unit adds +3M. **''Fix Bayonets!'': The ordered unit improves the WS of its melee weapons by +1. **''Take Aim!'': The ordered unit improves the BS of its guns by +1. **''First Rank Fire! Second Rank Fire!'': The ordered unit adds +1 additional attack to any ''Rapid Fire'' attacks it has. ***Because Rapid Fire now adds attacks instead of multiplying, order doesn't matter: an A1 RF 1 weapon goes from 2/1 shots to 3/2, depending on range, while an A2 RF 2 weapon goes from 4/2 to 5/3. Note that going from 4 shots to 5 shots is ''usually'' worse than +1 to hit because most of your army is BS4+, but if you're BS3+ they break even and BS2+ or better going to 5 shots is better, and that's ''after'' special rules like '''Sustained Hits''', which work like additive improvements to BS/WS for interactions like these. ***More importantly, it's now ANY Rapid Fire weapon, not just Lasguns. This means it's almost always going to be better than Take Aim if the ordered squad has one or more Plasma Guns and is shooting MEQs, as they tend to be the majority of the squad's damage output in this instance. **''Take Cover!'': The ordered unit improves its armor save by +1 to a maximum of a 3+ save. **''Duty and Honour!'': The ordered unit improves its Leadership and OC by +1.
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