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Warhammer 40,000/Tactics/Vehicles 101
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===Types of Vehicles, and their Roles=== 40k has a word salad of special vehicle-types: Tanks, transports, flyers, skimmers, fast, walkers, chariot, heavy, super-heavy (walkers/flyers/tanks), and so on so forth. * '''Fast:''' Vehicles can fire more weapons on-the-move, and move further on a Flat-Out move. *'''Tank:''' just simply means the vehicle can Tank Shock enemy models and Ram enemy vehicles. Tank Shock is discussed further down. *'''Skimmers:''' simply ignore intervening terrain/models when moving, and can elect to Jink should an enemy shoot. Note that although Skimmer by itself doesn't give a move bonus to Flat Out, a Fast Skimmer has a bigger bonus than a Fast Vehicle that isn't a skimmer. *'''Flyer:''' Flyers come in from Reserves, being hard-to-hit, and usually are able to alpha-strike a position without too much reprisal. However, their inability to stay stationary, combined with limited firing arcs, means you usually get one good round of shooting with them every other turn...make them count! **'''Hover:''' This simply means that the Flyer can choose to move as though it were a Fast Skimmer. Though this makes them vulnerable to return fire, it does allow them more freedom in moving/selecting targets. *'''Walker:''' Refers to typically slow moving stumpy robots that can be upgraded with a variety of close combat or long ranged weapons depending on the model and army. Usually best served as support, but can comprise the majority of the force. *'''Immobile:''' Drop Pods, or similar. They can't tank shock, or move or ram, but they generally Deep Strike. Allow short-range units to close quickly.
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