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Paragon Path
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===Shadowblade=== This edgy-sounding path is a little special in that it forces you to use a particular weapon that's provided to you. This ''Weapon of the Night'' is essentially a light blade that you can throw, deals appreciable damage, and has a +3 proficiency mod. Unfortunately, this shadowblade has no way of being improved, locking you into ki foci for any implements. ''Master of Shadows'' gives your shadowblade a neat little trick whenever your shadowblade kills someone: you gain a gloom shard which you can then spend on a few thematic little perks. ''Shadowblade Action'' uses an AP to grant you instant Combat Advantage for your turn as well as the ability to spend your last action that turn for a range 10 teleport in case you needed to be somewhere urgently. ''Eyes of the Night''...just gives you darkvision, which is wasted on many of the races. Soul Reaver is a basic attack with your shadowblade that gives you an instant shard. Veil of Unsight grants you or an ally instant invisibility. Shadow Curse is an attack that could use the shadowblade if you wanted to hit Reflex rather than AC and as a result you gain the ability to spend a gloom shard each turn to inflict damage and gain Combat Advantage. Compares to the Soul Thief, this path dedicates you not only to a mundane-ish weapon, but also to the idea of softening up enemies. While the damage is decent, your bigger advantage is your ability to run around and use shards for Combat Advantage or hiding in darkness.
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