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===Elites=== *'''Wolf Guard''' - Your Veterans. They can take all sorts of wargear, from simple power swords and plasma pistols up to Frost Blades and Terminator Armor. You can even stick them in bikes or on Jump Packs. However, their most unique ability is to second themselves off to another unit, such as Long Fangs, Grey Hunters, and Blood Claws, albeit one per squad. Versatile, powerful, customizable. You can't go wrong. Or a good squad of these with a wolf lord and wolf priest can take any land raider as a dedicated transport. **'''Arjac Rockfist''' - One Wolf Guard per army can be upgraded to Arjac Rockfist, a Terminator Wolf Guard with a Storm shield and a S10 Thunder Hammer that he can throw before he charges. He's great at popping vehicles and mashing Independent Characters and Monstrous Creatures, but he's only useful in melee; make sure you stick him in a Land Raider to make sure he gets into combat safely. Still, a WGBL with the same wargear is significantly cheaper, *'''Dreadnought''' - It's a Dreadnought, it's not much different from Dreadnoughts of other Marine armies. A good way to put some mobile heavy weapons on the field, and a close combat monster with its Dreadnought CCW. *'''Venerable Dreadnought''' - 60 points more than the normal Dreadnought, has 1 WS/BS more, and forces your enemy to reroll vehicle damage, and can take the Saga of Majesty, but is otherwise identical to the standard Dreadnought. Horribly [[overcosted]], and generally not worth the point tax. If you go for this you might as well take Bjorn. *'''Lone Wolf''' - A 20-point kamikaze model (seriously, he gives your enemy a kill point if he ''survives'' the battle, but not if he dies) with Eternal Warrior and Feel No Pain, that can take pretty much any wargear he wants. Great for [[DISTRACTION CARNIFEX|drawing retarded amounts of fire away from your other units.]] Load him for bear (TDA+SS+Chainfist), send him against the biggest enemy you can find, and hope he goes down swinging. *'''Iron Wolf''' - Your Techmarine. Can be useful on a Thunderwolf running around with Cyberwolves as a mini-Thunderwolf Cavalry squad of sorts. *'''Wolf Scouts''' - For some reason, the Space Wolves are the only army where the Scouts are Elites. They're also more expensive, but have WS/BS 4 because they're experienced warriors rather than neophytes. In addition, they can take flamers, meltas, and plasma guns, in addition to plasma pistols and/or power weapons. Good for surprise attacks against a vulnerable flank, but they can be overwhelmed easily thanks to their light armor. Also make very good snipers because of the extra BS skill. Give them a meltagun, a Power Fist + Combi-melta Wolf Guard Pack Leader, and hope you don't get 1 or 2 on the outflank roll.
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