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Warhammer 40,000/9th Edition Tactics/Tactical Terrain
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== Special Rules == === Battlezone: Manufactorum === *'''<span style='font-size:125%'>S</SPAN>OLID <span style='font-size:125%'>C</SPAN>ONSTRUCTION''': Any model getting a Cover Save bonus from a terrain feature with {{W40kKeyword|Battlezone Manufactorum Area}}, treats attacks from AP-1 weapons as being AP0 instead. This'll mainly reduce the effectiveness of standard line infantry weapons, which're usually AP-1 or AP0 anyway, meaning you'll need to rely on special weapons to crack defended positions. *'''<span style='font-size:125%'>P</SPAN>IPEWAYS''': Certain {{W40kKeyword|Battlezone Manufactorum}} terrain features have access ports for pipes, which can link up with {{W40kKeyword|Battlezone Manufactorum Pipeway}} terrain features for the purposes of certain abilities. *'''<span style='font-size:125%'>B</SPAN>ATTLEZONE <span style='font-size:125%'>M</SPAN>ANUFACTORUM <span style='font-size:125%'>T</SPAN>HERMO <span style='font-size:125%'>P</SPAN>IPES''': {{W40kKeyword|Battlezone Manufactorum Thermo Pipes}} can be set up within 3" of {{W40kKeyword|Battlezone Manufactorum Pipeway}} and vice versa, as long as the pipe access ports on the terrain features all link up. When this's the case, the {{W40kKeyword|Battlezone Manufactorum Thermo Pipes}} and {{W40kKeyword|Battlezone Manufactorum Pipeway}} terrain features're considered connected for the purposes of certain abilities. This's what lets you create sprawling pipe networks, which can divide up the battlefield and obstruct the movement of ground-based vehicles. *'''<span style='font-size:125%'>C</SPAN>HANNELLED <span style='font-size:125%'>P</SPAN>OWER''': Separate {{W40kKeyword|Battlezone Manufactorum Pipeway}} terrain features all connected to the same {{W40kKeyword|Battlezone Manufactorum Thermo Pipes}}'re considered connected for the purposes of certain abilities.
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