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Codex - Tyranids: /tg/'s 8th Edition
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===HQ=== ====Genestealer Patriarch==== This unit contains 1 Genestealer Patriarch ('''Power Rating 6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Genestealer Patriarch || 8" || 2+ || 5+ || 6 || 5 || 6 || 6 || 10 || 4+ |} '''Biomorphs:''' * A pair of Patriarch's Claws '''Special Rules:''' *'''Brood Telepathy''' *'''Lightning Reflexes''' *'''Shadow in the Warp''' *'''Swift and Deadly''' *'''Synapse''' '''Psyker:''' *A Genestealer Patriarch can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' power and one psychic power from the Hivemind's Control discipline. '''Upgrades:''' *'''Death From the Shadows:''' During deployment, you can set up this unit in the shadows instead of placing it on the battlefield. At the end of any of your Movement phases, you can set it up anywhere on the battlefield that is more than 9" away from any enemy models and inside a piece of terrain. *'''Extended Carapace:''' A Genstealer Patriarch with extended carapaces has a Save characteristic of 3+ but loses the ''Swift and Deadly'' special rule. '''Options:''' *Mutations: (M:20/WS:5/BS:5/S:10/T:20/W:10/A:10/Ld:-/Sv:-/Psy:25/Syn:-) * A Patriarch may take the '''Death from the Shadows''' Upgrade - 15 pts * A Patriarch may take the '''Extended Carapace''' Upgrade - 25 pts * A Patriarch may take one of the following: ::- Monstrous Scything Talons - 15 pts. ::- Monstrous Rending Claws - 20 pts. *A Patriarch may take up to two items from the ''Biomorphs'' lists. *May take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. *A Patriarch may take any of the following: ::- Flesh Hooks - 5 pts ::- Implant Attack - 10 pts '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Genestealer Patriarch}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} =====Ymgarl Genestealer Patriarch===== This unit contains 1 Ymgarl Genestealer Patriarch ('''Power Rating 8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Ymgarl Genestealer Patriarch || 8" || 2+ || 5+ || 6 || 5 || 6 || 6 || 10 || 3+ |} '''Biomorphs:''' *A pair of Patriarch's Claws *Feeder Tendrils '''Special Rules:''' *'''Alter Form:''' At the start of its movement phase, a Ymgarl Genestealer Patriarch must alter their form into one of the three listed below. The bonus gained lasts until the start of its next movement phase. The same form cannot be chosen in two consecutive turns. ::*'''Slashing Claws:''' The Ymgarl Genestealer Patriarch has +1 Strength. ::*'''Tentacled Limbs:''' The Ymgarl Genestealer Patriarch has +1 Attack. ::*'''Muscle Carapace:''' The Ymgarl Genestealer Patriarch has +1 Toughness. *'''Brood Telepathy''' *'''Highly Compatible:''' If given the Ymgarl Factor Bio-Artefact, a Ymgarl Genestealer Patriarch may choose the result of the D3 die roll for its alter form. *'''Leftover:''' A Ymgarl Genestealer Patriarch may never be your Warlord. *'''Lightning Reflexes''' *'''Master of Mutation:''' In detachments with a Ymgarl Genestealer Patriarch, Ymgarl Genestealers count as {{W40kKeyword|Troops}}. *'''Shadow in the Warp''' *'''Swift and Deadly''' *'''Synapse''' '''Psyker:''' *An Ymgarl Genestealer Patriarch can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' power and one psychic power from the Hivemind's Control discipline. '''Upgrades:''' *'''Extended Carapace:''' A Ymgarl Genstealer Patriarch with extended carapaces has a Save characteristic of 2+ but lose the ''Swift and Deadly'' special rule. '''Options:''' *Mutations: (M:20/WS:5/BS:5/S:10/T:20/W:10/A:10/Ld:-/Sv:-/Psy:25/Syn:-) * An Ymgarl Patriarch may take the Extended Carapace Upgrade - 25 pts * An Ymgarl Patriarch may take one of the following: ::- Monstrous Scything Talons - 15 pts. ::- Monstrous Rending Claws - 20 pts. *An Ymgarl Patriarch may take up to two items from the ''Biomorphs'' lists. *May take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. *An Ymgarl Patriarch may take any of the following: ::- Flesh Hooks - 5 pts ::- Implant Attack - 10 pts '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Ymgarl Genestealer Patriarch}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} ====Hive Tyrant==== This unit contains 1 Hive Tyrant ('''Power Rating 8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Hive Tyrant || * || * || * || 6 || 7 || 12 || 4 || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 7-12+ || 9"/16" || 2+ || 3+ |- | 4-6 || 7"/12" || 3+ || 3+ |- | 1-3 || 5"/8" || 4+ || 4+ |} '''Biomorphs:''' *Two pairs of Monstrous Scything Talons '''Special Rules:''' *'''Death Throes''' *'''Psychic Barrier''' *'''Shadow in the Warp''' *'''Synapse''' *'''The Will of the Hive Mind''' '''Psyker:''' *An Hive Tyran can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' power and two psychic powers from the Hivemind's Control or Hivemind's Wrath disciplines. '''Upgrades:''' *'''Hive Commander:''' For each Hive Tyrant in your army with this upgrade, choose a single {{W40kKeyword|Troops}} unit from the same detachment. Do not set up that unit. At the end of any of your Movement phases set it up anywhere on the battlefield that is more than 9" away from any enemy models and within 6" of a board edge. *'''Indescribable Horror:''' Enemy units within 12" subtract 1 from their leadership. *'''Lord of the Skies:''' If a Hive Tyrant with the Wings upgrade is your warlord, Gargoyles, Simurghs, Shrikes, and Sky-Slashers count as {{W40kKeyword|Troops}} and may be taken as a {{W40kKeyword|TROOP}} choice. *'''Old Adversary:''' This Hive Tyrant re-rolls all failed To Hit and To Wound rolls of 1 when fighting in close combat against an enemy {{W40kKeyword|Character}}. '''Options:''' *Mutations: (M:15*/WS:10/BS:15/S:10/T:20*/W:20/A:10/Ld:-/Sv:30*/Psy:30/Syn:30) ::<nowiki>*</nowiki>cannot be taken on a model with wings biomorph. *May take items from the ''Monstrous Bio-cannons'', ''Monstrous Bio-weapons'' and ''Thorax Biomorphs'' lists. *May take up to three items from the ''Biomorphs'' lists. *May take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. * May take any of the following upgrades: ::- '''Hive Commander''' - 20 pts. ::- '''Indescribable Horror''' - 10 pts. ::- '''Old Adversary''' - 15 pts. * May take any of the following: ::- Bio-Plasma - 15 pts. ::- Flesh Hooks - 15 pts. ::- Prehensile Pincer - 10 pts. ::- Wings and '''Lord of the Skies''' special rule - 27 pts/2 PP. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Hive Tyrant}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} ====Malanthrope Brood==== This unit contains 1 Malanthrope ('''Power Rating 6'''). It can contain 1 additional Malanthrope ('''Power Rating +6''') or 2 additional Malanthropes ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Malanthrope || 6" || 4+ || 4+ || 4 || 5 || 9 || 4 || 9 || 5+ |} '''Biomorphs''' *'''Grasping Tail''' *'''Regeneration''' '''Special Rules:''' *'''Enhanced Toxic Miasma''' *'''Monstrous Brood''' *'''Prey Adaption''' *'''Shadow in the Warp''' *'''Shrouding Spores (Malanthrope)''' *'''Synapse''' '''Options:''' *Mutations: (M:10/WS:5/BS:-/S:5/T:10/W:15/A:10/Ld:-/Sv:25/Psy:-/Syn:35) *May take up to two items from the ''Biomorphs'' lists. *May take any of the followings: ::-Adrenal Glands - 1 pts. ::-Toxin Sacs - 2 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Malanthrope}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Fly}} ====Neurothrope==== This unit contains 1 Neurothrope ('''Power Rating 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Neurothrope || 6" || 4+ || 3+ || 4 || 4 || 5 || 1 || 9 || 5+ |} '''Biomorphs:''' *Claws and Teeth '''Special Rules:''' *'''Shadow in the Warp''' *'''Spirit Leech''' *'''Synapse''' *'''Warp Field''' *'''Warp Siphon''' '''Psyker:''' *A Neurothrope can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' and the ''Warp Blast'' powers plus one psychic power from any of the Hivemind's disciplines. '''Upgrades:''' *'''Psychic Overlord:''' This model adds 1 to the result of the dices when trying to manifest or deny a psychic power. '''Options:''' *Mutations: (M:10/WS:-/BS:15/S:10/T:20/W:20/A:5/Ld:-/Sv:10/Psy:35/Syn:20) *A Neurothrope may take the '''Psychic Overlord''' Upgrade. *A Neurothrope may take up to two items from the ''Biomorphs'' lists. *May take any of the followings: ::-Adrenal Glands - 1 pts. ::-Toxin Sacs - 2 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Neurothrope}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Zoanthrope}}, {{W40kKeyword|Psyker}} ====Tervigon==== This unit contains 1 Tervigon ('''Power Rating 9'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tervigon || * || * || * || 7 || 8 || 14 || 3 || 9 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 8-14+ || 8" || 4+ || 4+ |- | 4-7 || 6" || 5+ || 5+ |- | 1-3 || 4" || 5+ || 6+ |} '''Biomorphs:''' *A pair of Massive Scything Talons *Stinger Salvo '''Special Rules:''' *'''Brood Progenitor''' *'''Shadow in the Warp''' *'''Spawner:''' At the start of your Movement phase, a Tervigon can spawn Termagants. If it does so add a new unit of 10 Termagants to your army and set it up on the battlefield so that it is wholly within 6" of the Tervigon and more than 1" from the enemy. These models have their normal Biomorphs. Alternatively, you can replace up to 10 models lost earlier in the battle in an existing unit of Termagants from your army that is within 6" of the Tervigon. These models count as having the same upgrades as the unit they take part in. Models placed in this way must be within 6" of the Tervigon and more than 1" from the enemy. Models created by this rule count as having the same upgrade biomorphs as the Tervigon, for the exception of Acid Blood and Adamantine Tusks. *'''Synapse''' *'''Synaptic Backlash''' '''Psyker:''' *A Tervigon can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' power and one psychic power from the Hivemind's Control discipline. '''Upgrades:''' *'''Spawn Hormagaunts:''' Replace Termagants with Hormagaunts in Spawner, Brood Progenitor and Synaptic Backslash rules. *'''Spawn Gargoyles:''' Replace Termagants with Gargoyles in Spawner, Brood Progenitor and Synaptic Backslash rules. *'''Spawn Simurghs:''' Replace Termagants with Simurghs in Spawner, Brood Progenitor and Synaptic Backslash rules. *'''Spawn Rippers:''' Replace Termagants with Rippers in Spawner, Brood Progenitor and Synaptic Backslash rules. *'''Spawn Sky-Slashers:''' Replace Termagants with Sky-Slashers in Spawner, Brood Progenitor and Synaptic Backslash rules. '''Options:''' *Mutations: (M:10/WS:10/BS:15/S:10/T:20/W:20/A:15/Ld:-/Sv:45/Psy:25/Syn:35) *May take one item from the ''Thorax Biomorphs'' lists. *May take up to three items from the ''Biomorphs'' lists.* *May take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. :<nowiki>*</nowiki> Tervigons take all biomorph upgrades at double points cost (except Acid Blood and Adamantine Tusks). *May take one of the following upgrades: ::- '''Spawn Hormagaunts''' - Free ::- '''Spawn Gargoyles''' - 40 pts. ::- '''Spawn Simurghs''' - 40 pts. ::- '''Spawn Rippers''' - 40 pts. ::- '''Spawn Sky-Slashers''' - 60 pts. * May replace its Stinger Salvo with Cluster Spines - 5 pts. * May replace its Massive Scything Talons with Massive Crushing Claws - 20 pts. * May take Wings if it has taken the '''Spawn Gargoyles''', '''Simurghs''', or '''Sky-Slasher''' Upgrade - 20 pts./2 PP '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Tervigon}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} ====Trygon Prime==== This unit contains 1 Trygon Prime ('''Power Rating 9'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Trygon Prime || * || * || * || 7 || 6 || 12 || 6 || 9 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 7-12+ || 9" || 3+ || 4+ |- | 4-6 || 7" || 4+ || 5+ |- | 1-3 || 5" || 5+ || 6+ |} '''Biomorphs:''' *Bio-electric Pulse with Containment Spines *Three pairs of Monstrous Scything Talons '''Special rules:''' *'''Burrow''': At the beginning of any of your Movement phases, any Trygon Prime that is not within 1" of an enemy unit can burrow. Remove it from the battlefield - it can return as described in the ''Subterranean Assault'' ability. A Trygon Prime may not burrow and return to the battlefield in the same turn. If the battle ends while the Trygon Prime is underground, it is considered to be slain. *'''Death Throes''' *'''Serpent Lord:''' If a Trygon Prime is your warlord, Raveners count as {{W40kKeyword|Troops}} and may be taken as a {{W40kKeyword|TROOP}} choice. *'''Shadow in the Warp''' *'''Subterranean Assault''' *'''Synapse''' '''Upgrades:''' *'''Lurker:''' A Trygon Prime with this upgrade can enter from Reserve on the first turn. *'''Prepared Tunnel Network:''' Two units can emerge by the ''Subterranean Assault'' special rule with a Trygon Prime with this upgrade. '''Psyker:''' *A Trygon Prime that has purchased the {{W40kKeyword|Psyker}} keyword can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' power and one psychic power from the Hivemind's Malice discipline. '''Options:''' *Mutations: (M:15/WS:10/BS:15/S:10/T:20/W:15/A:15/Ld:-/Sv:35/Psy:25/Syn:-) *May take one item from the ''Thorax Biomorphs'' lists. *May take up to three items from the ''Biomorphs'' lists. *May take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. * May take any of the following upgrades: ::- '''Prepared Tunnel Network''' - 50 pts. ::- '''Lurker''' - 50 pts. ::- {{W40kKeyword|Psyker}} keyword - 50 pts. * May take one of the following: ::- Heavy spinefist - 10 pts. ::- Spine banks - 2 pts. *May take one of the following tail biomorphs: ::- Biostatic Rattle - free ::- Prehensile Pincer - free ::- Toxinspike - 1 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Trygon Prime}}, {{W40kKeyword|Synapse}} ====Tyranid Prime==== This unit contains 1 Tyranid Prime ('''Power Rating 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tyranid Prime || 6" || 2+ || 3+ || 5 || 5 || 6 || 4 || 10 || 3+ |- | Tyranid Prime Apex Strain || 6" || 2+ || 3+ || 5 || 5 || 7 || 5 || 10 || 3+ |} '''Biomorphs:''' *Devourer *Scything Talons '''Special Rules:''' *'''Shadow in the Warp''' *'''Synapse''' '''Psyker:''' *A Tyranid Prim Apex Strain can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' power and one psychic power from the Hivemind's Control discipline. '''Upgrades:''' *'''Brood Leader:''' Friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Infantry}} units within 6" of this model can re-roll hit rolls of 1. If the unit is of Tyranid Warriors, Shrikes or Raveners, you can also add 1 to their hit rolls. '''Options:''' *Mutations: (M:10/WS:20/BS:25/S:5/T:15/W:15/A:10/Ld:-/Sv:20/Psy:25/Syn:20) * May take items from the ''Basic Bio-weapons'', ''Basic Bio-cannons'' and ''Melee Bio-weapons'' lists. *May take one item from the ''Biomorphs'' list. *May take any of the followings: ::-Adrenal Glands - 2 pts. ::-Toxin Sacs - 3 pts. * May take the '''Brood Leader''' upgrade - 20 pts. * May be upgraded to Tyranid Prime Apex Strain - 30 pts/ 1 PP. * May take one of the following: ::- Wings - free ::- Snake body - free * May take any of the followings: ::-Flesh Hooks - 5 pts. ::-Prehensile Pincer - 10 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Tyranid Prime}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} (Tyranid Prime Apex Strain Only) ====Blind Horror==== This unit contains 1 Blind Horror ('''Power Rating 8'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Blind Horror || 12" || 3+ || - || 5 || 5 || 6 || 6 || 9 || 3+ |} '''Biomorphs:''' *A pair of Giant Scything Talons *A pair of Rending Claws *A pair of Scything Talons *Spike Tail '''Special Rules:''' *'''Blind Beast:''' This model can't be affected by any rules or stratagems that alter its hit rolls, except for its '''Monstruos Scything Talons''' special rule. *'''Minor Synapse Link:''' Friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Swarm}} units consider this model has to have the ''Synapse'' special rule and keyword. *'''Pheromones Detectors:''' This model can reroll failed charge and hit rolls against a unit which has previously lost at least one model due to a moral test. *'''Psycological Horror:''' Enemy units between 12" of this model are forced to take a Morale test, regardless of any special rule or stratagem, and said test must be taken on 2D6, discarding the lowest result. In addition, every time an enemy unit (that doesn't have the {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} keyword) within 12" of this model tries to take an action (moving, shooting, charging, etc...) it must take a Leadership test with a -2 to its Leadership value. If the test is passed it can take the action as usual, if the test is failed the unit is paralyzed by fear and cannot take such action. '''Warlord Trait:''' If this model is your Warlord, it has the ''Mind Eater'' Warlord Trait. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Blind Horror}} ====Deathleaper==== This unit contains 1 Deathleaper ('''Power Rating 5'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Deathleaper || 9" || 2+ || 4+ || 6 || 4 || 6 || 4 || 10 || 5+ |} '''Biomorphs:''' *Flesh Hooks *Implant attack *A pair of Scything Talons *A pair of Sinister Talons *Feeder Tendrils '''Special Rules:''' *'''Assassin Lord:''' If the Deathleaper is your warlord, lictors count as {{W40kKeyword|Troops}} and may be taken as a {{W40kKeyword|Troop}} choice. *'''Hidden Hunter:''' During deployment, you can set up this model in hiding instead of placing it on the battlefield. At the end of any of your Movement phases, this model can spring from its hiding place - set it up anywhere on the battlefield that is more than D3+3" away from enemy models. *'''"It's After Me!":''' At the start of the first battle round but before the first turn begins, pick a {{W40kKeyword|Character}} from the opposing army. You can re-roll hit and wound rolls in the Fight phase for any of Deathleaper's attacks that target that {{W40kKeyword|Character}}. Also, whilst Deathleaper is alive, that modelβs Leadership is reduced by D3. *'''"Where is it?":''' Your opponent must subtract 2 from their hit rolls for attacks that target this model. In addition, add 2 instead of 1 to saving throws for Deathleaper when it is in cover. Models may not fire overwatch against a Deathleaper. *'''"Deathleap":''' A Deathleaper does not roll for Charge distances - instead its Charge distance is always 12" unless improved. The Deathleaper similarly does not roll for advancing, it always advances 6" and may charge after Advancing. *'''"It's too fast!":''' The Deathleaper has a 4++ invulnerable save in melee and a 3++ invulnerable save against shooting. *'''"It's got my weapon!":''' When attacking an enemy, the Deathleaper may force an opposed weapon skill test on each model wounded by the Deathleaper in either shooting or assault. Upon announcing a disarm check and designating the weapon to be disarmed, both players roll 1d6 and add it to the opposite of their weapon skill (a 2+ WS means 6, 3+ means 5, etc...), if the Deathleaper loses, nothing happens. If the Deathleaper wins then the designated item is disarmed and cannot be used for the remainder of the turn. *'''Superior Chameleonic Skin''' *'''"There is no escape":''' Enemy {{W40kKeyword|Characters}} cannot disengage from a Deathleaper. *'''"Where are my guards?":''' Enemy units can't intercept wounds made by this model. '''Warlord Trait:''' If this model is your Warlord, it has the ''Mind Eater'' Warlord Trait. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Deathleaper}} ====Old One Eye==== This unit contains 1 Old One Eye ('''Power Rating 10'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Old One Eye || 7" || 3+ || 4+ || 7 || 7 || 9 || 5 || 7 || 3+ |} '''Biomorphs:''' *Monstrous Crushing Claws *Monstrous Scything Talons *Spine Banks *Thresher Scythe '''Special rules:''' *'''Alpha Leader:''' You can add 1 to hit rolls for friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Carnifex}} units that are within 6" of this model. *'''Berserk Rampage''' *'''Immortal Battering Ram''' *'''Instinctive Behaviour''' *'''"Is It Dead?":''' When Old One Eye is removed as a casualty, leave the model on the table (it counts as battlefield debris, and provides cover to model that are at least half obscured by it). At the beginning of each of your turns roll a die; on a 4+ the Old One Eye returns to play with a single wound remaining. *'''Lord of the Living Battering-rams:''' If the Old One Eye is your warlord, Carnifexes, Stone Crusher Carnifexes, Thornbacks and Screamer Killers count as {{W40kKeyword|TROOPS}} and may be taken as a {{W40kKeyword|TROOP}} choice. *'''Metal-crushing Carapace:''' Old One Eye increases the result needed for an attack to wound it by one step (e.g a weapon that would usually wound on a 2+ needs a 3+, a weapon that would wound on a 3+, a 4+ and so on), to a maximum of 6+. Weapons that inflict multiple damage deal one damage less to a minimum of one. *'''Regeneration''' *'''"That Only Angered It!":''' Each time the Old One Eye loses a wound, it gains +1 to its Attack value (to the maximum of 10), these attacks are not lost if it recovers wounds through Regeneration or other rules and stratagems. '''Warlord Trait:''' If this model is your Warlord, it has the ''Adaptive Biology'' Warlord Trait. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Old One Eye}}, {{W40kKeyword|Carnifex}} ====The Doom of Malan'tai==== This unit contains 1 Doom of Malan'tai ('''Power Rating 15'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | The Doom of Malan'tai || 6" || 4+ || 2+ || 4 || 4 || 6 || 1 || 10 || 5+ |} '''Biomorphs:''' *Claws and Teeth '''Special Rules:''' *'''Destroyer of Malan'tai:''' {{W40kKeyword|AELDARI}} units suffer a -2 leadership penalty while within the Doom of Malan'tai's synapse range or if targeted by the Doom of Malan'tai with a power that wounds based on Leadership. It may also add 3 to its rolls when trying to deny a psychic power manifested by an {{W40kKeyword|AELDARI}} unit. *'''Psychic Ancestor:''' If the Doom of Malan'tai is your warlord, zoanthropes count as {{W40kKeyword|TROOP}} and may be taken as a {{W40kKeyword|TROOP}} choice. *'''Psychic Apocalypse:''' When trying to manifest or block a psychic power, this model has a bonus to its rolls equal to half its wound characteristic (rounding up). Also, in every Psychic phase, this model may manifest a single psychic power for a number of times equal to half its wound characteristic (rounding up). *'''Shadow in the Warp''' *'''Soul Eater:''' Each time an enemy model is removed as a causality due to the Doom of Malan'tai attacks or psychic powers, the Doom of Malan'tai gains one wound, to the maximum of 9. *'''Spirit Leech''' *'''Synapse Overlord:''' {{W40kKeyword|<Hive Fleet>}} units automatically pass Morale tests if they are within 18" of this model. The Doom of Malan'Tai adds double its number of wounds to its synapse range. *'''Warp Field''' *'''Warp Well:''' You can re-roll any of this model's rolls when trying to manifest or block a psychic power. In addition, friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Tyranids}} {{W40kKeyword|Psykers}} within 6" add 1 to their rolls when trying to manifest or block a psychic power, 2 if they are {{W40kKeyword|Zoanthropes}}. '''Psyker:''' *The Doom of Malan'tai can attempt to manifest five psychic powers in each friendly Psychic phase, and attempt to deny three psychic power in each enemy Psychic phase. It knows every power from the Hive Mind's Wrath and Hive Mind's Malice disciplines. '''Warlord Trait:''' If this model is your Warlord, it has the ''Synaptic Lynchpin'' Warlord Trait. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|The Doom of Malan'tai}}, {{W40kKeyword|Fly}} {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} ====The Parasite of Mortrex==== This unit contains 1 Parasite of Mortex ('''Power Rating 4'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | The Parasite of Mortex || * || 2+ || 4+ || 6 || 4 || 5 || 4 || 10 || 3+ |} '''Biomorphs:''' *Implant Attack *Spring Coil Musculature *Two pairs of Rending Claws '''Special Rules:''' *'''Host Organism:''' Rippers count The Parasite of Mortex as having a 24" synapse range. *'''Implant Parasite:''' Each model, removed as a casualty because of wounds inflicted in melee by the Parasite of Mortex, must roll a Toughness test before being removed. For each test failed, roll a D6. At the end of the Assault phase, place new Ripper Swarm Brood with a number of Ripper Swarm bases equal to the result or add them to a Ripper Swarm Brood within 3" of this model. All models must be within 3β of the unit with this rule. Any bases that cannot be placed because of enemies within 1β are lost. *'''Shadow in the Warp''' *'''Synapse''' '''Warlord Trait:''' If this model is your Warlord, it has the ''Instinctive Killer'' Warlord Trait. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|The Parasite of Mortex}}, {{W40kKeyword|Fly}} ====The Swarmlord==== This unit contains 1 Swarmlord ('''Power Rating 20'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | The Swarmlord || * || 2+ || 2+ || * || 7 || 14 || * || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! S !! A |- | 8-14+ || 9" || 8 || 6 |- | 4-7 || 7" || 7 || 5 |- | 1-3 || 5" || 6 || 4 |} '''Biomorphs:''' *Two pair of Bone Sabres *Prehensile Pincer *Dopamine Injectors *Regeneration '''Special Rules:''' *'''Aeons of Experience:''' If the Swarmlord is your warlord, it has two warlord traits. *'''Blade Parry''' *'''Bullet Screening:''' Roll a dice each time this model loses a wound whilst any Termagant, Hormagaunt, Simurgh, or Gargoyle Brood is within 3" of this unit; on a 2+ a model from that unit can intercept that hit - the Hive Tyrant does not lose a wound but the unit suffers a mortal wound. *'''Death Throes''' *'''Hive Commander''' *'''Old Adversary''' *'''Psychic Barrier''' *'''Psychic Monstrosity:''' The Swarmlord may never suffer perils and may reroll any number of dices when attempting to cast or deny a psychic power. *'''Shadow in the Warp''' *'''Suppress Instincts:''' At the beginning of your turn pick a friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Tyranids}} unit that would suffer from the ''Instinctive Behaviour'' special rule; that unit ignores the effect of the rule until the beginning of your next turn. *'''Swarm Leader:''' At the beginning of your turn, pick one friendly {{W40kKeyword|<Hive Fleet>}} unit within 6" of the Swarmlord. The unit can either choose to re-roll every wound roll against {{W40kKeyword|Monster}}s or {{W40kKeyword|Vehicle}}s, to re-roll every hit roll of 1, or to not suffer any penalties to the hit rolls for moving and shooting with Heavy weapons and Advancing and shooting with Assault weapons. *'''Synapse''' *'''The Destroyer of Galaxies:''' The Swarmlord's leadership may never be negatively affected and moral tests made by enemy units within 18" are taken at a -2 leadership penalty. *'''The Will of the Hive Mind''' '''Psyker:''' *The Swarmlord can attempt to manifest three psychic powers in each friendly Psychic phase, and attempt to deny two psychic power in each enemy Psychic phase. It knows the ''Smite'' power and three psychic powers from any of the Hivemind's disciplines. '''Warlord Trait:''' If this model is your Warlord, it has the ''Alien Cunning'' Warlord Trait and one more chosen from the remaining ones. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Hive Tyrant}}, {{W40kKeyword|The Swarmlord}}, {{W40kKeyword|Psyker}}
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