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Warhammer 40,000/8th Edition Tactics/Fortifications
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=Special Rules= *'''Automated Weapons''': Unless a friendly model in embarked or nearby, all weapons a fortification uses have to be fired at the closest model. Some fortifications with AA guns have Fully Automated Weapons instead, which lets them target models with '''FLY''' instead of the closest. *'''Defense Line''': Exclusive to the Defense Network buildings. Grants cover to any {{WH40Kkeyword|INFANTRY}} units within 1" and with it between them and incoming fire. However, it also gives a boost to the distance a Charge is considered successful to 2" if the unit is charging an enemy on the opposite side of the line, and also boosts the distance from which a unit can fight across it to 2" as well. *'''Immobile''': All fortifications are Immobile, ''glares angrily at the Tau.'' They can't move and are hit automatically in the Fight Phase. They also don't prevent an enemy model within 1" of them from being shot and enemy models within 1" don't prevent them from firing. *'''Explodes''': Most vehicles do this by default and buildings are no exception. *'''Static Defence Network''': Also exclusive to Defense Network buildings. After being set up, with the exception of the Aegis Defense Line's gun, the building is considered terrain and is both completely indestructible and usable by all players, regardless of who put it down. Be careful where you put these, or those Fire Warriors might have a much better spot to shoot your Heavy Weapon Teams from. *Not a special rule itself, but worth noting: buildings break with 8th edition's transport trend and allow only a single infantry unit (and any number of characters) in a building at a time. This means you can't cram three Havok squads into a pillbox, and that you're less likely to fill out a building's full transport capacity. It also prevents you from using 7th's tactic of putting Artillery units in buildings.
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