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===Warlord Traits=== Note that these are the standard Warlord Traits from the Eldar Codex available to all HQ units. Most named HQs chosen as warlords have a set trait and do not give the option of rolling. Codex Supplements have their own Warlord Traits tables, listed in the [[Warhammer 40,000/6th Edition Tactics/Eldar#Supplements|Supplements section]] below. *'''1: Ambush of Blades:''' Single use. Allows your Warlord and all Eldar units within 12" to re-roll 1s To Wound for a whole phase (shooting or assault!). This means a lot more fire will actually damage targets, but it's only for one phase, so use it wisely. *'''2: An Eye on Distant Events:''' Single use. Gives Stealth to your Warlord and all Eldar units within 12" for an enemy Shooting phase. It's nice, especially in combination with castings of Conceal, but it won't affect Rangers (who have Stealth already) and it's only a +1 bonus to cover, so the effectiveness is questionable. *'''3: Falcon's Swiftness:''' The Warlord and his unit get +1" when running. This makes Battle Focus more reliable and adds a significant amount of movement over time. *'''4: Fate's Messenger:''' The Warlord can re-roll ''all'' saving throws of 1. *'''5: Mark of the Incomparable Hunter:''' The Warlord gets Split Fire. This might be useful on an Autarch or Uldaneshi long rifle bearer, but for the majority its mostly useless. *'''6: Seer of the Shifting Vector:''' Deep Striking Eldar won't scatter if they land within 6" of the Warlord. Some of its usefulness is undercut by the Swooping Hawks (who never scatter anyway) and the fact you generally won't want to Deep Strike near the Warlord (except Khaine), but it is potentially powerful nonetheless.
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