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Warhammer 40,000/Tactics/Kill Team(8E)
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===Deployment and Reserves=== After selecting your Scouting option, you move onto deployment. Missions usually provide rules to follow for deployment that restrict where you can set up models. These rules can be as simple as "This third of the board" to complex shapes based on radii to certain points or weird randomized position like in the Aerial Strike mission. In any mission where you don't use Arena's Ultra Close Confines rules, when you deploy your models, you can choose to set up a portion of your models in Reserve instead of on the field. The models in Reserve cannot exceed either one half of the total number of models in your kill team (if you have 10 models, you can only put a max of 5 in Reserve) OR half the total points cost of your kill team (So if you have 3 20pt Stealth Suits and 5 8pt Fire Warriors, you can't put all your Stealth Suits in reserve even though they're less than half of your total number of models). At the end of any Movement Phase, you can choose to set up any number of models in Reserve anywhere on the board that fullfills the following: *is within 1" from a board edge *is more than 5" from an enemy model *is within the deployment zone of the mission, if one is provided. Every faction has their own tactics and/or abilities that alters these restrictions, usually for a certain number of specific units. The distance from enemies is relatively constant though. Every faction also has access to the Outflank tactic, which eliminates the deployment zone restriction for the cost of 1CP When they are set up, the models are considered to have made a normal move that phase for all rules purposes, and cannot make another move that round, but otherwise act normally in the following phases. Any models left in Reserves at the end Round 3 are considered out of action.
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