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Warhammer 40,000: Kill Team (HoR)/Tactics(7E)
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== Campaigns == In order to allow narratives to be made in an organized fashion, there are supplemental rules that tell how a campaign can be run. #Build a Kill-Team. The recommended amount is around 250 points. #*Establish a Force. This Force is essentially a pool of all the models you have for the whole campaign. #**In a Force, Core Models of the same type join into 5-man groups which are deployed together in a game. This is just so you can roll certain upgrades without having to pour over every single model. They're otherwise the same as regular. #***If you ever need to replace a lost member of a group, roll 1d6. If the result is higher than or equal to the number of battle honours the team has, then they'll be replacing that model. Otherwise, the new guy won't be able to be used and you have to wait a turn before trying again. #***Squads act as single groups. They gain Battle Honours and replacements as if they're a group. #**In a game where the Leader is out of commission, a Special Model can become a Leader with Inspiring Aura. This makes them effectively a leader, but it'll costs -1VP from whatever winnings you get. Note that if you have no Core models to use in a game, then you immediately forfeit the game. #Play the damn game. Seriously. #Determine injuries for totally-dead models/squads. #*Core and special units have different result tables to roll on for injuries, as do transports, walkers, and artillery if you take them. While Core units either get dead or alive, Special models can risk losing from a stat or being temporarily out of a game. #Determine RP and Renown won #*Requisition is won through accomplishing certain goals in the game. They make models better. #*Renown is generally how good you are, so they're a score. Winners gain renown, losers roll d6 where they either lose Renown for what happened or gets +1. #Spend RP #*You can either spend Requisition to replace models, upgrade the base or buy Battle Honours for certain models. #**Base upgrades give you not only bonus points to spend on your Force, but you can also spend Requisition to get you bonuses you can use on-field. #**Battle Honours upgrade one model in a group by either raising his stats or giving him special rules he normally doesn't get. Walkers and Transports have different upgrades from the infantry, with one allowing them to recover any lasting damage they take from the Injury Results Table. If a model ever is killed and stays dead after a game, they lose whatever Battle Honours they get. Rinse and repeat until you have a winner. === Bonus Stuff === For the sake of bonus fun for your campaigns, you can add in bonus rules to give access to both Legendary Weapons (weapons with nifty special rules) and Legendary Heroes (Special characters, though not necessarily Codex ones, with options like the [[Legion of the Damned]] and Dreadnought [[Davian Thule]].) '''LEGENDARY WEAPONS''' #Before the next mission of the campaign starts, you can declare that you're looking for a Legendary Weapons if you have 5 Renown to spend. #*The next mission you play is based upon how many players also call for a hunt. #If you win the weapon, you now get to roll to generate just what exactly it is, be it a gun or a melee weapon, and the properties it has. '''LEGENDARY HEROES''' #During the spending stage, a player can spend Requisition to hire the services of a certain Legendary Hero that can be hired by their faction. For every 5 Renown you have, you can hire another Hero, but if you ever go below that limit, you can't look for another until you regain renown. #These heroes are essentially outside the FOC (though they will be added in points cost). This means that they'll never get Battle Honours because they're already special enough. #After the first fight, the player must pay for a Legendary Hero's upkeep fee in Requisition. If he is killed or dropped from the Force, then there's no cost. #*If the Hero is ever killed in a game, they must roll on the Core Injuries chart. If the Hero's part of a squad, then they can never hire reinforcements.
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