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===Special Rules=== *'''Canticles of the Omnissiah:''' At the start of every turn, before reserves mosey on in, count the number of units with the Canticles of the Omnissiah unit. If you have more units, the resulting buff gets even better. Also, when counting the number of units you discount any squads that are falling back, and the canticle remains at that power level even if units regroup or new ones arrive on the table and bring your total higher. You may enact one Canticle of the Omnissiah which lasts until your next turn. With some exceptions, generally you can only use each Canticle once per game. The Canticles are: **'''Incantation of the Iron Soul:''' Having 1-3 units gives them ''Stubborn'', 4-7 gives them ''Stubborn'' and the ability to re-roll failed morale, fear & pinning checks. Having 8+ units just goes stuff it and gives them all ''Fearless''. **'''Shroudpsalm:''' 1-3 = ''Stealth'', 4-7 = ''Shrouded'' while having 8+ gives both rules. :::This can combo beautifully with an allied force that you attached the Enginseer to. :*'''Chant of the Remorseless Fist:''' 1-3 units gives re-rolls of one to-hit in close combat, followed by re-rolls of one and two at 4-7, then simply getting to re-roll all fails to hit if you have 8+ units on the tabletop. :*'''Benediction of Omniscience:''' 1-3 units gives re-rolls of one to-hit while shooting, followed by re-rolls of one and two at 4-7, then simply getting to re-roll all fails to hit if you have 8+ units on the tabletop. :::This is great for gun servitors, for obvious reasons and with Imperial Agents you can have a lot of them. :*'''Invocation of Machine Might:''' 1-3 = plus one strength, increasing to plus two at 4-7, then plus three at 8+ units. :::This can make your basic servo-arm servitors surprisingly deadly in combat considering their cheap price tag, just having four units affected means they're all S8 AP1. :*'''Litany of the Electromancer:''' Your dudes generate electricity; in close combat, for every model you have with the Canticle the enemy takes a S4 AP- hit at Initiative 10 that phase. Increasing to two hits at 4-7 squads, and three hits at 8+. :*Also note that the buffs only apply to friendly models that have the Canticles of the Omnissiah special rule, as according to the rulebook, Canticle effects held by independent characters do not confer unto squads unless specifically noted, and vice versa, so you can't attach an Enginseer to a space marine squad and make them electrical or boost the accuracy of guardsmen. The only ones that apply to allies would be Shroudpsalm and The Incantation of the Iron Soul, which provide USRs that can confer to attached squads. *'''Awaken the Machine:''' The Enginseer can give a friendly vehicle Power of the Machine Spirit instead of shooting. Awesome, and a good reason to never have him fire a shot throughout the whole game. *'''Blessings of the Omnissiah:''' The ability to repair, it's what allows the Enginseer to restore a hull point, fix a Weapon Destroyed or Immobilised result. If he's not using Awaken the Machine then he should be using this ability.
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