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Warhammer 40,000/9th Edition Tactics/Thousand Sons
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===Dedicated Transports=== *'''Chaos Rhino''' - With Webway Strike and the numerous ways to slingshot units, sadly these aren't very useful for Thousand Sons. At 80 points they're expensive in an army that is already struggling to fit things in. Their main use is to get assault troops safely forward. Meanwhile, you want your tanky Rubrics on the field so that their Sorcerers can cast their psychic powers, though they ''do'' gain 5++ from the legion trait. ** If you ''do'' take one, then add on a Havoc Launcher and Inferno Combi-Bolter. This at least puts out a decent amount of small arms fire, to make the price of the METAL BOX feel a bit better. ** For some players, 80 points apiece is a decent price to protect your expensive rubric squads from a harsh Alpha Strike, as any opponent worth their salt (or dust) will know they are going to have to throw a hefty amount of firepower at them. Due to this, think of the Rhino as a disposable bunker; if it dies, so be it, and if it doesn't it still served its purpose, considering it moves twice as fast as the rubrics. *'''Chaos Terrax-pattern Termite<sup>Forge World</sup>:''' It's a neither a drop pod nor a rhino, but something of both. Like a drop pod, the Termite can Deep Strike (but it has no special rules for doing it turn 1, nor any for ignoring point limits). Once deployed, however, the termite acts like a slow rhino. At 8/5/3 inches, this thing isn't going anywhere quickly. So why bother? Well, the termite has some neat little things going for it. First is the transport capacity. At 12 {{W40Kkeyword|<Legion>}} models (no Terminators), this little drill is quite the metal box. And then there is the subject of the ''incredible'' guns, which should never be a pair of combi-bolters but should be either a pair of heavy flamers for free or a pair of 20" twin volkite chargers for 10 points (the chargers will ''wreck'' an enemy heavy, but this is a slow transport, not a main battle tank - driving costs up isn't always a good idea). It comes with a mandatory ''5''-shot heavy meltagun and a Termite Drill, which is an A3/1d3/1 WS4+ Sx2 (14) AP-4 D1d3+3 (D1d3+6 vs {{W40Kkeyword|Vehicle}}s) melee weapon. The 5-shot meltagun combined with the volkite will wreck absolute face when you deep strike, but after that you are likely to have trouble keeping the thing in range to shoot.
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