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Codex - Q'Orl: /tg/'s 9th Edition
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===Fast Attacks=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Walker Battalion==== <div class="mw-collapsible-content"> ''Mechanized battle walkers are a common sight in Q'Orl armies, their design allows them to quickly move through destroyed areas to redirect their support to the area it most needs it.''</div> </div> This unit contains 1 Hive Walker ('''Power Rating: 4'''). It can include 1 additional Hive Walker ('''Power Rating: +4''') or 2 additional Hive Walkers ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hive Walker || 12" || 5+ || 3+ || 5 || 6 || 6 || 3 || 9 || 4+ || 70 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-High Voltage Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> '''Special Rules:''' <tabs> <tab name="All-Terrain Walker"> This model is never slowed down by Difficult Ground. </tab> <tab name="Independent Reconnaissance Units"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Options:''' Any model may replace its '''High Voltage Rifle''' with one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Bioengineered Nerve Breaker''' - +6 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bioengineered Nerve Breaker''' || 24" || Assault 3D3 || 4 || 0 || 1 || Blast. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Semi-automatic Ordnance Aimer''' - +6 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Semi-automatic Ordnance Aimer''' || 24" || Rapid Fire 3 || 4 || -2 || D3 || - |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Hive Walker}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Winged Q'Orl Soldiers==== <div class="mw-collapsible-content"> ''A winged variant of the common soldier. The added mobility makes them excellent for hit and run tactics and surprise ambushes, although they still remain nothing more than expendable flesh and chitin.''</div> </div> This unit contains 5 Winged Q'Orl Soldiers ('''Power Rating: 3'''). It can include up to 5 additional 5 Winged Q'Orl Soldiers ('''Power Rating: +3'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Winged Q'Orl Soldier || 12" || 5+ || 3+ || 3 || 4 || 1 || 2 || 7 || 4+ || 9 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Neuroelectric Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Neuroelectric Rifle''' || 24" || Assault 1 || 4 || -1 || 1 || Each hit roll of 6+ with this weapon causes 2 hits instead of 1. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="For the Queen"> See Army Rules - Universal </tab> <tab name="Flying Threats"> During deployment, you can set this unit up in the sky. When you do so, at the end of any of your Movement phases you can set this unit anywhere on the battlefield that is at least 9β away from enemy models. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Options:''' For every 5 models, a Winged Q'Orl Soldier may replace its '''Neuroelectric Rifle''' with one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''High Voltage Rifle''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Semi-automatic Ordnance Aimer''' - +6 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Semi-automatic Ordnance Aimer''' || 24" || Rapid Fire 3 || 4 || -2 || D3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Every 5 models, one Winged Q'Orl Soldier can take an '''Electric Pulse Grenade''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Electric Pulse Grenade''' || 6" || Grenade D6 || 4 || -1 || 1 || Blast. If a 6 is rolled to determine the number of shots this weapon fires, increase the AP characteristic of this weapon to -2 for the remaining of the phase. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This unit can take a '''Gamma Mortis Protocol''' - +10 pts. <div class="mw-collapsible-content"> '''Gamma Mortis Protocol:''' If a model in a unit with a Gamma Mortis Protocol is slain in the Fight phase before it has made its attacks, leave the model where it is. When its unit is chosen to fight in that phase, it can do so as normal. Once it has done so, remove the model from the battlefield.</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Soldiers}}, {{W40kKeyword|Winged Q'Orl Soldiers}}
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