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==Christian== Jesus Christ walked the earth freely seven centuries ago. During that time, He healed the sick, taught wisdom, and helped those in need. But the Roman Empire feared his power, and so Pontius Pilate, then magistrate of the lands where Jesus walked, sought to have him killed. A troop of Man Machines were sent to slay him, but Jesus declined to be slain at that time, and any wound merely healed, leaving the Christ yet living and free to speak as he would. So Pontius Pilate acquired the services of 100 smiths of Vulcan, and constructed a great cross, with the power of the gods, that Jesus might be killed. And it was built towering over Jerusalem, and Judas, one of Jesus' followers, delivered the Christ onto Pilate for 30 silver coins. Jesus took his place within the great cross, and was pierced through, and did not heal. But neither did Jesus die, and so he remained there. And so Paul, a follower of Jesus, went out into the lands to tell people the good news which Jesus had taught, and to oppose the Romans. ===Primary: Heralds=== '''10M 2W 6I 10L 5S''' 225pts At the beginning of the Universe, YHWH created divine beings to serve him. These beings were diverse in form, and mighty in power. Should many Christians die in the name of Jesus, these Angels may come to earth to vanquish the foes of Christ. ====Special Rules==== * Heralds begin play not on the field. During the magic phase, roll 1d10. Add the value to the number of Christian casualties so far. If this number exceeds a threshold of 50, put the Herald into play within 6" of another Christian unit. ====Options==== * '''Thirst for Vengeance''' (150pts)- Reduce threshold to 25 * '''Lance of Longinus''' (60pts) - The Herald wields a lance taken from Jesus' cross, and forged by Longinus. Jesus' blood has made this weapon incredibly potent.+2 Damage * '''Hewn of Mountain''' (100pts) - +1W * '''Multitude of Eyes''' (70pts) - +2I * '''Heaven's Descent''' (100pts) - When the Herald comes into play, it can be placed anywhere on the field, as long as there is not already a unit there. * '''Sixfold Wings''' (70pts) - This unit can draw movement through enemy units and terrain at no penalty. * '''Fire and Brimstone''' (120pts) - 18", makes area attacks for free ===Secondary: Ascendants=== '''8M 1W 6I 8L S3''' 30 pts A Christian may be bolted into a machine, like the one which holds Christ, and by the power of YHWH be given a new angelic body. It is with no joy that a Christian does this, however, for a death in this form destroys the soul, and a Herald cannot linger long on earth to aid those she treasures there. ====Special Rules==== * Disciples must be sacrificed during battle to bring an Ascendant into play. ====Options==== * '''Flaming Sword''' (20pts) - +2 Damage. Units in combat must make a morale check or break, immediately after combat is resolved. * '''Martyr's Revenge''' (5pts) - When this model is destroyed, all enemy units in 4" take one damage and -2 to hit until the end of your next turn. * '''Wrath of the Divine''' (15pts) - 18" ranged weapon * '''Trumpet of the End Times''' (40pts, whole unit) - all enemies in 8" have -1L. This does not stack with instances of this power. ===Tertiary: Disciples=== '''4M 1W 5I 7L 1S''' 8pts The Christians fight with the experience of a thousand lives, for they do not die. Indeed, many Christians still live that walked with Jesus. When a Christian dies, she is reborn 3 days later. Scars remain, but YHWH gives his children new body parts should they lose some in his service. As a result, the oldest Disciples sparkle with bodies as made as much from lightening and fire as from flesh. ====Special Rules==== * A Disciple may use his Magic action to be crucified. The crucified Disciple may take no normal actions but may use his magic phase the next turn to become an Ascendant. Any number of models in a unit may do this. When they do, they are removed from their unit. ====Options==== * '''Arms as Lightning''' (12pts) - Deal two additional damage * '''Sinews of Steel''' (4pts) - Increase to-hit by two * '''Thighs of Bronze''' (4pts) - +2M * '''Heaven's Clarity''' (4pts) - Increase initiative by one * '''Flesh like Thunder''' (8pts) - +1W * '''Wings''' (6pts) - This unit can ignore terrain and enemy units when moving. * All equipment is available to Disciples, except for faction-specific equipment.
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