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===Tier=== The GM determines a "tier" for the campaign, which is an integer from 1 to 4; on a very broad level, this describes the "power level" of the campaign. The Tier sets a variety of other variables, such as the greatest number of bonus dice or greatest penalty a roll can receive, the number of points characters are built with in chargen, and so on and so forth. The tier system reflects a combination of a given character's combat ability, authority, and wargear access, among other things. A Tier I character would be a [[Imperial Guard|Guardsman]], [[Eldar Corsairs|Eldar Corsair]], or [[Ork Boy]] (grunts, essentially), while things like Space Marines, [[Eldar]] [[Warlock (Eldar)|Warlocks]], and [[Commissar]]s would be Tier III. Any given campaign will have an agreed-upon Tier set for it, which will dictate limits on Archetypes, dice pool limits, and the overall challenge level of the campaign. This ensures that a given campaign won't pit characters against anything too easy or too hard for their expected power level- an individual Genestealer that would be the main villain of a Tier I game session would only qualify as a basic mook in a Tier III game, for example. The tier system features blatantly pro-Primaris propaganda, placing basic Primaris units on the same tier as Librarians and Inquisitors, and otherwise putting a middle finger up to a wide variety of units deemed ‘inferior’, which could nevertheless destroy them in lore. Let’s see how superior you are when a Rogue Trader orders a macro-strike on your squad, or a Rogue Psyker makes your head explode. To a degree, it also feels a little too compressed, as while there are archetypes out for space marines for advanced roles like Libararians and Chaplains, these rules were not extended to their Primaris counterparts since doing so would require actually making a Tier 5, thereby forcibly re-shuffling the tierlists. * '''Archetypes By Tier''' **'''Tier 1''': Ministorum Priest, Sister Hospitaller, Imperial Guardsman, Inquisitional Acolyte, Inquisitorial Adept, Inquisitorial Sage, Hive Ganger, Cultist, Eldar Corsair, Ork Boy, Tech-Adept, Ratling Sniper, Kroot Mercenary **'''Tier 2''': Death Cult Assassin, Sister of Battle, Tempestus Scion, Space Marine Scout, Sanctioned Psyker, Rogue Trader, Skitarius, Scavvy, Rogue Pskyer, Eldar Ranger, Ork Kommando, Sister Repentia, Confessor, Ogryn Warrior, Lexmechanic, Interrogator **'''Tier 3''': Crusader, Imperial Commissar{{BLAM|'''*BLAM*'''}}, Tactical Space Marine, Tech-Priest, Desperado (read: John Wick), Chaos Space Marine, Heretek, Eldar Warlock, Ork Nob, Sister Dialogus, Imagifier, Seraphim, Sicarian Infiltrator, Sicarian Ruststalker, Bullgryn, Sisters of Silence Prosecutor **'''Tier 4''': Inquisitor (sick!), Primaris Marine Intercessor, Canoness, Astartes Apothecary, Astartes Chaplain, Astartes Librarian, Primaris Reiver, Tech-Priest Dominus, First Company Veteran (Both in power armor and terminator loadouts) **'''Tier 5''': There is no official tier 5, but the rulebook states that groups can make tier 5 a reality to play things like high ranking space marines, Lord Inquisitors, or Arch-Magi. Going to tier 5 is as simple as making starting XP 500. ====Ranks==== More akin to actual levels, with a lot of talents and class features keying of ranks. You rank up for every 40 XP spent, with the ability to Ascend to a higher tier once you reach 100 XP if the GM permits it.
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